sweatyboatman

sweatyboatman

Joined Member # 2565212
0 Posts 17 Replies 16,368 Reputation

I personally am really excited that Jon Shafer is bringing his talents as a grand-master multidimensional hyper chess player to the Stardock team! His PhD's in Nuclear Physics, Rocket Science and Brain Surgery should also help. On his way to work this morning he rescued a kitten stuck in a tree! Also he foiled a bank robbery and did the voiceover narration for a documentary about Unemployed Circus Elephants (who are hard-hit in these rough economic times). During his

206 Replies 658,913 Views

Or look at it from this angle: he's not in charge of Elemental the way he was in charge of Civ5. Or look at it from this angle: Elemental needs all the experienced game developers it can get. Or look at it from this angle: If the game improves you can still hate him because he's just one person on a team of people working to make Elemental better.

261 Replies 939,585 Views

[quote who="MattSan" reply="10" id="2860159"]THE GAUNTLET HAS BEEN THROWN DOWN [/quote] I don't know... it's just kinda sitting there in the grass. At best, maybe the gauntlet was dropped. Really it looks like it was gently placed. THE GAUNTLET HAS BEEN CAREFULLY SITUATED IN THE GRASS

69 Replies 52,944 Views

[quote who="tetleytea" reply="44" id="2860153"]Hate to say it but the naysayers have made a cogent point.[/quote] which is what? I have failed to find a cogent point in this discussion. Brad and his team personally interviewed a qualified candidate with major experience. They looked at his resume and portfolio, I am sure that their understanding of Jon's role with Civ5 is far greater than Rebelito's. I'm also quite confident that their understanding of the ne

217 Replies 793,865 Views

your Logitch mouse driver software apparently has its middle mouse button click set to Minimize the current application. Look in the Windows toolbar for the Logitech mouse control utility double click on that icon to view your mouse settings. You should be able to change the Middle-click button to "default" or something that doesn't minimize the current window. Also, the last time I used it, the Logitech control panel also had a "Game Mode" which you might be what

10 Replies 9,084 Views

[quote who="Diardiamond" reply="5" id="2844903"]think of it as that unti isn't able to turn back time after having to wait around for "Bob the village idiot" to be ready. I will agree its a bit to harsh, but not really all that bad. It limits the movement of your fastest troops... armies never moved much faster than their supply wagons unless they didint mind risk going hungry.[/quote] Sure sure. <img src="http://web.stardock.net/images/smiles/themes/digicons/Glare%20Left.

10 Replies 5,440 Views

If my unit Bob has 4 moves left and he walks into a group with no movement points left, how come Bob immediately has no moves left? This also happens in when you have multiple units stationed in a city, they all start the next turn with the slowest unit's movement points. I can only assume that it's not a bug, but an intentional "feature" since it's implemented so consistently. But I don't really understand the motivation for it.

10 Replies 5,440 Views

[quote who="TheProgress" reply="14" id="2843868"]Not only do I see no war, I hear no sound. Does anyone else hear sound?[/quote] Well, marlowwe did try to start a flame war in this thread. [e digicons]O:)[/e]

69 Replies 121,123 Views

[e digicons]:digichet:[/e] very cool idea. no reason in my mind that this same mechanic couldn't be applied to physical "special abilities" as well - a power-up attack that does double damage (useful against high defense) - a "quick strike"/"intense focus"/"stone skin" mechanism where you meditate for a turn which ups your speed/accuracy/resitance the next. - a "wall" mechanism where units take damage in the next turn as they move past your unit</p

9 Replies 15,329 Views

The game screen is inundated with graphical glitches. It's hard to describe except to say that the game seems to be drawing multiple giant triangles or different colors and sizes across the entire map, blotting out anything underneath them. they're all directional, so it's almost like it's drawing the light source, or something. It starts with the game as soon as everything gets drawn, repeatably. There's a moment where I can see my sovereign surrounded by w

1 Replies 1,958 Views

Tried to attack a beasty with just a selection of the group on the current square. Shift-click on each soldier and send them into battle. The result was each soldier attacked individually (so that's what that does). First soldier attacked and died (battle report displayed). Second soldier charged in to attack (certain death)... CTD Debug.err http://dl.dropbox.com/u/6130973/debug.err Memory dump: http://dl.dr

0 Replies 574 Views

I'm having issues with random white stuff overlaying the screen. It doesn't move when I scroll around, it doesn't show when I view the cloth map, but zooming out to the cloth map doesn't get rid of it. When I zoom back in, the overlay is still there. This happens in multiplayer as well as single player. <img src="http://content.screencast.com/users/sweatyboatman/folders/Jing/media/6f28affe-981e-4dd8-a1b0-1c02cf004e43/elementalscreenshot.png" alt="" w

4 Replies 1,370 Views

[quote who="yaromir" reply="104" id="2630234"]WINNER. TAKE. ALL What I always held is that tactical combat should be allowed to span multiple strategic turns. Combat lasts 10 tactical turns and then 'stops' to be resumed on the next strategic turn. Both armies are pinned to the tile during "Strategic Phase".[/quote] this is brilliant! [e digicons]k1[/e] I wonder that no one thought of this before you did. in terms of MP gameplay: as the game

469 Replies 1,485,701 Views

I find the implementation of Essence in the game confusing, so this is an interesting thread. I don't know what Stardock has in mind for essence, but it would seem to me that Sovereigns should build essence for doing sovereign-y things. As in, that's the reason they're reworking the world and raising new civilizations, to build essence to make themselves more powerful. My quick thoughts on the matter... - essence builds each round based on: 1) the popu

42 Replies 27,155 Views

Along with a tutorial and in-game encyclopedia, I think it would bring an added dynamic if NPCs and friendly AIs might comment on your efforts. It would make the world seem more alive and interesting and for new players, the tips would link to the encyclopedia. An NPC walking past your struggling city could say suggest a way it might be improved: Jerk NPC: "Ha! What a dump! This place will never amount to anything without a [ Farm] ."

71 Replies 137,195 Views

When creating a faction, you can effectively get unlimited faction points. for efficiency, first switch to the weaknesses page and uncheck everything, switch to the Strengths page to store. then switch back to the weaknesses page. 1) check to included all the weaknesses 2) change the race (all the boxes will clear) 3) repeat faction in the screenshot has 102 points! <a href="http://content.screencast.com/users/sweatyboatman/folders/Jing/me

2 Replies 964 Views

[quote who="Sethfc" reply="75" id="2587028"] Solution Combine two in a simple fashion by creating a complex echonomy but making it capable of being automated and delt with easily therefore those that want depth have it and those that want to ignore it can. Same idea with city building gov's can be automated so long as they stay in the city and thusly it can build for its self and manage its self according to a simple diagram you lay out *build defensively build economically et

94 Replies 213,728 Views

Sethfc, I think you're not making a compelling case for how the added complexity improves the game. [quote who="Sethfc" reply="13" id="2585052"] its complex to code yes but its not all that complex for the user so long as it can be set to auto or done manually *setting up special routes etc.* most of this stuff in reality falls right in li

94 Replies 213,728 Views

[quote who="KillzEmAllGod" reply="90" id="2579869"]i think Civ 5 will fail to elemental because elemental is something new in turns of being fantasy and having RPG elements(way better then FFH2), while Civ 5 is based on the older ones like citys being one tile so on.[/quote] given the state of the video game market, there's very little possibility of such a high-profile failure. even if Civ 5 delivers only the gameplay in Civ 4, it'll still sell like hotcakes. the brand is

111 Replies 50,387 Views