Imps didn't appear for me 100% of the time, until I researched all the books relating to summoning(Hosten's and summoning) Honestly, skip imps. Look for the spell called 'Famine' which is not famine at all but Summon: Troll.
VermillionChaos
Thanks for the replies and all the good ideas everyone. The more ideas and feedback, the more work we can make Brad do! Mwahahaha! One thing that someone brought up is the research system for spells. Waste spell points is a very real issue. As I see it there are 2 good ways to clean this up, and add some nice granularity to the feel of the research system itself. The first is to put all the spells in dependency chains.
Love the game so far, Brad. However, there are some VERY serious issues with the magic system that need at the very least looked at again, if not changed/removed. So anyone who has some brutal if honest opinions/observations feel free to add them. Major Issues: Current Essence = max mana. This is terrible. Needs fixed post haste. The reasoning why this is so terrible is simple to follow Essence is only gaine
Point Frogboy. The 'you-must-mouseover-for-any-stats' model used by D3 is near useless in a large scale or strategic game. You need the data 'at a glance', not 'after I look at it'. Mouseover tooltips should be reserved for either extremely indepth breakdowns, or Flavor descriptors. Now on the subject of enchantments and magic. I think a combination of AoW and DA systems would be best here. I.E. if you have a number of towers/magefoundries/manaholdingbuildings then u