Videz

Videz

Joined Member # 3138439
0 Posts 0 Replies 86 Reputation

Yes, all three fires. Keep in mind, I destroyed the targeted ships and then the game stop responding after the ships was destroyed afew seconds after. I do recall there are hard points on the ship but I do not recall how to per say look at them yet or how that would effect the code even judging that the weapons did fire and destroyed its target.

6 Replies 3,862 Views

Keep this in mind - I unload the mods, and run the game normal, it runs fine. I know it has something to do with the new weapons added to the ship due to that I had replaced the ship back to normal specs and then the rest of the mods run fine up until I edit the ship to add more weapons. (Almost as if the game does not accept new weapon setups but only the default).

6 Replies 3,862 Views

Keep this in mind - I unload the mods, and run the game normal, it runs fine. I know it has something to do with the new weapons added to the ship due to that I had replaced the ship back to normal specs and then the rest of the mods run fine up until I edit the ship to add more weapons. (Almost as if the game does not accept new weapon setups but only the default).

6 Replies 3,862 Views

Although the person never answerd because they are retarded I am guessing who cannot be human. Anyhoos, I am looking for an a simple answer to my problem and that is I modded a frigate class ship by adding three type of weapons and now after every time I take a group of 5 frigates and destroy afew targets like 2, the game stops responding. Even says this under Task manager, I run the game in window mode so I could still gain access to it. Here is the Code for the frigate, I also use m

6 Replies 3,862 Views

No need to be an ass over this post lol, and yes this had everything to do with this thread ... IT WAS ABOUT MINI DUMPS I need to know if its a minidump problem or hints it its NOT.

58 Replies 29,206 Views

Speaking about Minidumps I am hoping this is one of the minidump problems...I have am in the process of codeing my own personal mod, and this is one code of a ship I am working with... TXT entityType "Frigate" defaultAutoAttackRange "GravityWell" defaultAutoAttackOn TRUE prefersToFocusFire TRUE autoJoinFleetDefault TRUE canBomb FALSE frigateRoleType "Light" statCountType "FrigateLight" mainViewIcon "MAINVIEWICON_FRIGATE_TECHLIGHT" picture "PICTURE

58 Replies 29,206 Views

So far I have learned its the "New added" weapons is what brings my game to a stop. So, if anyone knows codeing and can over look my specs there and offer a sulotion to what is offset, it would be most thankful.

285 Replies 608,424 Views

Perhaps someone over this could answer this question' I am codeing all my ships around adding weapons and changing hull/shields build time etc, well, heres one of the ships I am working on and the code "Miranda" [HR] TXT entityType "Frigate" defaultAutoAttackRange "GravityWell" defaultAutoAttackOn TRUE prefersToFocusFire TRUE autoJoinFleetDefault TRUE canBomb FALSE frigateRoleType "Light" statCountType "FrigateLight" mainViewIcon "MAINVIEWIC

285 Replies 608,424 Views