[quote]It's pretty obvious the Vasari's nemesis is... the Shivans![/quote] Or "exotic" races like species 8472 [star trek] and "thirdspace alien" [babylon-5][e digicons]:borg:[/e] Because all three races nearly undefeatable.
Zvezdochets
Another video - massive attack "thirdspace" gunboats against big narn fleet. After fierce battle against very advanced enemy narn ships retreats with battlefield. http://www.youtube.com/watch?v=VpLDCqdT0OQ How many ships...
"Zerg-rush" with ~ 80 "Whitestars" against EA ships. Fast and terrible "Whitestars" vs. weakest "Olympus" http://www.youtube.com/watch?v=F0zdJOOJjy4 P.S: TobiWahn_Kenobi rights - if add this ship in mod as frigatte or cruiser we all see new tactics - "whitestar spam"[e digicons]:banhammer:[/e] Something like battle on trailer. Main gun - from "Sharlin".
[quote]Looks very nice. Please post more screens!! And the model at DMG when finished ( before you have another Harddisk meltdown )[/quote] Of course![e digicons]:borg:[/e] Main problem with tail and wings. Now in this model 4.5k tri. I make ship as frigate/cruiser for massive attack.
[e digicons]:star:[/e] demo-version "Whitestar" in SotYR mod. Trailer later. P.S: sorry, not in mod - only view this ship in mod. This image only screenshot from my PC.
TobiWahn_Kenobi, how many tri need on "Whitestar" ? And this ship may fly as fighter - need use ONLY 2 type weapon, not 3. I dream about big squadrons "Whitestar" and this ship probably reduce number superiority EA. I not promise, but "Whitestar" will be maked. When i make this ship i upload trailer on youtube. "Whitestar" vs ... ? And antifighter "Bluestar's" very cool too. WIP "Whitestar" today start work on this ship, now probably 30-40 % <a h
Perhaps russian names because Ironclad canadian company and many russian and ukrainians arrive in this country in XX century.[e digicons]B)[/e] Karamazov - hero of book Dostoyevsky. Krasev - perhaps, composer. Novick - novice in english. Or name famous russian destroyer WWI and WWII.
[quote]One question though, if in the future the Whitestar was implemented which ship role would it fill? Capital ship seems like a little much, I would think it would fit great as a heavy cruiser.[/quote] Don't forget, Whitestar very difficult model, too many smooth surfaces. This work only for Thoumsin class hi-level modellers, not me[e digicons]:'([/e]
Thanks for answer. But one "Nial" in battle cost as 9-11 "Starfury" [kill/death ratio] and maybe need enlarge speed, hull points, weapon power - but for balance, enlarge construction time and antimatter.
Nice fighter. Shoot as real fighter, from 3 guns ?
[quote who="TobiWahn_Kenobi" reply="1765" id="2700587"]@Zvezdochets Thats a good idea. Hopefully I don't forget it till the next release [/quote] Thanks! For next release i make this mines.[e digicons]:star:[/e] P.S: Gregory Hadley , your game - Diplomacy or Entrenchment ? And your game version ? Scre
[quote]Me not love Centauri, Me destroy Centauri with MY big Narn FLEET [/quote] Energy mines and destroyers "Ka'tok" - main Narn menace for other races [long-range weapon and defence against fighters]. P.S:TobiWahn, maybe delete defence platform for Centauri and use only blockade mines [with guns] ? Because centauri military strategy based mainly of attack, not defence as Narn.
[quote]Love the Primus!! How many polys for now?[/quote] 4.5k tri, but this is only WIP... Final attack on Narn[e digicons]:waaaa:[/e]
[quote]Zvezdochets, a bit off topic but... what ship is that in your avvy? I swear it seems very familiar to me[/quote] http://efni.org/Maximus.htm [e digicons]:blush:[/e] Non-canonical, but one more ship for Centauri. P.S: probably you see this ship in mod "War without end" for Homeworld.
Trailer "group Ka'toc destroyers vs Cobalt" [not against user koobalt, only TEC frigate[e digicons]:D[/e] ] 25 sec. Particle effect - my, model of course - koobalt. http://www.mediafire.com/?c5m3yzi7lnswxbr Demonstration trailer: two "Bin'tak" battleship [koobalt work] vs Earth Allance battle group. In the end, battleships launch eneg
[quote]So Narn is almost complete, still need some ships, and buildings, but remember that's only models, they need to be textured, then hardpointed, then coded, and some more.[/quote] Or in one-colour texture [without details], with hardpoints like my "Olumpus" on previous page.[e digicons]:hrmph:[/e] This is quickly work. For patient gamers - model with nice, detalized texture [like all] and for unpatient - model in one-colour texture. Like in my personal mod.
[quote]I cannot wait to see new models added and hope u consider making the icarus the scout ship for EA. [/quote] One more scout for EA ? EA have fast & small "Delphi" and more strong scout cruiser "Oracle".
Micro-addon "Olympus" for MOD. Without texture, of course, because i am not a SteinerX[e digicons]:'([/e] [but use one-colour grey texyure]. Please carry files from archive to 0.40 MOD folders [fron mesh - to mesh in game and all too]. P.S: AND PLEASE, SAVE ORIGINAL FILE Frigate_EA_Olympus IN OTHER PLACE! http://www.mediafire.com/?2uuggmzl2mfymkh If you have any problem - write here.
New version "Olympus" corvette [past version - changed model from celestia, i use she as pattern for my].
[quote]How do you get the jump gates to work and for Capital ships to use their own jump ship abilities, and is there any way you guys could add even the untextured ships,[/quote] Jumpgate ability for capital ships not worked, because we have many problem. I try decide this problem but without results. About untextured ships: i responce mostly for Earth alliance fleet. If you want Narn ships - all question to koobalt.
cleared.
For next releases need special "debris" [fragments of destroyed ships every race], because very strange see "standart" debris. I want debris fighters, pilots bodies [as "Star wars" mod] and other realistic and cruel things.[e digicons]}:)[/e] [as we see in film "In the beginning"] But now i dont know how make this stuff... P.S: Nice mod! But i dream about "Sharlins" ...[e digicons]:'([/e]
[quote]Спасибо большое за то что проделали такую великолепную работу , буду надеятся что вы не забросите это сокровище и доведите его до логического завершения . Вчера всю ночь устраивал безумные сражения и только один вопрос, а зачем же таких пиратов не убиваемых ?[/quote] Каких пиратов ? Я просто пока не играл. pasmach, вчера не ответил ибо потерял пароль на форум и не самог пока найти. P.S: тут народ по аглицки только шпарит.[e digicons]
[quote who="TobiWahn_Kenobi" reply="1672" id="2671381"]Yes, thats they idea. If you loose too many tradeships or refineries, your antimattersupply goes bust. So you can't rebuild your fighters and use abilities, making your odds in battle much worse. It's another nail in the coffin for those people just placing a fleet in a system and looking the other way. Now you need to care even more for your fleets. If only Ironclad used a language like lua or made the game modifyable by means
About supply lines: TobiWahn, as i understood - you want use antimatter as "fuel" ? Need resupply all ships and use "trade/refinery port" as fuel station ? Refinery/trade ships you use as tankers between another stations ? Good idea! If enemy destroy too many tankers you lose fuel and fleet nearly useless.