androshalforc

androshalforc

Joined Member # 2704073
0 Posts 3 Replies 1,431 Reputation

Debug Message: Fleet Created. [PlayerID 24] [FleetID 2146273] Debug Message: EjectShipsFromStation Debug Message: PlaceShipOnMap. tileX 212 tileY 105 Debug Message: Fleet Created. [PlayerID 24] [FleetID 2146274] this was the last lines of the debug.err what i find funny now is that it has actions recorded for player 24 yet the game freezes on player 13 so i went back to see what player 13 did and found this Debug Message: IGC3Player::Request

4 Replies 7,687 Views

[quote who="Horemvore" reply="2" id="3638491"] Same here, although my last 3 games have run fine. Sadly in response to my ticket support said " Unfortunately if you're using mods, we're unable to support them. " Which is fine, I get mods can mess stuff up [e digicons]:)[/e] Andros could you check the debug.err file and see if the last entry h

4 Replies 7,687 Views

Does anyone have any thoughts or comments on this In my opinion this would help with the late game micromanagement by allowing the governor to run single ships without getting into the whole traveling salesman problem of heavy constructors

1 Replies 6,379 Views

let me start off by saying I think the upgrades so far to try and eliminate the constructor spam are pretty good so far. that being said they start to fall apart mid game. there are 3 major problems with the system right now 1) the governor doesn't know what to do with 'heavy' constructors (more than one module) they tend to just sit around because every starbase has a constructor que'd why send this idle constructor with 7 points

1 Replies 6,379 Views

ok so theres a corralation and it also seems to have something to do with ui size as some people have said most likely the med ui does not like 5 digits in the power rating for some reason

12 Replies 11,859 Views

[quote who="CptProton31" reply="6" id="3638050"] I'm having the problem with everyone, and only me and one AI are above 10k. Only one minor race is above 100. [/quote] i should have been more clear the one race that had 10 k power i could only ask for credits from them but offer them anything I had essentially the opposite of your pic all the other races were fine so my hypothesis is that a race that has more then 10k power can only offer cr

12 Replies 11,859 Views

i had this issue crop up today with only 1 race that race had more then 10000 power rating the only race with 10k rating the only race i cant do anything with. for those that are having this issue could you verify what im seeing check your power rating or the power rating of the person you are trading with.

12 Replies 11,859 Views

[quote who="Kurt_Blitzer" reply="2" id="3637515"] I played a few godlike games like this, but I never was crushed that hard (so fast). I recently changed the game speed and research rate to "fast", maybe that's the reason. I guess I will switch back the research rate to normal for my next game. [/quote] to be honest the research speed doesn't really affect the game all that much its equivalent to having or losing one research building on each planet. if its not a res

4 Replies 16,939 Views

[quote who="erischild" reply="4" id="3637428"] It does seem to be registered as uncovered fog, and one time I had it fill in after a reload of the game. [/quote] yep started playing that game again and all the skipped areas are now explored properly

5 Replies 7,294 Views

[quote who="Horemvore" reply="6" id="3637419"] Funny how you can achieve what you want with the FoW without actualy editing any xml, even if it is darker than what you wanted:- [/quote] except thats not what hes looking for when you zoom in a little you can still see all the background effects the "skybox" through the unexplored area and fow its hard to tell but im betting that its still an animated unexplored area as well. what hes after is not really a flat

11 Replies 23,758 Views

with the new starbase options that have come in in the last expansion id like to see some new govern options for starbases primarily 1) the ability to globally set starbase sponsers 2) the ability to order modules by starbase type -all starbases of economic type should order starbase factory's if possible -all starbases of military type should order beam amplification if possible -all starbases should order range extension if possible

0 Replies 10,810 Views

[quote who="a0152570" reply="1" id="3637414"] how do you do this? Mine always take a straight b line path adn are always seen by the AI [/quote] what I mean is when I am not directly watching them move as in I have the screen centered on another part of the map. I think the behavior is caused by the fact that ships tend to just teleport to their destination when they are off the screen. [quote who="Horemvore" reply="2" id="3637415"] Ive noticed th

5 Replies 7,294 Views

i would like to see a fix for specializations in trading. when i play i tend to be a completionist i want to get everything eventually.. i like the way specializations work. it means i need to keep some of the other players in positive standing. what i dont like is the fact that i need to jump back and forth from the tech tree to the diplamacy tree every time i want to buy a new tech or get offered one. either that or keep a notepad handy of what techs i have researche

1 Replies 12,644 Views

[quote who="Taslios" reply="3" id="3636968"] Perhaps you should reset your expectations. Or upgrade your system. [/quote] in my case at least the game feels like it is slower compared to prepatch... i know there was a post way back where i posted the actual time it took for a turn because there was a bug with a certain system setup that made the first game turn take several minutes with a lot of AI but after that it went pretty fast

9 Replies 61,696 Views