Overthrow

Overthrow

Joined Member # 3089956
0 Posts 0 Replies 339 Reputation

So can some one please give me a step by step for the textures(materials) I took the kol, made it twice as big, got the dummys to link and added textures(not sure if i did it right) then I was able to export it into the game, the game load and ran then I built the ship and the same thing keeps happening, It comes out black, had it debug and it showed that the files where the correct textures, but they didnt appear in game, yes I moved the textures over to the mod, also wich is wich, is the bump

202 Replies 384,716 Views

Thank you very much Uzii, you have been a great help to most of the people on here and I think you should get an award :LOL: I will check the program out when I get home.

41 Replies 27,781 Views

So my problem is that I edit files and I am going to be changing some of the meshes and making super caps if the textures will play nice. My main problem is that I have to go threw and rewrite all the stuff I did change already, wich is not that big of a deal becasue its something that can not be avoided. When going from 1.02 to 1.03 I was not able to just transfer the changed files over, which is understandable considering the amount of changes. So for my end I am just going to have to rewri

41 Replies 27,781 Views

Um, sounds cool, but that would take a lot of doing. As for the capture part you would have to write even more ai behavour and we do not have access to that at this time, grant you I may be wromng on this, but it does sound good, I have been wanting to give pirates the ability to colonize but the pirate ai doesnt support building structures for them to progress.

5 Replies 4,627 Views

Well, you can only increase the command point by so much, and the caps you can increase as much as you want. Now the files you are looking for start with maxcapitol(racename) and maxshipslot(racename), now if you want to be able to use a lot of cap ships you will want to go into the capitol(racename)(ship) and change the command point cost from like 50 to 25 or what ever you want. you can also do the same for the frigs and cruise but you have to go threw and edit each ship command point cost.

15 Replies 9,478 Views

Dont know, for some reason when I use 1.03 the AI becomes super dumb and only builds the light frig and mabey one or two caps. With 1.02 though, with these changes we found a dramtic change in the AI the made them aggresive and they retreated less and had large fleets. My friend and I went at eachother for a lil bit and we had a very long battle, he pushed me back(he was advent) with all his bombers a wrecked my fleet so I came back at him with a 128 fighter sqaudrons. His defense where about

7 Replies 7,734 Views

Yea, who cares as long as it is fun Edit: Let me rephrase that. Life is perfectly balanced wouldnt you say? After all in order for us to exist there are trillions and trillions of variables that have to be perfectly balanced for us to exist. Cheers.

7 Replies 7,734 Views

ONLY WORKS WITH 1.02, didnt like 1.03's AI. First off, Do not let my lazyness discourage you, youll see what I mean in a sec. 1. Volcanic, Ice, Desert, Terran all have the same amount of slots as well as asteroids (lazyness), (again) I dont remember the exact numbers so you will find out(consider a suprise I guess) Terran Home has I think 150 tatical slots, around 100 civilian, Increased health to 15,000. Pirates base is almost the same. They both have increa

7 Replies 7,734 Views

You need to do a search or go to downloads and get the v1.03 refrence files, those will work with v1.03, i had you get the mod tools because it comes with a neft lil how to. Also if you get andventures enough I can help you figure coding for all kinds of stuff. If you followed what I said did you move the reference to the mod folder, if so what happened when you tried to enable the mod?

8 Replies 6,809 Views

so you need to download the mod tools and if you are using game version 1.03 you need to download the refrence files for that. Then extract them. Inside the reference folder you are going to find game info folder. Go into that, now there are going to be a lot of files, the ones you are looking for all start with planet (eg planetTerran) open this and select notepad to open it. Go to the lines(you should see them right away if you have the window maximized) for the resources, it should have a

8 Replies 6,809 Views

You have to edit the planet info for each planet for the amount of asteroids you want to have. That means pretty much you haver to make a mod. the mod I will be putting up tonight adds a lot of asteroids(along with a lot of other stuff). In order to do that you have to go into the game info folder and open up each planet, you will find a section that has the count of each asteroid.

8 Replies 6,809 Views

I will post it tonight when I get home, tell then here are the changes. Research: All research was changed that the first level of everything takes one second, left the additional levels at there base. All caps and command points from the begining so you do not have to research fleet log, also removed the upkeep of fleet so the AI will have more money. Planet Slots: Home has 150 tac and a lil over 100 for civ. Population was also increased so now they look lik

16 Replies 10,141 Views

So I had to switch back to 1.2, 1.3 does make the AI not retreat as much but all of the AI settings they only made the light frigs an a couple of caps. So since I changed back to 1.2 and made a few changes regarding the research time and the max slots for civ and tac on the planets and now the pc builds huge fleets and actauly attacks. I am gonna post my mod today prolly. It is meant to speed up the gameplay dramticaly.

16 Replies 10,141 Views

Hey eville, so I am trying to get to the AI, if I figure out a way to overhaul it I will let you know and I will try to set up an AI for your mod if you wish. Also I know you are prolly being bugged a lot but was wondering if we could get a progress report. Alot of us are looking forward to this and are very happy your taking up this task. Overthrow When you need 4.........I will bring 40!!!!!!!!

1,324 Replies 1,503,132 Views

Alright so, I did adjust the data but I also had to cut the research and build time for everything to give the AI a chance. They still build a crappy fleet and I have to go threw 2 of the 5 AI before I start to get a challenge. The problem is I micromanage very efficently so I tend to build quickly. I need to change the build structure for the AI and the ships and amount they build. So far it appears that they use I number base like the percent to tell the computer what to build, but now it

16 Replies 10,141 Views

Thank you so much, that answered both questions, you are a [U][I][B]genius[/B][/I][/U] Annatar11 :CONGRAT:

16 Replies 10,141 Views

Alright here we go. I would really like to know where the AI files are, I have seen since 1.0 that the AI is getting dumber and dumber. I would also like to know if you set up the ai to build via percentage or if you gave the ai a specific build list. If you give it a build list then when people change the amount of caps or planet modules then the computer will stick to the amount that you gave it. If you did it by percentage then it will adapt if you change anything

16 Replies 10,141 Views

Hey so I thought of a name SoaSE Empire's Last Stand I know you prolly already using a name and everything but I even drew a pic for it plus I am really glad you are doing this mod and I am really bored at work. Hey I thought of a saying. "Once the crap rolls all the way down to the bottom, some one loads it into a catapult and launchs it back up to the top" Overthrow When you need 4........... I bring 40!!!!!!!

1,324 Replies 1,503,132 Views