lol i just like to mess with them to get their hopes up
CanadaMan777
if u are impatient you could always just take the mesh and rename them and then copy them over the old ships
I am assembling a team as of right this minute. Acolyte173 I would be happy to have you join the team, as I needed a coder. I need a skinner, though. Who wants to do that? I am an appalling skinner so any help would be appreciated. I also need some sort of rapid Halo fanboy to help me out with inaccuracies
I literally have a dozen models ingame as we speak, if I could figure how to skin I could technically punch out a Halo mod by next week. However, I have no idea how to skin, how do I go about that?
Now i got the frigates inplace for the UNSC side. If i find out how to skin I will definately announce a mod
I just got a banshee model ingame :HOT: doesn't have any textures though...
nice :CONGRAT:
Well thanks for the help anyways. I'll figure out something but in the meanwhile this puts my mod at a standstill
hmmm my modtool always freezes up when i try to update :(
I'm tired of "expensive but packs a punch" races. MAke them a zerg race!!!
wait does xsiftk work for you??? Can you get them ingame?? Because when i load my models into Convertxsi it refuses to accept them. I get zero everything: tangents, materials, etc. Then i try to load them into modtool and it always crashes (on every model format).They only open in blender but when they are in there they look great! I have only gotten one model to open in modtool but that was in obj and it still didn't export to xsi right. :(
if you have pro cxan't you export directly to .dae format anyways? I don't see the button to import from .dae though :(
if you do custom models for the atlantians i suggest maybe using a ancient greek/roman style. It would be beast
can't wait to see the titans ingame!!
wow! those are some awesome models! :CONGRAT:
Anybody gonna help me out here? *bump*
Everytime i try to export something from blender or sketch up it always becomes an xsiftk file. What is it and how can I make it become a regular xsi file?
thanks, much better :P
I'm not quite sure but i know there is a mod around here that adds the pirates
thanks so much brah
How do you put your own targas into Sins?
I can't get it to work either
to make this race playable you might need to do some work on it, i got a minidump when i tried to build something
[quote]The error is that ConvertXsi doesn't find valid textureswhen i try to convert my .xsi files mde in Sketchup.This happens because Sketchup seems it doesn't have a UV Mapping supportor a .dds support[/quote] Can't you just export the model and not the textures then?
This is the greastest mod ever