Suomi Sotilashenkilo

Suomi Sotilashenkilo

Joined Member # 4059096
0 Posts 0 Replies 426 Reputation

Why hasn't anyone mentioned that this ability is level 2? I've rarely been in matches online long enough to get more than 4 military labs, even when I'm winning, yet people bring up the level 6 meson bolt as a counter. I don't even think meson bolt is as good as disruptive nanites, but regardless the disruptive nanites are available before the light carrier is for TEC and Vasari. Disruptive nanites is a passive ability, which

61 Replies 83,415 Views

A bit late to add to this forum, but I came in without an opinion and it seems fairly obvious after reading the comments that the Z-axis isn't well designed for this game. Aside for the decorative nature of having objects at differing heights, the crippling effect it has on defenses and the use of the z-axis to defend carriers are signs that it is broken with regards to actual gameplay. Were it not for these issues, I would not mind its presence. The problem with def

54 Replies 148,393 Views

I have always thought that carriers would be a good idea to implement, although choosing how is complicated enough in and of itself. Though the warp bubble can let you make a makeshift carrier, there is plenty of room for improvement. The main point of a carrier is launching short-ranged fighters from a long-ranged navy. In GalCiv2, it slowly becomes essential that your ships have the speed and range to reach the enemy, while still having the firepower to engage them. &nbs

176 Replies 349,294 Views