Heh this post seriously got hijacked, sorry OP. Uhm I myself love character and object modeling, so I do plan on doing a little modeling for mods if anyone needs. I can't speak for the rest of the major though lol. I pass it on though. Side note, we use Maya religiously at the school; does Sins support that format natively? Is there a converter with the mod tools?
TacKom
[quote]@GrimMage - You misunderstand my position. Doing something one loves for a living can hardly be called work in the normal social sense of the idea. And the people that are lucky enough to be able to have such a life are truly fortunate. That is the point I was aiming for. I by no means intend(ed) to imply that making a game is a cheese whizz endeavor. I know all too well what is involved and appreciate it fully. In grad school I specialize in global modeling or simulation design
[quote] Well, you're almost right. I work for Stardock, not Ironclad. I suspect the developers have played it so much they're sick of it by now. It's hard to enjoy a game when you have to work on it day in, day out. Work? <IMG id=ImageResize_Image_3 src="http://images.stardock.com/smiles/Gas