BernieTime

BernieTime

Joined Member # 3852566
11 Posts 112 Replies 1,438 Reputation

I had a thought last night and wondered if it was feasible. One of the minor Mods I used to play in FE was the Heroes mod (4 Champions w/ unique personalities). Was wondering if it would be possible to pre-assign an ability that shows up on the character sheet but the ability wouldn't be available for use until hitting a level? Example: Let's say I have a Ogre Hero that wants Crushing Blow. Can the skill be pre-assigned but unusable until he hits Level

844 Replies 1,928,492 Views

[quote who="tmsobrien" reply="13" id="3378323"] I am new to using mods and for the life of me I can not figure out how to use this MOD [/quote] It's not just you, I installed the Mod last night into LH+QP (Quest Pack) and don't see any difference on leveling up Champions.

30 Replies 97,139 Views

Correct, but it's worth taking a look at in how they tied in the expansion packs to the main game. I wasn't saying to use the mechanics of Talisman, but to take a look at the game design and overall picture of the product. What's the endgame? What defines the base game? Have you managed to keep enough of it simple to appeal to more than a niche market? What makes it more/less than say Risk/Axis&Allies with add-ons? You obviousl

4 Replies 26,909 Views

What's irksome is ofttimes you just want to do simple edits, like changing the factions colors because you forgot to assign them a color beyond the default. Or change the colors because the one you wanted to use looks horrible on the world map.

6 Replies 11,534 Views

You might want to take a look at a Fantasy Boardgame Classic: "Talisman" Of interest, you might want to see how their expansions tied into the basic game. I'd played the 3rd Edition with the Tower Expansion for the center of the board. Good Times http://en.wikipedia.org/wiki/Talisman_%28board_game%29

4 Replies 26,909 Views

I've been working on something similar, but instead of being Sovereign specific, it might be easier to be Race Specific You might want to take a look at a few mods that come to mind Heroic Pursuits; Plethora of skills tied into all of the Traits areas http://fallenenchantress.nexusmods.com/mods/1338//? Children of the Storm; has some paths that only appear for the race being played (Drota, et

4 Replies 6,274 Views

Wow, quick update. Time to start a new game =) Notes on 3c which I may update in this post over time Hero Creation Screen ; Destriers are available at a 0 point cost and all Lances at 0 cost Chose Basic Steel Lance as I think was intended Sovereign started without any subordinates (typically spearman/guardian) Control-N cycling through starting points until I see a Horse Resource (Keeping in

53 Replies 203,831 Views

It occurred to me as I'm creating a new Faction, it would be nice in the Faction creator if the text color for Mods were different from Basic White. Maybe there's a way to do this already, I don't know. Was just thinking that some single mods install multiple components, so color coding would help keep track of the various mods installed.

0 Replies 1,453 Views

Ok, a bit of feedback after 2 games on Large Maps in FE:LH Mods Installed: Add Faction/Traits Mod (Duh) Children of the Storm Arcane Artificers Bound Elementals Duke/Wolf Hero (Modified) Necromancy Revamped River Bridges Custom Faction : Clydesdale Hero: Adventurer; Air I, Tactician, Hardy, Cautious, Vulnerable to Magic ::

53 Replies 203,831 Views

It's almost funny that the Market Share of Vista is about the same as the 2 most recent releases of Mac OS X combined. Windows 8 was written hurriedly for tablets on top of a Windows 7 infrastructure. Microsoft should have kept Win8 on Tablets and let Windows 7 expand further into the marketplace putting the nail in XP's coffin.

16 Replies 66,930 Views

It's actually refreshing getting a base game without the standard tropes (Dwarves, Elves, Hobbits, etc..). Unfortunately, with no Campaign play there's little reason to become invested in the existing factions. I would guess that many just start making their own stuff and skip over the pre-made sovereigns. That being said, I can't imagine not using the available Mods that have been put out by the players. The High Fantasy Mod (Children of the Storm ) f

30 Replies 112,103 Views

[quote]nice did you read the whole article ? may I ?: Symantec’s track record in the Times appears worse still. But it’s worth noting that its peers would likely have been equally useless: The security firm actually outperformed most of its competitors in the most recent tests by German antivirus testing firm AV-Test, which gave Symantec a rating of 5.5 out of 6 for protection of Windows 7 in its latest enterprise antivirus analysis, a b

22 Replies 60,595 Views

I also remove Norton and McAfee for all of my clients at no additional charge. http://www.forbes.com/sites/andygreenberg/2013/01/31/symantec-gets-a-black-eye-in-chinese-hack-of-new-york-times/ Norton has been a PoS since 2000. It always amazes me how many magazines place it in their top 5, which IMO just goes to show that spreading around

22 Replies 60,595 Views

[quote who="Auggie12" reply="205" id="3373873"]Off topic: Btw has anyone noticed their new game maps not having metal? I started 2 new games so far and haven't seen any metal mines ![/quote] It's not just you, I've had a couple of games in a row with no Iron Mines in sight

544 Replies 1,095,661 Views

In regards to the OP, Master of Magic was designed to capitalize on the amazing success of Magic the Gathering redesigned as an Empire game. So all the things you say it harkens to, is because those are all the tropes that Magic:TG borrowed from.

60 Replies 252,867 Views

There's a review/recap of the Superman film up at io9 that encapsulates what I think is bad about the Superman movie http://io9.com/the-most-important-scenes-from-man-of-steel-as-i-remem-516405346

40 Replies 146,962 Views