Zvezdochets

Zvezdochets

Joined Member # 3728669
0 Posts 0 Replies 1,650 Reputation

[quote]It's pretty obvious the Vasari's nemesis is... the Shivans![/quote] Or "exotic" races like species 8472 [star trek] and "thirdspace alien" [babylon-5][e digicons]:borg:[/e] Because all three races nearly undefeatable.

14 Replies 25,944 Views

"Zerg-rush" with ~ 80 "Whitestars" against EA ships. Fast and terrible "Whitestars" vs. weakest "Olympus" http://www.youtube.com/watch?v=F0zdJOOJjy4 P.S: TobiWahn_Kenobi rights - if add this ship in mod as frigatte or cruiser we all see new tactics - "whitestar spam"[e digicons]:banhammer:[/e] Something like battle on trailer. Main gun - from "Sharlin".

5,473 Replies 14,217,473 Views

TobiWahn_Kenobi, how many tri need on "Whitestar" ? And this ship may fly as fighter - need use ONLY 2 type weapon, not 3. I dream about big squadrons "Whitestar" and this ship probably reduce number superiority EA. I not promise, but "Whitestar" will be maked. When i make this ship i upload trailer on youtube. "Whitestar" vs ... ? And antifighter "Bluestar's" very cool too. WIP "Whitestar" today start work on this ship, now probably 30-40 % <a h

5,473 Replies 14,217,473 Views

Perhaps russian names because Ironclad canadian company and many russian and ukrainians arrive in this country in XX century.[e digicons]B)[/e] Karamazov - hero of book Dostoyevsky. Krasev - perhaps, composer. Novick - novice in english. Or name famous russian destroyer WWI and WWII.

9 Replies 50,791 Views

[quote]One question though, if in the future the Whitestar was implemented which ship role would it fill? Capital ship seems like a little much, I would think it would fit great as a heavy cruiser.[/quote] Don't forget, Whitestar very difficult model, too many smooth surfaces. This work only for Thoumsin class hi-level modellers, not me[e digicons]:'([/e]

5,473 Replies 14,217,473 Views

[quote]Me not love Centauri, Me destroy Centauri with MY big Narn FLEET [/quote] Energy mines and destroyers "Ka'tok" - main Narn menace for other races [long-range weapon and defence against fighters]. P.S:TobiWahn, maybe delete defence platform for Centauri and use only blockade mines [with guns] ? Because centauri military strategy based mainly of attack, not defence as Narn.

5,473 Replies 14,217,473 Views

Trailer "group Ka'toc destroyers vs Cobalt" [not against user koobalt, only TEC frigate[e digicons]:D[/e] ] 25 sec. Particle effect - my, model of course - koobalt. http://www.mediafire.com/?c5m3yzi7lnswxbr Demonstration trailer: two "Bin'tak" battleship [koobalt work] vs Earth Allance battle group. In the end, battleships launch eneg

5,473 Replies 14,217,473 Views

[quote]So Narn is almost complete, still need some ships, and buildings, but remember that's only models, they need to be textured, then hardpointed, then coded, and some more.[/quote] Or in one-colour texture [without details], with hardpoints like my "Olumpus" on previous page.[e digicons]:hrmph:[/e] This is quickly work. For patient gamers - model with nice, detalized texture [like all] and for unpatient - model in one-colour texture. Like in my personal mod.

5,473 Replies 14,217,473 Views

Micro-addon "Olympus" for MOD. Without texture, of course, because i am not a SteinerX[e digicons]:'([/e] [but use one-colour grey texyure]. Please carry files from archive to 0.40 MOD folders [fron mesh - to mesh in game and all too]. P.S: AND PLEASE, SAVE ORIGINAL FILE Frigate_EA_Olympus IN OTHER PLACE! http://www.mediafire.com/?2uuggmzl2mfymkh If you have any problem - write here.

5,473 Replies 14,217,473 Views

[quote]How do you get the jump gates to work and for Capital ships to use their own jump ship abilities, and is there any way you guys could add even the untextured ships,[/quote] Jumpgate ability for capital ships not worked, because we have many problem. I try decide this problem but without results. About untextured ships: i responce mostly for Earth alliance fleet. If you want Narn ships - all question to koobalt.

5,473 Replies 14,217,473 Views

For next releases need special "debris" [fragments of destroyed ships every race], because very strange see "standart" debris. I want debris fighters, pilots bodies [as "Star wars" mod] and other realistic and cruel things.[e digicons]}:)[/e] [as we see in film "In the beginning"] But now i dont know how make this stuff... P.S: Nice mod! But i dream about "Sharlins" ...[e digicons]:'([/e]

5,473 Replies 14,217,473 Views

[quote]Спасибо большое за то что проделали такую великолепную работу , буду надеятся что вы не забросите это сокровище и доведите его до логического завершения . Вчера всю ночь устраивал безумные сражения и только один вопрос, а зачем же таких пиратов не убиваемых ?[/quote] Каких пиратов ? Я просто пока не играл. pasmach, вчера не ответил ибо потерял пароль на форум и не самог пока найти. P.S: тут народ по аглицки только шпарит.[e digicons]

5,473 Replies 14,217,473 Views

[quote who="TobiWahn_Kenobi" reply="1672" id="2671381"]Yes, thats they idea. If you loose too many tradeships or refineries, your antimattersupply goes bust. So you can't rebuild your fighters and use abilities, making your odds in battle much worse. It's another nail in the coffin for those people just placing a fleet in a system and looking the other way. Now you need to care even more for your fleets. If only Ironclad used a language like lua or made the game modifyable by means

5,473 Replies 14,217,473 Views