CommanderBarzane

CommanderBarzane

Joined Member # 3870457
1 Posts 1 Replies 789 Reputation

Hmmmm. I had all the races activated though. when activating the militia mod. looked in the download and only the three races where showing up in the militia mod. sorry for not being very clear last night I was half asleep when I wrote that.

1,320 Replies 4,041,067 Views

[quote who="ZombiesRus5" reply="638" id="3013505"] Quoting Stalcore, reply 636Great work. I'll have to try it out. any changes to the galaxyScenario file? or do you know how to edit it? Ok... made some tweaks to my GSD generator. I now have entries that should be open to galaxy maps now. For example: planetType designName "SinsPlusRelicGiant" designStringId "IDS_GALAXYSCENARIOTYPEPLANETSINSPLUSRELICGIANT" orbitBodyT

1,320 Replies 4,041,067 Views

Thanks Z. I'll download the new version and mess with tomorrow nite. I'll let you know how it goes. p.s. been playing on a random huge map as the colonials. one of my enemy's was the hypercorps good running battles with them.

1,320 Replies 4,041,067 Views

No Problem Z. I understand will family and work. Basically the problem I see with Galaxy forge and your GalaxyScenarioDef files is that for say the sol planets mod. for have the planets list for each type. i.e. planetType designName "Terran" designStringId "IDSGalaxyScenarioTypePlanetTerran" orbitBodyTypeCount 5 orbitBodyType "SolPrimordialDwarf" orbitBodyType "S

3,050 Replies 8,592,100 Views

[quote who="Jimi1987" reply="140" id="3010115"]needs better ship to ship weapons than the Galactica and do more damage there, but the latter needs more fighters (older ones) and a lot more hull than the Pegasus.[/quote] A Galactica class Battlestar Carries roughly 80 vipers MKVII's where as a Mercury class Battlestar carries roughly 200 Vipers Mk VII's. The Valkery class are the newest Battlstars of the fleet being used as scouts and escort's for the Mercurie

3,050 Replies 8,592,100 Views

I think that is true with some people. When a mod dosn't get updated for awhile. People get upset and don't realise that a lot of work goes into these mods, plus modders have real lives and don't always get the appreciation that they deserve. I just want to say thank you for your hard work and dedication to making Sin's an even that much more of a great and wonderful game. (steps down from the soap box) [e digicons]*_*[/e]

3,050 Replies 8,592,100 Views

You are the man Z! The Colonials Are Awesome! Great work. I am having a bit of trouble. I am trying to make the The Official map of the Twelve colonies of kobol map but can't get all of the planet types to load into Galaxy forge. [e digicons]X|[/e] [e classic]X-([/e]

3,050 Replies 8,592,100 Views

Sweet!! I am really looking forward to this mod. I like the Idea of the attack bomber as the strike bomber. I always thought that homeworld ships were some of best looking. [e digicons]:grin:[/e] [e digicons]:grin:[/e]

93 Replies 265,170 Views