Nichtganz

Nichtganz

Joined Member # 3077175
1 Posts 29 Replies 647 Reputation

I'm quite excited for this game, RPGs have been heading down an ugly path for years. While I enjoyed skyrim it wasn't morrowind. I'm hoping another game in my lifetime will give me the same enjoyment.

15 Replies 13,793 Views

This is actually the best news in a long time. Lucas arts has been publishing dog shit for years. Maybe will finally get another Battlefront and Kotor game.

13 Replies 57,412 Views

I think it's time to raise this thread from the dead. With 0.75 Axes were evenly distributed across the factions (and a single ok axe was added to loot lists). The problem with items with similar attack power to purchasable weapons is the fact that they fall off late game in such a painful and obvious way. Consider how the Great Axe (Now attack power 21, 25 for Yithril), does the same damage but in an endgame squad it has seven members doing that damage. Quest items mo

27 Replies 83,114 Views

Yes leveling is one of the reasons heroes are so under-powered at the moment. You can only really afford to have your sovereign as trained units are simply better.

8 Replies 6,614 Views

With some of the changes in 0.75 Jugg really falls short. The nerf to maul was very necessary, but it was what made it so powerful late game. There are two weak points of the Jugg, it's starting weapon (which is abysmal), and it's lack of armor. The Guillotine Axe is all sorts of awful. The crit chance as i've stated numerous times is non nonsensical on this unit and on the weapon itself. i'd say give the weapon 33% armor pen and a larger base

5 Replies 12,359 Views

[quote who="Derek Paxton" reply="51" id="3339499"]eators were picking Great Axes, so its better served to make unit design and u[/quote] The cleave associated with axes made yithril more attractive. This change makes them far less attractive. I'd suggest adding a unique Axe to their faction that replaces the standard great axe and regular battle axe. Let's not forget the guillotine axe is a joke.

109 Replies 75,060 Views

Battle Worlds looks interesting. MOM's Graphics make my eyes bleed hopefully something will be done about that prior to release.

6 Replies 20,189 Views

[quote who="Lord Xia" reply="10" id="3336649"] Would be cool if My Kraxis Warrior, or Defender, Hero could specialize in a spear path, having spear bonuses like swordsman. [/quote] Yeah. The problem with spears is that there really isn't any powerful ones towards the end of the game. Sort of like axes.

109 Replies 75,060 Views

I like the changes to warrior hopefully we will see more classes improved in this way! As i mentioned in other threads to improve the experience with heroes the xp curve in the game needs to be adjusted so we can even see some of the end game skills. And secondly quest rewards could be greatly improved, the civilization part of the game feels excellent it's the hero portion of the game that needs love.

109 Replies 75,060 Views

[quote who="Stupidity10" reply="16" id="3335789"]Great Ideas in this thread. I really would like some decent mid-late game staffs and bows. It would help if more quests had choice rewards I think, not just metal or a shield but a bow or an axe. [/quote] Being able to choose rewards would certainly go a long way. I hope during the beta questing and hero XP will be overhauled. Heroes are quite weak as far as the game is concerned (Excluding Magnar and R

27 Replies 83,114 Views

Trained units are certainly powerful the real problem is how underpowered heroes are. They level slowly and they just don't wield the same power as trained units. As far as swarm as concerned i think that swarm should recieve a penalty for adjacent enemy units, to cancel out swarms effect and make defending more effective.

10 Replies 9,670 Views

[quote who="Azunai_" reply="11" id="3335576"]i agree that some more high powered hammers and axes would be nice, and of course there's a lack of bows, too (actually, the lack of bows could be fixed by increasing the drop chance of the super awesome shocking longbow - if you can grab one of those, your archer hero will never need another upgrade again). caster staves are fairly useless, though. i always end up using a fast dagger with extra initiative and bonus crit chance/crit

27 Replies 83,114 Views

[quote who="NaytchSG" reply="5" id="3334331"] Totally agree, would also like to see loot drops scale with monster power a bit, just defeated two brood hunters and 3 black widows and got a practice sword with my stack that had just cleared Vertrar's icy wildlands. I don't mind the occasional *psych* empty chest, but I am so sick of rusty armor bits. [/quote] The lack of reward from quests is certainly a problem with the questing aspects of the game.

27 Replies 83,114 Views

Arena tool tip mentions Arena offers a growth bonus but the tooltip shows a green +0%. I've had this happen in three different playthroughs.

2 Replies 7,469 Views