From Dust. Think Minecraft + Populous + SimEarth [video]http://www.youtube.com/watch?v=r8nABQLSfmU[/video]
GuildedTrader
> Implying that any of these three civilizations trying to blow each other to bits give a rat's ass about "ecology."
No anti-piracy? What? I was so looking forward to a constant stream of BS that prevents me from playing the game that I gained through legitimate means. In all seriousness, DRM just encourages piracy.
Commissar Yarrick. Duh.
I'd like to see a land-based game set in the Sins universe. Definitely good to put this into franchise mode of thinking. However, no land combat right now.
[quote who="Darvin3" reply="135" id="2909736"]Magnetic Clouds definitely go on the annoying list, but the other uncolonizables are fine as is and add a lot of flavour to the game. The random map generator cutting off your early-game expansion options with these guys is another matter entirely. [/quote] Agreed. I think the vast majority of uncolonizable "planet" types (with the exception of stars, gas giants, asteroid fields, and wormholes) should be scrapped entirel
I have this same problem. Was this solved?
Clearly the OP is forgetting the retailer exclusive content and DLC. That's what makes a modern video game.
I'd like to see an official universe myself. Maybe not necessarily a playable with 100% everything, but I'd still like to see the regular maps being given a location in the Sins universe and some background as to its history. Anybody here played Dawn of War: Dark Crusade? Remember how you could bring up info on the provinces. I really liked that. Gave the scenarios some much needed life. Doing the same for Sins is pretty easy. And trust me, it does improve the game.</p
Let's just say, for the sake of determining the absolute must have, that I could only install one Sins mod and one only. Which one should I go for? EDIT: Oh, and could I get a link to instructions on how to install mods? Just a link, mind you. Thx.
Who's got more players online? Vanilla, Trench, or Diplomacy? I know it isn't many, but that's kinda why I'm asking...
The funny thing is that there isn't a whole lot that needs fixing, most of what needs to be done is pretty simple spit shine work. For example, pirates. They're broken. You could fix them in a number of different ways, most of which would involve no more than a code monkey and some testers. Heck, you could even add a "pay them off to not bother you" button. The pirates would set back and watch the protection money roll in and players wouldn't have to worry about babysitting the
My thoughts I put here: https://forums.sinsofasolarempire.com/399406/page/1/#2812816
[quote who="Windexglow" reply="2" id="1646389"]Pff, if we didn't have to deal with our own insurgents, there's a good chance 9-11 wouldn't have happened.[/quote] This 100%. Funding anti-establishment groups has consequences irl.
[quote who="a110" reply="8" id="2812309"]i would rather see an eventual sequel than a new expansion[/quote] I'd actually rather see both. In fact, they'd complement each other. Sins: Diplomacy was, imho, a disappointment. It just lacked a certain spark to it. And I don't like how the pirates are capable of beating a fleet of six capitals and over 50 frigates. It's... ridiculous... and needs a fix. While moving straight to Sins 2 is tempting, ultimately it is a