It's one of my favorite games of all time. I noticed looking through that site that the exact version I used to have is selling for like $500, I wish I still had that in my closet with all the SFB, ASL, and MegaSupremacy stuff I still have.
Kavik_Kang
Since this seems to be the type of crowd where some of you might appreciate this, here is a "hidden classic" of gaming. Most people don't know about this game, it deserves to be known as well as Monopoly or Risk. A great family game, kids can easily learn it, and just one of the best simple board games ever made. https://boardgamegeek.com/boardgame/5/acquire There are two versions of Acquire, the origi
I think of Star Control 2 as an adventure game that uses two different arcade action mini-games to represent travel/combat in space and exploration on planets. There really aren't any RPG elements in it. I would like to see SC2 remain a very simple game, that is great for what it is. This is the hardest type of game to make into a great game. Like checkers, chess, and backgammon... these are the hardest types of games to design. Something that is inherently s
[quote who="Volusianus" reply="64" id="3608152"] You know, in some circles this would be referred to as a "poor sport" [e digicons]:P[/e] . It's okay to miss content the first time through. I don't feel a compulsion to throw a fit any time I lose my bookmark [e digicons]:P[/e] In retrospect, a lot of this debate probably doesn't amount to anything anyways, but it's still entertaining. [/quote] I thin
I know I wouldn't want to find thousands of useless items like you do in a game like Path of Exile. It is appropriate for that game, but piles and piles of junk dropping everywhere would just be annoying in Star Control.
In 1999 I had a conversation with someone about how I believed that Team Fortress could remain a popular game for 20 years or more... because of it's "artsy" like cartoonish graphic look. I believed that look was timeless, like a buggs bunny cartoon, and that no matter how far graphics advanced, Team Fortress would still look good. History has proven me right on that one. I think it is this type of look they are trying to achieve, one that will be timeless like Buggs Bun
I think they already have their main races pretty well worked out by now, but they have mentioned that you will be able continue playing and exploring "and meeting new aliens" after the storyline ends... so maybe they will be adding "minor race" aliens kind of regularly after release to expand the post-story universe. So assuming that is the situation where these race ideas might be used... here is my race for the post-story universe. Ship: Average speed, slightly above average
After playing it again I really like the Spathi, Supox, Orz, and Syreen ships a lot. I don't really like the ZoqFot or Earthling very much. It's practically impossible to lose against the AI with an Ur Quan or Kohr Ah, but I am only thinking of ships the player uses in the full game.
On the other end of the spectrum, I'd like to see more "boss ships" in the new SC. In the original there is only the fight against the Sa-Matra. It would be nice if there were at least 3 or 4 fights against "boss ships" instead of just one. These fights would be balanced so that you will probably lose most of your fleet taking it out, They don't all have to be ships. There could be a fight with a starbase present where the starbase would serve as the "bos
Yes, something to make the first few fights easier for the player in some way. Spathi v Probe or ZoqFot v Ilwrath are pretty hard fights for the first fights the player will ever be in. The first few fights should be "easy" in some way to draw the player into the game instead of making them stop playing it. Even if you understand that the ZoqFot will beat the Ilwrath, it's still not a particularly fun fight. The earliest fights should be easy to understand and fun
[quote who="Maogan" reply="22" id="3607953"] 3)I don't agree with you there. Some ships weren't made to beat others. There wasn't complete play balance, any more than a Japanese Zero was a balance for a US Battleship. Sometimes in war you have to use what is available, even if it's not the right tool. In a way, it added an element of challenge and randomness to the game that I hope is retained. And I never found the combat inherently challenging from a s
I'll be more philosophical and relay a concept I thought of long ago while making a mod for a football game... "Sauce for the goose, Mr. Savik, the odds will be even." Mr. Spock was wrong. The odds were not even. Entering the nebula gave Captain Kirk an advantage. When you raise the level of difficulty, you make the difference between the average and the expert more pronounced.
It may be an age thing. When I was younger I loved a game that made me take notes and make maps. Today I won't even do it. That's why I ran into the Kohr Ah thing in my first game, I was just running through the game assuming that eventually I would find everything just through exploring. But you really have to at least take some notes or use a wiki (which I avoid like the plague with a game like this, ruins everything). So on my second play through I am
Haha, I love the scene that has Col. Hannibal "Banachek" Smith with aliens that look like the two guys on the abandoned planet in the original Battlestar Galactica.
Another thing I've noticed playing SC2 again is that you are never actually asked to fight any battles in this war. Just 2, really, the Ilwrath at the very beginning and the Sa-Matra at the very end of the game. Obviously, not every quest should force you to fight... and in this game even most quests should not ask you to fight. But having really no quests involving you having to fight the war makes it feel like you are never involved in the war at all. Like you ru
In my first attempt at playing the full game since it first came out, I didn't remember specifics of the plot/questline. I had no idea I was even on a 5 year timer and just explored away until the game suddenly ended on me with the Khor Ah conquering everything. I am not against timed quests, they add a sense of urgency that is part of what made the original game great. But the player needs to be more aware that the timer exists. I also agree with the person
For the last decade or so it has seemed like all space games for for the same basic look, which too me is the Babylon 5 look. I loved Babylon 5, but it's look has been imitated enough by now.
[quote who="Maogan" reply="6" id="3607754"] 1. Objective based Melee would be awesome! Even if it's a multiplayer only feature. Destroy/Dock With The Starbase anyone? [/quote] "We share a dream. A dream that one day all the ships of star control will come together, in base defense, capture the flag, and hockey. I may not make it there with you brother, but I have seen the mountain!" -- Martin Luther King Jr. Or it was a least close t
In the US navy "shipboard life" has been described as "9 months of boredom punctuated by 12 seconds of stark, screaming terror." :-)
I've been playing the HD version of SC2 for the last couple of weeks and am familiar with the ships again. So I thought I'd write this to show how no separate balance is needed for alternate scenarios like base defense or hockey and to give everyone a better understanding of what hockey is like and how it works. This will be a long post, but should give everyone a decent idea about what hockey would be like. So... What if SC2 had space hockey? First, w
Since a lot of you seem to be into older "retro" games I thought I'd show you this. One of my favorite games of all time, from the earliest days of computer games (released in 1984). The unspeakably awesome "Star Fleet 1: The War Begins". https://www.youtube.com/watch?v=k98rNjtVg-I
[quote who="Jafo" reply="2659" id="3606526"] Quoting Kavik_Kang, reply 2658 I do have my facts right, you are just a brainwashed moron. It's 8th grade science. That ice is already in the water. It is displacing all the water it is ever going to displace no matter what form it is in. You have just been brainwashed and a
[quote who="bodabar" reply="2651" id="3606442"] Quoting starkers, reply 2647 there can be no water displacement when the ice is already in the water. Good grief. All the ice is not already in the water. You might notice that the Arctic and the Antarctic aren't underwater, so that conclusively de
I don't think that's a major issue. This type of game is timeless and inherently fun. The only reason it never became a major genre like FPS games did was because the game industry was more interested in showing off their programming and artistic abilties in 3D and had no interest in making 2D games with tiny little ships that would not have a lot of detail. I know... I spent almost 10 years banging my head against the wall trying to make a top down space combat MMO.
Maybe the flagship could be more of a boss killer. It's still bound to be good against many of the alien ships, but it would be nice if the alien ships had a better balance among themselves so that the player doesn't always use the flagship because it is so much faster and easier to win with it. In many cases in SC2 the choice is a 10 second fight with the flagship or a 3 minute long fight with the satellite ship that is good at fighting that ship. I guess what I am