Ghost1-_

Ghost1-_

Joined Member # 3512175
0 Posts 0 Replies 603 Reputation

Channeled ability is probably a better idea. Really anything to prevent it kiting so easily around hw grav well early in game when there's virtually no fleet protecting the well.

36 Replies 25,662 Views

[quote who="Volt_Cruelerz" reply="26" id="2992081"]Honestly, I think that the main thing that has to be considered is just how immensely powerful Embargo is when you rush and put it on someone's homeworld. I really like where Goa was going with the idea of making the homeworld immune. It really does make a lot of sense when you think about it. [/quote] Being a regular player online, I am not for the idea of making hw immune to embargo. There would just be no point

36 Replies 25,662 Views

I'm planning to get a new laptop soon. Does this mean I have to repurchase sins all over again in order to play online on the new laptop, or is there some way of transferring sins from my old laptop onto the new one?

3 Replies 5,818 Views

Star player offered me a trial run on DT. But, sadly, I'm not ready to join DT yet. My current laptop isn't really up to sins multiplayer. Sometimes lags badly after 1.5hrs, and I mini far too often.

26 Replies 46,341 Views

[quote who="Seleuceia" reply="15" id="2972523"]Oooo ooooo oooo...another argument with Qu4r....I call front row seats!!!!! [/quote] Better be quick...tickets selling fast!

25 Replies 12,725 Views

The problem with advent has always been that there was too much to research to get a powerful advent fleet. e.g. it takes relatively ages just to get guardians. Ilums can stay at tier 3 if beam techs can be fully upgraded with less research.

32 Replies 33,672 Views

you can catch me online as F7. Best advice I can give you is to watch the replay of online matches in the perspective of the more experienced players. See what they research, how they fleet, when they use certain units and how they use the units in their micro/clicking. If you're in between two allies, the idea is to fill all logistic slots you have with trade ports and colonise as many planets as possible. Then 'feed' resources to allies. If you find yourself betw

5 Replies 4,748 Views

Consider the definition of the 'attack' command as 'Fire if target is in range. If not, move until in maximum range, then fire'. If you're using move command to chase caps, they will fire anything in range. In this scenario they have no specific 'target' because you haven't specifically told them to fire on the cap. Instead, they are primarily concerned with speedily getting to a specific point in the grav well. With these in mind, you

5 Replies 6,404 Views

[quote who="Yarlen" reply="2" id="2955255"]Sorry, but some users were abusing this to cause issues with the chat system, so it's been disabled permanently. [/quote] OP is known to have abused some of the features of ICO Online, and he's almost certain to be amongst those who abused the chat system in the manner you describe. As another example, he crashes games hosted in lobby if he does not, as he so often puts it,&nb

9 Replies 8,616 Views

There should be a special artifact. It should be such that, if found by a team, opposite team(s) would have a limited time to acquire it, otherwise they lose. From on online multiplayer perspective, this would: 1) end games quicker 2) encourage people to explore planets more often, hence bringing artifacts into play. Is this a feasible idea for the rebellion expansion?

5 Replies 32,322 Views