Toxicity must be put into barrels.. whilst positive feedback must be put on the table. At least I'd say..
The_Silencer
Means that an individual, most of the times, a noob ( like my self due that I've been playing online for 3 or 4 days only ) wants to meet other newbie players. Why?.. c'mon. For example noobs ( as my self again ) do not have those precious favor points at hand.. you know. Or do not have any idea on what all those items, consumables, skills and whatever really are and their purpose in the game. Give us a breath.. we all have been noobs.. isn't it?. =) This go for you Flori83 an
Mr. Brad, just to show you my support by saying that, maybe.. maybe, that dozen of trolls or so on the forums are really workers from other gaming companies giving bad karma on here. Just consider that. It is obvious that this kind of attitudes do not benefit in no way the natural growing of the game and its community. Hundreds of players who have not even played online yet must not be in that trolling category, as well as many many players/forumites I've been reading on here.
mine is more... organic
[quote who="Tenk51" reply="4" id="2306256"]1v1 is a giant waste of time. demigod is made to be a team based game, and 1v1 is just no fun. I've never been in a 1v1 where as soon as we were both ready to go ,the host didnt switch demigods so that he would have an advantage. not to mention 1v1 complelty eliminates any strategy from the game. [/quote] I do not think so.. IMHO, an 1vs1 map may act as a helper to put new players into the online scene. For example.. a couple of friends
Good to hear updates from you! IMHO, bugfixes and low production cost improvements should be on the top of the stack. Then a couple of demigos as well as a couple of new maps next. And then, how not, mini-expansions if you want at the cost I think you got in mind. Just my 2 Malta cents. Keep up the good work! =)
Oh.. didn't know on these; sry. I do like your ideas, indeed. Also.. could be good idea to create a new subforum in order to compile map ideas only into it. Hope the guys from above release a good editor soon :)
I'd like to see a map for the Demigod game in pure 1vs1 flavour.. don't you ?
A compass in a rotable or non-rotable minimap would be a very good improvement. ( Who cares if the minimap auto-rotatates or not if you have reference points of the map for your self and MP mates ). Good point ( again )
Although my initial point was about consumables not aborting actions, as for example, hammering a tower in the moment when you're extra-low on health and an opponent DG teleports o your location and says hello.. or bye.. you know...
Yep, cancelling, aborting. These are better words, sry
[quote who="Enraged_Camel" reply="3" id="2302555"] Quoting The_Silencer, reply 2 For example, AFAIK, you can not interrupt Teleport Scrolls either. Yeah you can. [/quote] Yes, I didn't know. Although given that you do not tell us how I'll do: Just order your DG to go somewhere and it gets interrupted. Because Esc does not work.. lol =)
by interrupting the FX and not the animation/order/action ( ie. attack, movement, etc. ) For example, AFAIK, you can not interrupt Teleport Scrolls either. Thing which would be cool too..
Hello there, I'd love to see consumables ( as for example a health or mana potion ) which does not abort the Demigod's attack/animation in the moment you consume it. That little improvement would be neat; IMO. =) The_Silencer