Yea, not a bad idea. Letting them have more advanced phase jump tech isn't nice, but giving them some sort of cannon that would operate like a lesser novalith would be neat. Hrm... What if instead of being weaker it could only fire upon adjacent grav wells? That could let the pirates get an opportunity to grow up a bit if left to go to seed. What if this weapon was what their station was built around? Hrm..... </p
dfalken
I'm curious, can the firing arcs be modded? I'd love to make some changes in that department... I play single play so it shouldn't be a HUGE issue if the values can be gotten to.
Sins of a Solar Empire: Entrenchment. I'm loving this franchise! Can't wait for the next installment.
Sins of a Solar Empire: Entrenchment. I'm loving this franchise! Can't wait for the next installment.
I like the idea posted above about having a pure research tree and a development tree. Kinda different, and cool. SO not only would the experience change depending on the race you choose, but also each individual game would be different as the tech options would have a randomness factor. Kinda like Sword of the Stars, but I'd like to see even more randomness than they have. I have to keep thinking of how it was done in Master of Orion 2. I enjoyed that model
N3rull, that's exactly what I was thinking when I first started reading the thread. You could even include some negative effects such as: Reactor Breach - ships in the grav well take damage at regular intervals such as the radiation bomb ability of the Marza Unstable Phase Drive Core- same as the destablized phase lane ability of starbases You could even allow it to be mined for metal.... Maybe. I'm thinking very much about Space Hulks
That's not a huge problem, but it would be a nice one to touch up in a later update..
Hey, being stuck with a satellite connection at home, I'm not a bit multiplayer....as you can imagine. I've been having great fun with the single play tournament game. I've still yet to beat it on the...what is it....nightmare level. With all the Multiplay woes being voiced on the board I thought I'd give a mention to single play. It seems rock solid, least I've not had any problems, and it's pretty fun. Is anyone else out there playing single player that would l
Hope this helps... I managed to get around the need by turning off the Ctr-Alt-Del requirement for Login. To get to that toggle you can open the Control Panel, click User Accounts, then click User accounts again, then click Manage User Accounts. This will open up a new window. In the User Accounts window, click and choose the Advanced tab. On this tab is a check box for Require users to press Ctr+Alt+Del. If you uncheck that you'll be all set.</p
Hey, I'm curious if there has been any news on the Mac client. I didn't want to start another thread, so I'm posting in here. Sorry to revive a long silent one, but I figure that's better than having lot's of the same thread... No rush, I'm just curious. :)
I'm for that. Course, I'd also like a little weapon or two on carrers too. Every ship should have some offensive capability...least in my opinion. Oh well, there are those who would argue against it. So I guess it depends on which perspective you take on it.
OMG! I LOVE your avatar Citizen.... Thanks for killing my focus for the rest of the day. :)
I'm curious... I know there won't be anything anytime soon, but are you guys even thinking about the future of GalCiv right now? Tossing aorund ideas? In not, hey.. I understand. With the other projects in developement you might need to focus. I'm just curious. I like the franchise and have high hopes for it's continued success.
Oh, no problem. With everything that's going on in the world..it's no wonder. I am looking forward to seeing some teasers for it though. It would be cool so start hearing some specifics about what this is going to bring to the game....
What about the asteroid attack? I've not played Advent since Entrenchment, nor seen them use it against me in game. What does it look like and how damaging is i? Just curious.
Hrm, if you buy a new flavor of pop at a gas station and didn't like it, would you go back and ask for your money back there too? I'm coming down hard on something I really don't have a stake in, so I'm. It's just, this is a pet peeve of mine. If something is miss represented, that's one thing, but if someone makes a purchase and then didn't like the item purchased...IT'S NOT THE SELLER'S FAULT. What ever happened to buyer's responsability?
No one seeing this?? If not, then I'll re-install this afternoon.
I wish you could enable or disable surrenders.... Or can you??
Hrm.. It might be too much, but maybe a reworking of the fleet tactics button. What if in adition to the form a fleet, and fleet range settings there was another menu you could drop down into that let you assign fleet target priorities? It could be fairly simplistic or very complex... The simpler would be my choice. It could look like a drop down that had a few ship types listed like, LRM, Carriers, Cap Ships, Structures. That might not be the best mix, but
Wow! Yes, that would be incredibly nice. :)
I was going to try to uninstll and reinstall, but I thought I'd post here first. In the single game options screen, when you select a map, I am seeing a string Not Found for one of the headings of the Map Category. It's the one right after the cetagory for maps made in the in game Map Builder. I'm sorry, I don't the exact category name. I think I'm being plain enough so people will kow what I'm talking about...if not let me know. Is anyone else seeing this?
Hrm.. Lowering the antimatter cost would probably do what I want it to do..that is make the ability more useful. At level 3 it's pretty ok, but it's useless at level 1. By giving me the ability to get more shots off at level 1 you'd probably make me happy. I'd go for that. :) Now if only the powers that be are watching.... [e digicons]O:)[/e]
Hence I still give it the least duration of the three. As it is...it's only good as an interrupt. 3 seconds is aweful short. 7 isn't really long enough. If in practice it turns out to be unbalanced, it could be tweaked by adjusting the cooldown time or the amount of antimatter it needs to fire. My stance on this is, I should get a little more bang for my buck when it comes to Ion Blast. Note I'm giving Phase Out Hull a slight buff too. I don't buff
Nah.. I'd like it better if it were a phenomenon rather than another race that the Vasari were running from. Maybe they triggered a massive rift in Phase space that's slowly consuming our universe... Something ah la the movie Supernova. The Vasari would have to keep moving ahead of the "whatever" in order to continue to survive. I don't see a problem with them staying in TEC space for so long as space is HUGE. The distances between inter
Since asking for ability tweaks seems to a hot item this week I thought I'd put forth my request.. Compare Ion Bolt to Phase Out Hull and Reverie. Ion Bolt is a bit out of scale. I don't want it to last as long as Reverie, but I'd like it to be half as long. Ion Bolt starts at 3 secs duration and can be increased to 7. I'd like to see it start at 5, then go to 8, and then 10. Phase Out Hull should start at 8, then go to 12, then 15...&