Admiral Cobbs, I am using the sound files and they are working just fine.
Videz
Yes, all three fires. Keep in mind, I destroyed the targeted ships and then the game stop responding after the ships was destroyed afew seconds after. I do recall there are hard points on the ship but I do not recall how to per say look at them yet or how that would effect the code even judging that the weapons did fire and destroyed its target.
Keep this in mind - I unload the mods, and run the game normal, it runs fine. I know it has something to do with the new weapons added to the ship due to that I had replaced the ship back to normal specs and then the rest of the mods run fine up until I edit the ship to add more weapons. (Almost as if the game does not accept new weapon setups but only the default).
Keep this in mind - I unload the mods, and run the game normal, it runs fine. I know it has something to do with the new weapons added to the ship due to that I had replaced the ship back to normal specs and then the rest of the mods run fine up until I edit the ship to add more weapons. (Almost as if the game does not accept new weapon setups but only the default).
Although the person never answerd because they are retarded I am guessing who cannot be human. Anyhoos, I am looking for an a simple answer to my problem and that is I modded a frigate class ship by adding three type of weapons and now after every time I take a group of 5 frigates and destroy afew targets like 2, the game stops responding. Even says this under Task manager, I run the game in window mode so I could still gain access to it. Here is the Code for the frigate, I also use m
Yeah thats new to me how do you log the mod......??? o.O
No need to be an ass over this post lol, and yes this had everything to do with this thread ... IT WAS ABOUT MINI DUMPS I need to know if its a minidump problem or hints it its NOT.
Speaking about Minidumps I am hoping this is one of the minidump problems...I have am in the process of codeing my own personal mod, and this is one code of a ship I am working with... TXT entityType "Frigate" defaultAutoAttackRange "GravityWell" defaultAutoAttackOn TRUE prefersToFocusFire TRUE autoJoinFleetDefault TRUE canBomb FALSE frigateRoleType "Light" statCountType "FrigateLight" mainViewIcon "MAINVIEWICON_FRIGATE_TECHLIGHT" picture "PICTURE
So far I have learned its the "New added" weapons is what brings my game to a stop. So, if anyone knows codeing and can over look my specs there and offer a sulotion to what is offset, it would be most thankful.
Perhaps someone over this could answer this question' I am codeing all my ships around adding weapons and changing hull/shields build time etc, well, heres one of the ships I am working on and the code "Miranda" [HR] TXT entityType "Frigate" defaultAutoAttackRange "GravityWell" defaultAutoAttackOn TRUE prefersToFocusFire TRUE autoJoinFleetDefault TRUE canBomb FALSE frigateRoleType "Light" statCountType "FrigateLight" mainViewIcon "MAINVIEWIC