Maiden666

Maiden666

Joined Member # 3434576
0 Posts 157 Replies 4,512 Reputation

It doesn't seem to work on neither 2.20, the 2.02 rev of the CU (which was actually the one sent to become 2.20) or the last one which Gaunathor did complete. Although on 2.02 or the last one, the Drengin (I just quicktested only on them) seem to have Information Warfare instead.... The tooltip for Intimidation still spells wrongly "propgranda" - which I definitely can remember being reported + fixed. The whole winding back revs did propably break that. Think it would have been nb

14 Replies 41,031 Views

[quote who="Campaigner" reply="48" id="3646462"] That's funny. People on the forum say that the A.I doesn't do that....but its good it does that so the challenge is up! You should try the same [e digicons]:P[/e] You can make a doomstack but you need some defenders around cities as well. In Heroes V it's superhero vs superhero....I liked the campaigns there but I never started a custom map.[/quote] Well that map I lost due to it (and basically becaus

50 Replies 440,090 Views

Well it works like this: If you paid/traded for a specific good - you'll keep it forever, no matter what comes - even if the planet holding that Trade Good gets destroyed! Except for the actual builder of that particular good - in both cases - either planets gets conquered or destroyed - he'll loose the bonus. I didn't test how the game behaves if you conquer a planet holding a trade good (which will grant you the bonus) but afterwards you'll loose the

14 Replies 41,031 Views

One thing I like about Donald Trump is that he simply speaks his mind - mostly nonscripted - one can easily observe it when he tries to be deceptive or lie in order to get more favs (eg. "we love the Hispanics") and that trait is so much more convenient to me than an Obama that constantly talks so slowly, and takes about 5 seconds breaks in between every sentence in order to setup his phrases. And of course if you don't script everything little mistakes happen naturally, but if yo

3 Replies 30,782 Views

Funny to see how quick everybody at CNN is to point out that these super delegates didn't matter because she won also by merely pledged delegates count. Which completely ignores the point that a situation where you get a headstart of +500 delegates puts you in favour of getting more media coverage, xpac funding and getting the whole establishment machinery rolling. You can see on the Rebublican side with Jeb Bush as an example how that machinery will let you fall if you can't bring in

4 Replies 18,222 Views

Metallica should have ended their career after "Justice for all", or, at least, renamed their band because it doesn't fit right with the music they released afterwards. Neither did their attitude. You can actually see this evolution (rather: devolution) even on their first 4 LPs. KillEm All was still rough, not well produced when a young band that sometimes even didn't have a proper sleeping place still were searching for professionality. Ride the Lightning set the gold standa

4 Replies 41,249 Views

Well if you're a legitimate owner of any version DL you can just register your game like Kryo proposed and then go to tje link and DL the latest final version - and believe me that version is so much better than 1.0 or 1.1 (I still have 1.0 on a Cd from Paradox and it feels rather incomplete and less balanced) so definitely give it a try!

3 Replies 12,523 Views

[quote who="psychoak" reply="24" id="3644636"] Stacking 18 starbases around a planet is really really retarded micromanagement hell, [/quote] I mean, is this really done? And, at that, SUCCESSFULLY? Because I'm constantly thinking what the heck, these people coming forward and illustrating all the micro with literally thousands of SBs are investing an enormous/absurd amount of production going into constructors just to have a potential increase in production. Granted - i

52 Replies 215,582 Views

[quote who="marigoldran" reply="33" id="3644576"] If it's 1v1, I guess Super Annihilator and rush them down. [/quote] I think you're going to like this: [e digicons]B)[/e] Annihilator works very well also on maximum enemies (incl. Minors). Just keep distances low in terms of galaxy size... and your own speed + weapons-rating as high as possible. The number of ships you get from a war-declaration is based on your current military rating -

39 Replies 180,336 Views

[quote who="marigoldran" reply="31" id="3644469"] Combine that with the galactic bazaar (which you can build early if you start with the trade superpower) and its very easy to bribe everyone to war. [/quote] Oh I don't doubt that - no need really for extra gimmicks to instigate wars, just take a look at the MMR & always bribe strong AIs to attack weak AIs of different alignment or close territorial proximity. It's even more easy with SuperDiplomat be

39 Replies 180,336 Views

[quote who="Mystikmind" reply="17" id="3644448"] Oh yea, that's rite, the AI used to flog all the resources in Galciv2! Its not a race that the player has any reasonable chance to win except on low difficulty level. but luckily resources don't do all that much in Galciv2, so i just ignore them until later on in the game and then park a constructor nearby and wait for an enemy of that AI (or me) to destroy their starbase, then i flog it. [/quote] Nevertheless it's

52 Replies 215,582 Views

Nevertheless, now that you're already thinkinbg about a GCIV I might thrown in some ideas as well: - Planetary exploration: It's somewhat naive to think that just because you've encountered a planet from orbit everything on its surface is already known to you; colonization should happen only on a small spot and the rest of the planet should be subject to extensive exploration - which would greatly influence the ultimate outcome or form of that colony. - Dynamic tec

39 Replies 180,336 Views

[quote who="marigoldran" reply="19" id="3644243"] Was playing a bit of Gal Civ II again. Drath Tech is HORRIBLY overpowered on larger maps. War Profiteering. (Shudder). Once you bribe the AI to war, the tech generates at minimum 20,000 credits per turn. Gal Civ has several issues in all three iterations: 1. AI doesn't put enough engines on its ships. 2. OP combinations. For example, in Gal Civ II War Pr

39 Replies 180,336 Views

here's the adapted version for use as a mod: deleted simply extract to GalCiv2Ultimate\Twilight\mods [if you don't have a mods-directory already there create it manually] it should then be selectable in the games options as "Community created update with weapon cycling incl. farmfix. Version: 6.1.0"

2,020 Replies 6,662,641 Views

[quote who="Jon_Archer" reply="1759" id="3643981"] Thanks for the reply. As far as planetary governor is concerned. All I did was go into the planetary governor screen and create a new build called Starting Colony. Added 3 Traditional Factory, 1 Starport, 1 Recruiting Center. Then I went to my planets and picked that governor and only the starport and recruiting center gets d

2,020 Replies 6,662,641 Views

2.20 is the latest official version, but there may -or may not- another final version coming at some time which will re-include farming tiles/proper farming (amongst other stuff) as well. In the meanwhile you can access this version via this link https://dl.dropboxusercontent.com/u/107322588/GalCiv/Twilight.zip and install it as a MOD. (@MarvinKosh: Maybe that link could be integrat

2,020 Replies 6,662,641 Views

A big empire will always be more powerful in direct comparison than a small empire (otherwise there would be no real motivation to eXpand) but because 4X games are about gaining power this mustn't go out of hand (in alot of games once you crossed a certain threshold of power you'll definitely win). Because of this there needs to be degrading penalties so that bigger empires loose continuously & increasingly some power. You could name it crime (eg. the US suffers brutally f

9 Replies 29,666 Views

[quote who="WebGizmos" reply="20" id="3637914"] For Windows 7 users...and I'm assuming others after as well...here the list again of updates to be on the lookout for if you don't want Windows10 installed...so if before you click ok to update make sure these aren't in there...and you can hide these updates but they don't stay hidden...windows updates tries to sneak them in after awhile. KB2506928 KB2545698 (IE9) KB2592687 KB2876229 SKYPE KB29

42 Replies 188,608 Views

[quote]Ok, you might say, people make mistakes [/quote] It's strange but whenever these kinds of mistakes happen it's always against your favour. Which is why I doubt it's just a mistake. This is methodical to increase profit, which makes it fraud. 100$ is not a tiny amount, and just consider this happens to every 2nd customer they have...

11 Replies 88,744 Views

I just accomodate it to what I think is necessary to keep the game being playable. For a normal warfighting game on medium or large map I can keep them at max because there won't be more than 1000 ships floating in space, but if I play a gigantic all abundant scoremongering game I don't need fancy graphics, so I set them to lowest in all instances and with that, you'll never encounter any OOM errors. Therefore I don't understand the fuss about it^^

224 Replies 964,252 Views

I can use alt-tab without prompting any bugs on both 2.20, 2.042 in fullscreen mode & also windowed mode. If you're having trouble exceeding the 2GB RAM limitation triggering an OOM-error - simply tune down your graphical options. Large galaxies are played zoomed out thus you don't need lots of planetary surface details anyway.

224 Replies 964,252 Views

Maybe I just got lucky but MS tried it several times but they failed. As already said, the sole reason for this was the control Netlimiter gave on Win7: Windows Update establishes a webconnection using a "svchost.exe", and via this ul/dl their updates. Basically you've got 3 options: (1) Let it stay fully open - which may be necessary when you really wanna do a true WinUpdate (best manually) (2) Completely block it - no WinUpdates possible whatsoever; however a lot

42 Replies 188,608 Views

[quote who="Campaigner" reply="40" id="3637715"] When you got large armies with no heroes in I tend to autoresolve those battles cause it gets so tedious to control EVERYTHING! [/quote] I find the manual playout of combat to be the most fascinating aspect of that game, it's like chess but with more diversity & complexity. They put alot of good thinking & creativity into their combat system. The only thing I don't like is that the smaller units are stacked, mo

50 Replies 440,090 Views