ElanaAhova

ElanaAhova

Joined Member # 3321807
98 Posts 1,672 Replies 2,415 Reputation

Yes, I definitely would like to see the size of the tac battle field, and the forces deployed in them, significantly increased. I would also like real terrain, hills, roads, forests, etc. , fog of war, high ground with advantages (combat str, line of sight), and of course, all the other fixes many have discussed on the forums. yes, to epic battles!

420 Replies 1,133,521 Views

Random_target>>> You want your cities to produce something? Location, location, location. I do agree that terrains should have differences between them. But the differences should be in other directions and not economic benefits. Some suggestions include: - Swamps and forests spawn different types of creatures. - Defensive bonuses to the units in certain tiles. - Different combat zones with different view and tactical value.

13 Replies 89,478 Views

G;lowing ember wrote: oddly enough i rushed into 12 man squads. I was surprised how even the staff and club they start off with is effective when there are so many of them. Regenerating hit points takes a loonnnng time after a battle so that is my only current complaint on the game. It was refreshing being able to absorb a 100 point hit and dish out more damage instead of dieing lol. (hunting monsters with them). Peasent mobs. Gotta love it. no

15 Replies 14,011 Views

I may not agree with everything kael's team did regarding use of other peoples' intellectual property in his days modding civ4, specifically, FfH2, (and the first one). However, I still recognize what an awesome mod his team created for civ4. I downloaded FfH before it had manual, when every few weeks (or was it months... lol) a new version of the mod was released. Patch t, and u, and v. Sometimes a 'new' version would do really strange things. The journe

95 Replies 116,908 Views

I agree with #3 Higher chrisma translates into higher morale. There is a story about a roman general (Caesar Augustus, think think) who rallied his army with funny stories and one visual prop: a pickle. His troops won the battle. Now that's charisma. No I'm not suggesting a 'pickle' resource tile be added.

10 Replies 10,758 Views

I use raise, lower land all the time. My city out of space, cramped between a mountain and the sea? OK, raise land seaward, and lower land mountain side. Have two important cities separated by mountains. lower land yourself to make a pass. have annoying neighbors, but you aren't ready to conquer them? raise land to mountains and close off the passage. Blistering sand to wipe forests with the monsters in them? Cool, never thought of that. T

37 Replies 32,041 Views

My cities have names that consist (mostly) of letters that indicate not only the primary (largest) resource, but also the next highest. I would love to give them 'real' names. But, as has been pointed out,the level up screen is forced at a particular time. A question for the number crunchers: I have noticed that sometimes, when i conquer a settlement, it has an arcane of 2, etc. Does leveling up and favoring a resource of "1" actually add

24 Replies 74,451 Views

I went to see Inception Saturday evening. Solo, but the cinema is a two miute walk from my apartment. Tickets are 3 to 5 dollars - depending on age, status. Was very well done. And like all well crafted stories, the title actually has a double meaning. The end of the movie just leaves you spinning, not sure ,,, If you like movies that explore what it is to be human, this is a must see. I usually lke romantic comedes.. so go figure. (it wa

86 Replies 231,040 Views

I feel the beat for 1.1 should be an option for all current owners of a license to run 1.09 (or 1.09E). However, I think the SD team should also give us some guidence, at various points, about what they wish us to test, how to report it, etc. I have no problem with the design team saying to me. Set up the game this way, with test this set of options, check on these things.

13 Replies 10,529 Views

Given, logically and statistically, life, imcluding 'intelligent' life has/does/will occur 'g-zillions' (smile) of times. The question then becomes, why no ongoing, demonistrative and repeatable, fully public contact with humans? 1) They can't. (light speed, hibernation / generation ships, etc) 2) They won't (hey, the ufos humans see are teen-aliens out joyriding - and violating the 'reservation' we humans are on - for o

728 Replies 1,504,757 Views

My two cents; the age of kin is (currently) a non-game function. Age has no bearing (at this time) on anything, except being old enough for an arranged dynastic marriage. What if things were modified to cause aging. Then consider what effects should aging have? Do older kin start having decreased physical attributes? How does it affect IQ/wis/manna? Combat speed? Do female kin stop having babies at menopause age? Does age eventually lead to seni

17 Replies 15,508 Views

I have been a civ fan since civ 1 (which was just called civ, I believe). My fav is BTS, with the FallfromHeaven mod. Wyre's (and fall of Civ) is second place in the civ series. I have not played civ 5, and probably won't. The discussions on many forums suggests that Civ 5 is a dumbed down version of Civ. Do you feel the same way? I really want to know from someone who is both articulate and has played it. You are both. BTW, I was intrigued

14 Replies 90,741 Views

I find myself torn in two. To "win" you have to 'conquer' the universe (World), etc. However, i elos enjoy building, creating, etc. Sometimes, it is fun to juts look at how my people have changed the face of EWoM's current world. Very early, walking down those unexplored valleys is a journey, and fun. I wish the game had more ot that in it. But it is, in the final analysis, a 4X, and conquering (forging alliances, etc) is part of it.

4 Replies 10,279 Views

Thank you all for helping me understand "what it means to us." Basically, a 64 bit OS will allow the user to use programs that address more than 2 GIG of ram. When this OS is installed on a PC that actually has 2+ Gig ram, the applications have the POSSIBILITY of using the extra ram. That means your application (GAMES, I'm retired, and have no use, anymore, for outlook, scheduler, etc. LOL) can run bigger, faster, etc. (assuming the hardware, and OS is there.), IF th

40 Replies 16,350 Views

GAZZ wrote: [Gameplay] Spells: Teleport balancing and new concepts By Gazz_ on September 19, 2010 6:56:37 AM from <img id="ctl00__Content__SiteIcon" style="width: 12px; height: 12px;" title="Elemental Forums" src="Themes/Element

9 Replies 9,524 Views

These ideas of differing magic defenses, etc sound vey intriguing. What do you think about adding a "zone" around developed shards that give the owner (of the developed shard) 'enhanced' use of the shards magic type when the magic user is within that zone? I also hope that SD allows all these attributes, strengths, weaknesses, etc., to be 'adjusted 'via a user customize this world build of EWoM. They go to all the trouble to code this. Why not also, wh

4 Replies 7,092 Views

mandelik> I can't see any relationship between the world being barren and the number of resources. Antarctica and most deserts on Earth are barren but are full of mineral and energy resources (and even archeological. Good for Old Libraries and such). A "barren world" for our game should be more in relation with human population, vegetal density and

19 Replies 15,179 Views