mormegil

mormegil

Joined Last seen Member # 299
3 Posts 7 Replies 33,828 Reputation

Galactic Civilizations III turns a year old this week. I'm both shocked that it has already been a year, and surprised it has only been a year. When GC3 shipped I was very proud of what we had done, but I am even prouder of what the game has become over the last year. As a designer, I know that a game is really never done, so it has been a pleasure to continue working on GalCiv3 with such a great group of people. Lets look back at Galactic Civilizations III’s first year...</

7 Replies 56,390 Views

Thanks for the report, the issue with the star base modules has been fixed, and will be in the next build. I am leaving the Freemarket as is, since you can build as many as you want and they also boost wealth, I believe upgrading them would boot them into OP territory. I will continue to play with them, they may get re-balanced in the future.

6 Replies 51,091 Views

I’m not sure that there is a bug per se that would stop you from using custom height maps, so much as they have to be baked into the surface atlas, and be in the proper format. I will ask to be sure, but I think you can force the atlas to regenerate, but I’m not sure how that would work with a mod, I ill look into it. That atlas gets really big, so it’s not something we want the players to have to generate each time thy play.

49 Replies 261,923 Views

My opinion on the stacking bonus is that that it is fun, it’s fun to try and get the most out of your planets. I think the problem comes in balancing the bonus, to both be useful if there is only one and to not OP if they are several. If they did not stack there would never be reason to have more than one starbase in a system. While this is appealing from a management and balance perspective, I think it would take some of the fun out of building up your worlds.

49 Replies 261,923 Views

Publius The merc sensor boat has been balanced, it is still pretty powerful, i think the range is around 15 depending on map size. I was going to tweak it more, but i found that even that range on a relatively cheap merc ship is very useful. I’ll be curious to see what you guys think, <a class="hand" title="Click user name to v

49 Replies 261,923 Views

It has been a few months now since I have have been able to do the weekly GalCiv Twitch Stream, and I find myself missing the weekly GC3 progress report and Q & A. I thought I would take a page out of Brad's book and try and start doing some more regular Developer Journals. This week I’m lucky because we are going to release 1.7, and there are lots of new features to talk about, and a few questions that I can preemptively address. </

49 Replies 261,923 Views

The point of the Basic Constructor is that it is “The cheapest possible Constructor” so putting drives on it would be kind of contrary to its purpose in life. This is why we have we give the option to set the constructor to any valid constructor type, and as of 1.7 you can even globally assign that constructor to all your starbases. Hopefully that will meet your needs. Thanks for the suggestion.

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For the most part the Difference in the designs was an artistic decision. Artists tend to like to do new stuff, and we wanted to make sure that the new designs looked good and constant. The end result was new ships in the same design language, but not the same ships. We figured that the 10 years that had passed between games would give us some leeway for the designs to changes. That said I have always wanted to get the GC2 designs into the game, (This is dear to me since I made

2 Replies 16,049 Views

What type and size of Galaxy are you playing? Also what are the start and planet count set to? Balancing planet count is always a challenge because there are so many moving parts. Let me know what your settings are so I can reproduce them.

5 Replies 15,278 Views