mormegil

mormegil

Joined Last seen Member # 299
3 Posts 7 Replies 33,828 Reputation

The Protein Re sequencer is a upgrade of the Slavling Recycler. And they are both one per planet, you can only have one on a planet, that is why they vanish from the list. That said we need to make it more obvious when a improvement can only be built once per planet / per race / or per game. We will try and fix this ASAP PS. It is a bug that they were once per race, this is fixed and should be in patch 2 next week.

5 Replies 6,267 Views

Our current plan is for each race to have it's own news robot. This is mostly because when creating custom races we don't want you to get stuck with some Altarian guy, or Dengin guy. In addition doing full character models is much more labor intensive, and would prove to be very expensive, and we don't think it would add enough to the game to make up for it in cosmetic value.

10 Replies 18,636 Views

It's both a feature and a bug, the ship going slightly out of range, dodging nebula's and such, however it should not target anything out of range. As a role it dose not now, but there are a few order of operation issues that can cause it to target something out of range, but it should not do it very often. We are working on fixing it for real, as soon as practical.

5 Replies 2,784 Views

I think it is to early to make a dissension on this point. Primary because the players starting at war really makes the ages feel stifling, once the game is more fleshed out, we can better balance the ages. But I am reluctant to just pull them, as they are a great way to help differentiate races, and help keep the the pace of the game feeling right. I think we can balance them to feel more natural. That said, I am open to a game play option that disables them, or even pulling

41 Replies 93,529 Views

Good catch, we just tested it, and sure enough there is a bug letting you get free ships, if you select them straight form the list, and not from the queue, fixing it now. So enjoy it while it lasts ;)

10 Replies 34,806 Views

The planet class curve is a bit on the high side in Beta 1, I have already started bringing down the averages for patch 1. The primary reason we were favoring on higher class worlds was to make sure the players could really test the adjacency system. Now that the game is progressing, we will be focusing more on balancing the numbers.

2 Replies 1,424 Views

[quote who="WIllythemailboy" reply="26" id="3483824"] An issue that came up with custom races in GC2: is there any plan to address one-off buildings for races sharing a tech tree? For instance, if I played a custom race using the Thalan tree, I had to make sure no other race in the game used the same tree or I wouldn't be able to build a Hyperion Matrix - the AI player went first and rush bought it the first turn, so the building was unavailable before I even had a chance to go. Othe

35 Replies 170,872 Views

[quote who="Gaunathor" reply="21" id="3483738"] Anyhow, something else I've noticed during the stream: while show-casing the Drengin tech tree, I couldn't see the Death Furnaces anywhere. Maybe I just overlooked the tech for them, but their absence feels weird. They were kind of a big deal in the previous games, because Lord Kona constantly threatened to use you, and your people, as fuel source. Granted, the Slave Pits seem to serve the same purpose now. However, maybe you could

35 Replies 170,872 Views

Believe it or not something similar to this was coincided, but we found it did not feel like Gal Civ. We really want people to be able to design ships without having to over think each design. The game already gets quite complected, and we did not want to add a source of fatigue. That said I admit that more "realistic" ship designs is an itch i would love to scratch. I just don't think if fits in the current design. As much as i hate to admit it, ship design is only part

20 Replies 52,024 Views

[quote who="EvilMonk3y" reply="24" id="3483775"] ^^ I really like the current style stream, would much rather have what we have than something too heavily scripted, is nice to see the enthusiasm about the game and answering of community questions. Any chance we can meet any of the other devs on stream? I understand it is not for everyone but it would be nice when talking about specific topics like the art. [/quote] That's

35 Replies 170,872 Views

Understood, about the ungraceful pauses, but these are not really meant to be interviews proper, just a way for us to keep the founders and testers in the loop. And to serve as a window into the sausage factory. As the primary offender I have to admit i could be more prepared if these were proper Q&A sessions, At the moment i normally, just run up the stairs at 3:00 sit down and go, than its back to work. When we get further along and are doing more realistic marketing we

35 Replies 170,872 Views