androshalforc

androshalforc

Joined Member # 2704073
0 Posts 3 Replies 1,431 Reputation

well pretty much it's the base number which is what all those percentages get added to most of the base numbers should be visible by hovering over the squares at the bottom ( production wealth research) or the lines for influence or food. For food specifically I believe 1 food =1 pop ( I play synthetic races so I'm not 100% on that

4 Replies 22,664 Views

[quote who="eviator" reply="12" id="3631881"] Stardock continues cater the game for smaller galaxies because they are (improperly) interpreting their stats that proport to indicate people prefer smaller galaxies. [/quote] i started 2 games on tiny galaxies tonight merely for testing other then that i only play on immense maps atm im 20+ hours in and only now thinking of expanding my empire

14 Replies 11,902 Views

[quote who="treborblue" reply="2" id="3633292"] A lot of work indeed. There are 3349 entries in 10 tech trees. [/quote] thats what I was afraid of as horemvore said I may have to just play with the multipliers to find a good balance

11 Replies 29,594 Views

hey guys just wondering if anyones made a tech tree mod specifically to increase the cost of techs? im hoping to increase the cost of all techs by 10x or so and while simple it looks like it will be a tedious project with the way the research speed modifier works it's practically useless in game and i don't like researching endgame techs every turn with only 2 dedicated research worlds

11 Replies 29,594 Views

The problem with the bazaar screen is the mouse scrolling only works if the mouse cursor is over the list of mercenary ships and does not work along either side

13 Replies 10,216 Views

[quote who="Seilore" reply="2" id="3632234"] Don't forget you get several mass reduction techs along the way that by researching any of those it unlocks the mass reduction on those parts. [/quote] yes but it also effects the lower levels by the same amount [quote who="Larsenex" reply="1" id="3632232"] So at this point just research T2 and be done with it. [/quote] thats kind of the point im trying to make its fairly pointless to g

4 Replies 4,512 Views

not sure if it was posted but i noticed a bug with the new constructor queing. when selecting a module to build (requesting a constructor) it does not look at banked production points in a shipyard so if i have a shipyard with 1000 points stored production receiving 1 point per turn nothing currently in que and another nearby with 0 points in banked production receiving 100 points per tu

74 Replies 199,286 Views

1) the mass to range ratio of life support modules does not make any sense basic life support mass 5 range 6 ratio 1.2 environmental support mass 5 range 9 ratio 1.8 stellar support mass 7 range 12 ratio 1.7 deep space support mass 9 range 15 ratio 1.6666 support field generator mass 10 range 18 ratio 1.8 stasis field generator

4 Replies 4,512 Views

[quote who="jdwren" reply="31" id="3598073"] Let me give an example of WHY the planetary wheel UI is so important. Imagine you need 141 points to produce a ship, but now you fall slightly short with the new button options. Before, if you had enough production points, you could get there by adjusting the wheel. But now you can't. You have to start destroying improvements and replacing them with factories and wait until you have enough. OR you have t

87 Replies 533,345 Views

I have not played recently however that perk is intended as a one time event all planets and starbases in your zoi when you take the perk should be flipping there is no lasting effect

3 Replies 2,980 Views

[quote who="Seafireliv" reply="4" id="3596085"] Robotic AI type Factions should mostly likely be immune to war weariness, and only be more susceptible to stopping a war if it suits them logically. Even non-robotic sentient aliens may not care for war weariness if they have a hive mentality where the individual is unimportant and again, only stop when the numbers logically mean the Race would go extinct. [/quote] actually i think th

19 Replies 98,679 Views