I wouldn't want to be able to sit down after years of waiting and be able to blast through the game in a weekend of isolation gaming (i.e., 30 hours of ignoring the outside world), so yeah, I think 30 hours is a little on the cheap side. However, if it's something I come back to every evening for 1-2 hours a night, I would like to be able to approach the ending within a few weeks to a month. So.. 40ish hours perhaps? Maybe as important, I'd like the game to be
Dill_rat
I'm curious to see how this new tech will unravel over the next years, and I'm a potential customer if the right games come along, but for now I'm not saving my money. As for VR in StarControl, I don't really see the advantage. If it's a top-down perspective, menu-driven adventure game, I don't know what VR really adds to the mix. If I had an Oculus already and SC supported it I'd check it out, but Oculus-enabled SC wouldn't make me buy the ap
I know past Stardock games have indicated a sort of fondness for the good vs evil approach to gameplay, but I feel the need to say I really think it's time that gaming moved beyond. As gamers age, so too does our interest in more complex thinking, and the most interesting stories simply can't be pared down to Good vs Evil. Stories should be stories, not forced into a mould to give the frankly childish semblance of choice. Star Control is off-the-wall and wacky, and