Maybe even an rpg placed in the sins universe, though i doubt it. Might be their way of injecting a story into the sins picture.
samisawright
I agree on the mine cap at lower than it is. 150 is too much, and it means that tec frontier planets just become hugely difficult to attack, and the ai has a habit of just wandering through without a scout ship, hence blowing his entire fleet to hell. Ive seen 100 ships destroyed by an ai just moving about the map.
IC have already stated that torp cruisers are overpwered, and theyre going to address that. On your other point, I think a fleet is perfectly capable of taking out starbases, as long as you have 2+ caps in that fleet, and they arent only support ships. Remember that a fully upgraded starbase costs upwards of 10-15 thousand. you cant expect them to go without anything less than a fight.
I agree that starbases are extremely effective against normal (especially cap) ships, especially if fully upgraded. BUt they are also extremely vulnerable to bomber attack, once its fighters have been eliminated. I didnt see any in my game, but does the starbase even have anydefence against bomber and fighter attack (other than the fighters obviously) OH and the torpedoes are a bitoverpowered, but i just find it funny that the torpedoes are shown as a missile as big as a frigate! Mayb
I think i saw a comment somewhere stating that IC were going to set the hard as normal, the normal as easy, etc, etc. Just a memory though, dont hold me to it.
we dont want the whole thing to blow up in our faces...
DUnno if this is the right place, but i wanted to give some more feedback after the latest beta patch. Overall, things have improved massively. Mines are no longer scattered accross every gravity well, that in itself is a huge relief.Keep the autocast off... Though i do note now that the advent and vasari ai uses extremely sparse use of mines. The mine clearing abilities have also improved, and you were right about the extra banks on a defender or flak frigate being useful, thou
Great news. Everything i have seen in entrenchment has been great... apart from the mines. they have got to be the single most annoying feature ever if deployed all over your star... you cant leave fleets there, you cant send fleets through... Please change them to be defensive only weapoms (i.e an area you deploy via the defensive weapons menu). As i said though, apart from that, great, and thanks for letting us know.