[quote who="kris159" reply="1816" id="2678860"]Oh. I had an idea for the Asgard beam weapons that makes it not disappear when it hits the target. I tested it out too (As is seen in this video: http://www.xfire.com/video/ff373/ watch this first). It's done by firing about 100 projectiles (in the file) with a burst delay of about 0.01-0.05 seconds (dependant on the speed of the beam you want, lower values if you have a faster beam) Simply make a relatively large projectile that is symetric (on
sevendaydemon
[quote who="harpo99999" reply="1808" id="2677860"]sevendaydemon, did you read reply #87 of the thread?. at least MY textbin gui is still supported, and was designed for easy support from the start. harpo [/quote] I did notice it isnt supported anymore, but I found the tool on google somewhere if i remember correctly, and it works so I didnt bother questioning it further. harpo I did try your tool but it just crashed. I wasnt that de
[quote who="Maxxedmk" reply="1805" id="2677547"] Quoting myfist0, reply 1799Learn to ConvertData or harpo99999's GUI for converting files The GUI converter doesn't work for me, it just freezes up and does nothing for me. I tried the cmd option, but it doesn't seem to be working for me..[/quote] There is another way to do it; create a .txt file called 'Converter' and in that file insert the text: ConvertData_Entren
Quick question, will the Lantean weapons satellite be buildable anywhere, rather than just a planetary structure? If it is, I'd assume you'll give the responsibility to the same ships that build the starbases?
A quick suggestion, the Morpheus class has asgard conduits running all over it and only has 2 asgard abilities. i noticed though that it has the cloaking ability, which I've found myself ignoring on that particular vessel since the BC304 is much more effective at hit and run. basically I just think you should remove the cloak from morpheus and give it the asgard pulse ability. I wouldnt recommend giving it the beam because the 304 is already a powerhouse with that weapon, but th
[quote who="Maxxedmk" reply="1767" id="2674710"]I have a suggestion to make... You know how in Stargate Atlantis, when a Wraith Mothership blew up, it took down any adjacent ships enemy or not... Well it would be cool to see if only Major ships such as capital ships and Wraith Motherships in Sins of a Solar Empire would also do sorta the same thing. But it would damage ANY ships nearby, even maybe buildings. [/quote] The Morpheus class ship ha
Can we expect the AG3 to be buildable by the Tauri in the Pegasus mod or will it be saved for part 2? I noticed they already have a turret at the moment, plus it wouldnt exactly be cannon. It would be nice to have though, those Asuran warships aren't easy to bring down.
That beam platform is a mean bit of work, lets see some wraith try to take a planet surrounded by these things. I did notice that when I (stupidly) decided to visit the pirate base in the beta, that the Aurora warship has 15000 hull and shields, and the Wraith Hive has 48000 Hull, which sounds about right to me, but it made me so damn excited for the prospect of seeing a full scale battle between fleets of these ships. Once the Asurans are done, you should definitely do
[quote who="JTAYLORPCS" reply="1744" id="2665911"] Yes the hyperspace effects slow down all games, we have a few particles we are testing out , the music is Fuure World music, Stargate Atlantis, Stargate . A few others as well. Also to address some of the string issues , we are in process of reworking the fonts. As such the text is outside of some box. Thanks jtaylorpcs[/quote] It might be worth pointing out that the Hyperspace effects don't slow d
I got it going. It was easier than I expected. The strings came up missing for me as well but all I had to do was open up the BC304 string file, find the ones that were missing (e.g. ability names, descriptions and ship description) then adding them to the sg Galaxy string file. Works a treat. EDIT: SanitySlayer's version makes the 304 a capital ship for the TEC and it fits in quite well. I've just been playing a TEC vs wraith game and like in the show, jus
Yea I thought about that, Havn't tried it yet though. I'll do it and see if I can get it working (Y)
No rush :). I wonder though could anyone set me in the right direction with regards to using the BC304 and the SG Galaxy mod together. I've downloaded SanitySlayer's version and have no idea what to add or remove from the manifest files to get them working together. Any tips are appreciated.
I read a mention of creating a different fighter for the Asurans instead of using the jumpers (can't find it to quote ha) and the first thing that came to mind was the shuttle from SGU. I know this has absolutely nothing to do with the new series but I suppose you could take some inspiration from the design of that ship to build your own fighter.
Just an idea that popped into my fron, where you said planets may or may not be effected, was that if you do decide to work up some new planet designs, you could introduce some of the ancients planetary inventions as abilities (if possible) or extras around it. For example the time dilation bubble from the episode "Epiphany" (Season 2) could be utilised somehow, as well as the defensive weapon found on the planet where the ancients were messin with new power sources (Episode cal
I gotta say, the quality of this mod even in its unfinished state is incredible. I don't think i've played such a well done conversion. Keep up the efforts.
The quote button refuses to work but @ TheRezonator's question as to why the replicators were chosen instead of the actual ancients, its because the ancients arent around anymore, where-as the replicators are. In order to keep with the lore of the series (i imagine this is the case), the mod contains only the races that can feasibly do battle right now, and since the ancients were long gone when us earthlings arrived on the scene, the only other option is the replicators, and plus since the
This is just looking fantastic. Kudos on the human starbase model, it really looks like something we'd build. ive been using just the old BC-304 model in game with the stargate races mod, pitting a fleet of that ship against some ancient vessels. anticipation for this mod i suppose. keep at it!!