Prezo

Prezo

Joined Member # 2923500
0 Posts 11 Replies 226 Reputation

screenshots for the screenshot god! info for the info throne! [IMG]http://i20.photobucket.com/albums/b211/prezo/ScreenShot_7.jpg[/IMG] [IMG]http://i20.photobucket.com/albums/b211/prezo/ScreenShot_6.jpg[/IMG] [IMG]http://i20.photobucket.com/albums/b211/prezo/ScreenShot_15.jpg[/IMG] [IMG]http://i20.photobucket.com/albums/b211/prezo/ScreenShot_14.jpg[/IMG] [IMG]http://i20.photobucket.com/albums/b211/prezo/ScreenShot_13.jpg[/IMG] [IMG]http://i20.photobucket.com/albums/b211/pr

1,261 Replies 2,679,075 Views

[quote]But then again I also want a little more flexability with badges and paintjobs. It just adds so much class and longevity to a game like this. [/quote] DoW army painter FTW speeky fleets may add immersion but i think i would prefer fleets that you can name anything you want (which is what i think they may be doing) and if it would cost more money/take more time then i dont want it! :p

12 Replies 5,223 Views

well there IS a folder called texture animations but maby thats just textures for animations not animated textures copyright infringements for mods are genraly done by their owners for instance Games workshop says that anyone can make a mod of any of their IP but it canot include anyone elses IP in it so you cant have the Imperial navy vs. the Vasari or the Empire so realy depends what mod you are moding it to

10 Replies 10,902 Views

damn after attempting to put all the emmiters on the desolator battleship i recon what we need is a way to click to put em in =) its good we can get at .mesh files means i can load up models I've already imported and edit thigs your doing a great job code herder camt wait for the next version ps WTB ETA (mind the mmo abreviations iv been playing EVE to much)

51 Replies 34,167 Views

so who wants to see the WIP desolator in-game? well by wip i mean its got a model no texture and the emmiters are either buggy or not there... but it can fire its port lances

1,261 Replies 2,679,075 Views

so if we pre ordered what version do we get standard or collecters? i want collecters but i already have it =( anyway good news im trying to con my friends into buying it so i have people i know to play online with =)

22 Replies 24,506 Views

well we will be sticking as close as we can to the models in some places we may have to change then but if so that is only so we can make it work/look better in the end

1,261 Replies 2,679,075 Views

are you poking fun at my incapacity to find a team ? =) how much diferent a direction is there? im trying to base it of the rule books as closley as possible anyway if you do port over i would love to help in any way possible but for now i have to get back to sorting out emmiters and weapon fx

1,261 Replies 2,679,075 Views

well the plan was to have it but only if it costs more than your own private planet (ie twice as much as your normal cap ship) also iv been hosted at the sins modcraft thingie page [link="http://www.modcraft.net/community/index.php?showforum=730"]here[/link] go and have a look im in the modding section

1,261 Replies 2,679,075 Views

aww bet then id be ousted because you already have a team and your models look better :SNIFF!: but if you do maby we can help each other or somthing

1,261 Replies 2,679,075 Views

im giving both chaos and IN grand cruisers they will be classed as cap ships to fill the hole... now what to put as the chaos seige cap ship... edit tau im doing em all i might even add in the book of nemisis latter

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well if i get one i might lend em to you i beleave in inter mod help inert is currently about to start the cruisers and so very soon we will move on to the marines which due to their small selection of ships shouldent take long im about to import this beast into sins and show a Kol real beam weapons (well atm it probbly will BE a kol but thats beside the point) also iv been surfing scifimeshes and have found some models that wont be released but il put in just for some cool scr

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well i duno genraly bfg dosent like the y axis but i gues that they probbly could anyway what diference does it make they will have a 90 degree fire angle which i gues includes up and down and yes thats a shitload of emmiter good thing these ships are rather simetrical

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UPDATE! ok inert reports that the desolator cap ship is done and so when i get it of him il see if i can get it in game for a bit [img]http://xs222.xs.to/xs222/07512/desolator3.png[/img] thats alot of guns im thinking that if i put emmiters on all of them im gona make another reason why caps are rare [img]http://xs222.xs.to/xs222/07512/desolator2.png[/img] theirs a pic of its very fine prosterior and another veiw of the lance turrets [img]http://xs222.xs.to/xs222/07512/deso

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just making sure so if you forgot and was checking this thread for problems ;) good work so far its working great for me :CONGRAT:

51 Replies 34,167 Views

nids are last on the to do list and any help would be apreciated at tho moment we have a modeler (inert) and a coder/get-it-all-together-and-in-game'er (me) and we have the rulebook to go off and im sure this will go till summer (depends well im in the ausieland so it IS summer) because when im doing something i enjoy i end up being rather tenacious as long as things are happening or could be happening i will keep going so any help even just ideas for what to do with buildings would be good or s

1,261 Replies 2,679,075 Views

races will probbly end up as all but Dark Eldar who will be put as pirates cos they have all of 2 different types of ships and i duno bout ad mech they might even end up as their own race after the rest are done because they are essentialy the in with upgrades wouldent be much diferent so it will be decided when we get to in which race comes after marines will probbly be decided by vote (inert fears the IN prows :LOL: ) also anyone who wants to help is welcome! i cant emphasise this mo

1,261 Replies 2,679,075 Views

il repost here: is it just me or is your right side emmiters not working when i put them in and set damage to the right side it gives me an error when i start upp the game saying that there is weapon damage set there but no emmiters it seems that weapons given right side emmiters actuly get front emmiters cos the guns shoot but they only shoot in the forwrd axis

51 Replies 34,167 Views

yep there will be alot of changes put in emphasis' will be changed and such things what im going to have to do is find a way to directly transfer the rules to the game and figure out how long a turn will last for in game time then making ships will be easy wapons i think im going to have weapon batteries do 20 damage per point of weapon battery strength but have a slightly higher rate of fire and less accuracy than lances which also might be more like 60 damage per shot right now would

1,261 Replies 2,679,075 Views

and the fact that the shields probbly even when unable to stop the larger (stuf probbly work by absorbing energy (kinetic or otherwise)) can stop those peices of shrapnel and what tsed said =)

26 Replies 36,733 Views

ho hum i gues il have to specialy seeming there is only 3 types of frigates for chaos and IN but eldar are completley changed around so the emphasis in this mod will quite certainly be taken of the cap ships and put on the cruisers (or frigates in eldars case) so it will probbly play quite differently also code herder your right side emmiters dont seem to work it gives me an error saying that there is a weapon there but no emmiters for it when i am sure that the right side ones are the

1,261 Replies 2,679,075 Views

ok i figured out the emmiter thingy which will be fun for bfg ships that have like 8 barrels per side on a cruiser (the frigate im putting up now has 3 per side and 1 at front) so there will be a lot of firepower flying around also what is the left and right firepower thingy for the gun in the entity file for if i change it i start getting errors i have fighters and bombers for chaos done but i realy need someone who can do textures to help me out i cant get this mod moving without it <

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well i just put an emmiter on the front cannon now im trying to figure out how to make the side cannons work anyone with knowhow like to fill me in on the weapons? also codeherder i should probbly post this i your thread but a way of telling witch way it will fly would be good because the first model i put in flew backwards with the center as just behind the engines also is there a limit game wise as to how many guns you can have per ship because i will be putting emmiters for

1,261 Replies 2,679,075 Views