Thank you Z. I needed some fodder for my Battlestar's [e digicons]:grin:[/e] . Amazing work.
CommanderBarzane
The cylon's are looking good and I have to agree with Unikraken as far as ships with multi roles. 1 thought though is it possible to have a boarding feature with the cylons. As one of there tactics was to board enemy ships and vent the air.
Cool. Working on a massive map. the fix for galaxy forge is working great. awesome Mod Z.
Hmmmm. I had all the races activated though. when activating the militia mod. looked in the download and only the three races where showing up in the militia mod. sorry for not being very clear last night I was half asleep when I wrote that.
[quote who="ZombiesRus5" reply="638" id="3013505"] Quoting Stalcore, reply 636Great work. I'll have to try it out. any changes to the galaxyScenario file? or do you know how to edit it? Ok... made some tweaks to my GSD generator. I now have entries that should be open to galaxy maps now. For example: planetType designName "SinsPlusRelicGiant" designStringId "IDS_GALAXYSCENARIOTYPEPLANETSINSPLUSRELICGIANT" orbitBodyT
Thanks Z. I'll download the new version and mess with tomorrow nite. I'll let you know how it goes. p.s. been playing on a random huge map as the colonials. one of my enemy's was the hypercorps good running battles with them.
Great work. I'll have to try it out. any changes to the galaxyScenario file? or do you know how to edit it?
No Problem Z. I understand will family and work. Basically the problem I see with Galaxy forge and your GalaxyScenarioDef files is that for say the sol planets mod. for have the planets list for each type. i.e. planetType designName "Terran" designStringId "IDSGalaxyScenarioTypePlanetTerran" orbitBodyTypeCount 5 orbitBodyType "SolPrimordialDwarf" orbitBodyType "S
I am trying to alter the galaxyscenariodef. file to use in galaxy forge 3 but it keeps failing to load I am using notepad ++ not sure what is going wrong?
Nova class Battlestars are Command ships. usually flagships of the fleet. A good place to find info on them and other colonial fleet ships is wolf's shipyard.
[quote who="Jimi1987" reply="140" id="3010115"]needs better ship to ship weapons than the Galactica and do more damage there, but the latter needs more fighters (older ones) and a lot more hull than the Pegasus.[/quote] A Galactica class Battlestar Carries roughly 80 vipers MKVII's where as a Mercury class Battlestar carries roughly 200 Vipers Mk VII's. The Valkery class are the newest Battlstars of the fleet being used as scouts and escort's for the Mercurie
Another source that I have found is The Twelve Colonies of Kobol - Battlestar Wiki I have the map of the twelve colonies. I just need the Icon textures. I've made some personal maps in the past with galaxy forge. [e digicons]:grin:[/e]
I think that is true with some people. When a mod dosn't get updated for awhile. People get upset and don't realise that a lot of work goes into these mods, plus modders have real lives and don't always get the appreciation that they deserve. I just want to say thank you for your hard work and dedication to making Sin's an even that much more of a great and wonderful game. (steps down from the soap box) [e digicons]*_*[/e]
You are the man Z! The Colonials Are Awesome! Great work. I am having a bit of trouble. I am trying to make the The Official map of the Twelve colonies of kobol map but can't get all of the planet types to load into Galaxy forge. [e digicons]X|[/e] [e classic]X-([/e]
[e digicons]:grin:[/e] hehehe. been playing Sin's of the fallen awsome work btw.
cool. Downloading it now. 1h 33m to go [e digicons]8(|[/e]
Cool. Thank you for the Info. Keep up the good work.
Awesome. Thank You for your quick reply. I am also interested as to what the colonials star base is going to be? [e digicons]:grin:[/e]
Looks Great. Any news of a release date? [e digicons]:-"[/e]
The scale's sound about right.. The models look awesome! Keep up the great work Z. [e digicons]:grin:[/e]
Looking Great. Can't wait to play this mod. I am a huge bsg fan. I grew up with Tos but really though the reimagen version was very good. Btw BBC America is showing the new version on sat.
Looks great. One question though the Nova class battlestars were Flagship of the colonies it should have a type of moral boost as an ability.
That looks great. Good work [e digicons]:grin:[/e]
Sweet!! I am really looking forward to this mod. I like the Idea of the attack bomber as the strike bomber. I always thought that homeworld ships were some of best looking. [e digicons]:grin:[/e] [e digicons]:grin:[/e]
No problem with the Karma. Just glad to see someone trying to bring all the sci-fi races into one mod.