Blaze of Glory

Blaze of Glory

Joined Member # 2454968
13 Posts 61 Replies 15,807 Reputation

Nice to see some love for WEGO. We need to boil all this down so someone coming in doesn't get overwhelmed and repeats what we have all been saying. What we mostly agree on It appears we almost unanimously dislike winner-take-all Most want maps that reflect the stategic map. Some version of premap maps at strategic locations would be good (perhaps cities?) we would prefer not to see the same map more than once a blue moon and certainly not

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[quote who="Frogboy" reply="251" id="2631805"]I can say post release I'm interested in putting in WEGO and letting people try out the RTS system we put in too. Regardless, I want to write a free Myth-like mod for fun. [/quote] Sweet! WEGO rocks. If done well, as I am sure Stardock will, it brings an almost human element to the troops. You cannot expect green undisciplined troops to hold up and charge stronger units while taking fire. The units

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Personally, I would like to see a "WEGO" system. You plot out your moves based on unit movement/action points for a time frame, say a minute. Then when you are ready, the action is realtime except you can't do anything put watch . That leads to surprises and traps on a grand scale. Also, it more accurately reflects real combat in that you can give orders, but you can't tell every unit to move exactly to a spot, shot at a particular unit

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Just a few thoughts I have to agree that we are argueing about a lot of details when we haven't even remotely seen what they have. While obviously the Stardock internal build is different than what they are giving us, that is to be expected. Who wants to test something that crashes all the time or balance is so out of whack that you can use the same tactic over and over? The core of the internal testing will be looking for killer and out of whack mechanics, testing early builds for ho

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I have been following the journals and awaiting my chance to join the beta. It would be awesome if it started before the three day weekend, but if it doesn't, I will live. Sorry for the length, I promise to post shorter in the future. My thoughts are winner take all Only when the defender is besieged or pinned somehow. Tactical retreats are a major part of warfare. As an attacker, let us say my army has the advantage and I attack. The map comes up and it turn

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I have been playing for a while now and love the game and the genre. This is however, my first post here, so be nice No matter what is fixed/updated/suggested these things seem to stay true. I have seen these touched upon previously, but this is my take whether it supports/detracts from the previous statements. This is an overview with more below Summary: 1) The AI is pretty good at the start of the game, but makes poor deci

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