zzSleeper

zzSleeper

Joined Member # 2644359
0 Posts 3 Replies 412 Reputation

In this order: +10% ms boots and +15% ms favor item at the start, 2 of [plentor, wyrmskin, nature's reckoning] (hero dependant), scalemail, mage slayer, ashkandor. If the game isn't over by then save for the all father's ring. TPs as necessary, no potions ever .

23 Replies 6,969 Views

Regulus isn't op and I think the % wins by demigod page rather firmly proves it. He isn't even in the top half. Much like in DotA, any player that does well early on has the potential to dominate late-game. http://pantheon.demigodthegame.com/demigods/

30 Replies 5,388 Views

I agree that in a purely competitive game, all players should be on an level playing field, and I'm sure this is why there's an option in custom games to turn off favor items. For casual play these are a good addition however, and encourage better long-term player retention. I consider myself a competitive player and this is really a non-issue. Here's why: the best item, +15% move speed, is affordable after two games. Build diversity options would be nice, but movesp

16 Replies 2,358 Views

Same issue here. Happened after a couple of games. Not sure the exact circumstances. Can post screenshot if requested. ------------------ System Information ------------------ Time of this report: 9/5/2008, 22:26:57 Machine name: MOO2 Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.070227-2254) &nbs

4 Replies 1,593 Views

Show Creep HP/Armor/Damage My main complaint as a new player is the inability to determine how powerful one unit is compared to another. Damage numbers mean little if I can't see the target's total hp (this is with regards to creeps). Experience will answer this obviously, but providing the option of numbers would go a long way to making the game more accessable to the numerically inclined. <span style="text-decorati

3 Replies 1,514 Views

[quote]zzSleeper, how did you arrive at those numbers??[/quote] DPS values are taken from the game files. As mentioned previously, the formula for the numbers in the chart is: (Attacker DPS) * (Attacker Weapon-type vs Defender Armor-type Effectiveness) / (Fleet Supply Cost) Against strikecraft is additionally multiplied by the accuracy modifier.

24 Replies 16,737 Views

[quote]Illuminators when firing one beam do triple damage (so full nominal damage) with it. So muliply that number by 3. I tried firing at a single ship with a single illuminator.. and it did full damage from just 1 beam. You can test it to be sure, maybe i did it wrong..[/quote] My testing indicates the Illuminator can hit a target with a single beam, and thus only 1/3 of their full dps to a single target. [quote]how does one calculate the actual DPS from that?total of all ban

24 Replies 16,737 Views

[quote]zzsleeper I was just trying to say that you should use dps charts that are not incorrect in the future and double check what your relying on.to tell if its correct or not, check entity files or sites that extract the info from entity files, like.http://roe.totalgamingnetwork.com/wiki/index.php/Sins_of_a_Solar_Empire/Flak[/quote] Thanks for pointing that out, I've updated the chart with the correct values. [quote]...The Flak value there has to be taken by half because of

24 Replies 16,737 Views

This graph shows the average dps of each ship type verus every other ship type per unit of fleet space it takes up. These calculations take into account weapon-type versus armor-type effectiveness and chance-to-hit against strikecraft. DPS and Supply values from all three races are averaged for each ship type in these calculations, with the exception of Long Range - the Illuminator gets it own line and is not included in the Long Range line due to the different damage type. Values will of cour

24 Replies 16,737 Views