is it the colony cap or titan ? Just to clarify, are you going to make 5 capital ships and 1 titan or 5 caps and 5 titans?
raffiy
In order to differentiate between the two labs, you could give them subtly different colors or even auras/glows. Ie. <p class="MsoNormal" style="mar
awesome background story manshooter. I am eagerly awaiting this mod.
so somrthing like supreme commander will not work? I thought that that was right, but i wanted to make sure there was nothing i was missing. Thanks
Is it possible to register games that are on impulse, but that were purchased in hardcopy so that a disk check is not required? Yes, i do hae the original serial codes.
I am getting this error also. I contacted support, but i do not know if they will right back before winter vacation.
I was attempting to install the new entrenchment beat. The download went fine, but the instalation had an error and i was forced to uninstall what had already been installed. When i did unistall, my vinilla sins was also uninstalled. Impulse shows it as available instead of installed, however the program files still appear in their folder and they do not work. I cannot get any method of uninstal to work. When I try to reinstall from disk I get a fatal error. Please help, Thank you
how long does it take to install? The download completed, but it has been installing for about 15 minutes
if I Buy Entrenchment now, will I get access to the Beta?
That feature was very nicely made and extremely interesting. Thank you for your help.
I am running flash 10, so that could be the problem. Is the spotlight feature available anywhere else or just on this page?
Could someone please help me? I do not see the spotlight feature that Manshooter is talking about. When I scroll to the bottom of the top post like he says, all I see is the Spotlight Movies heading and the Ravager Attack Cruiser sub-heading, but there is nothing else just a blank area.
Sorry about that Manshooter, the ships seem to be fine now. I do not know what happened, but it was obviously on my end, not a glitch in the mod. Also, The work you did for the explosions is excellent. I cant wait to get a full blown war going. Good luck on completing the last stand.
When I lose a capital ship against the pirates (I wanted to see the new explosions), the pirate ships dissapear with the exception of the glowing green lights. This does not happen with the playable races as far as I can tell.
could someone give me a short instruction list for how to add achievments, the idea sounded quite interesting a page ago. Unfortunetly, every time I try, the new achievment does not show up in game (no crash though). I have modded before, but I am in no way proficient.
ignore - I found the answer to my question ( Apparently I am blind[e digicons]:|[/e] )
i agree, most of the names I put on there were the first things that sprung to mind at 1 in the morning Also, what are acheivments stored under (where are they or what are they called), i am interested in adding my own and may be able to help you create these achievments
acheivments win a game as each race construction warrior: win a game using only atlantian drones (that is if they can still build stuff, i cannot remember) Dominant power: beat each of the new races mothership sighted: build an atlantian colony cap think tank: research all available techs during a game wanderer or wandering rogue: win the game as rouge without colonizing any other worlds (I am not sure if this can be created as an achievme
archaon, impulse is free
i already have 1.05 so do i still need to uninstal it? If so, will this delete all of my mods/saves/replays?
i am running 1.09beta, so if i reinstall the 1.05 patch will i return to a correctly operating 1.05 or are their new files from the beta that will not delete?
Danman, if it is necessary, you could temporarily create a second seven deadly mod until the hard coded limits change (if they do). This would allow you to continue producing and releasing the mod, and then after the limits had been raised, you could recombine the two mods.
lord nelson- you have to register as a playtester on danman's forum to have access to the beta
I have gotten the developer to work before, but recently when i tried to open it, I recieved continuos errors. Does the developer work with the beta patch, and if so could someone please post a basic checklist of what to do to get it to run