SavageBananaMan34

SavageBananaMan34

Joined Member # 2452058
0 Posts 16 Replies 507 Reputation

Although I greatly prefer Elemental's look to Civ's, I totally agree with Morlark that it's hard to tell what is important and what is decoration. I often find myself mousing over tiles that are decoration to check if they're usable. We need some kind of signifier for usable tiles. Maybe a little light ball hovering above it like you have for the "misplaced purse" tile or something.

6 Replies 904 Views

Sounds great, I do hope you can get a scaling option going for more advanced tactical battles so we can have longer ones. I envisioned the tactical battles not being HoMM length but more like advance wars length (where you have no factories to produce new units). I agree with some other posters' concern that maybe the tactical battles are being a bit sidelined. I was under the impression as well that they would be one of the very core parts of Elemental. I hope we can have truly epic battles

332 Replies 836,974 Views

[quote who="kryo" reply="45" id="2666522"] I really hope those rotation dials have a button or hotkey to adjust the rotation by a single unit. You have no idea how much time I've spent in the shipyard trying to get a widget on one side of the ship to align with a widget on the opposite side of the ship We really need to go past dial tweaking here. Some tools I'd like to see (if they're not already in, as I've mostly only played with the pre-public builds): - Manual

47 Replies 94,802 Views

You can count on the AI being competent at the least. Frogboy has too much pride in his work to release the game with crappy AI, which is his "thing." If you're really good, obviously you'll be able to beat it - this game is just too complicated to make an AI that can reliably beat the best players. Take a look at GalCiv 2 for some perspective.

8 Replies 3,746 Views

"My primary annoyance is, as many others have noted, that there is a notable lack of true fantasy races. " It seems like your entire complaint boils down to the lack of assets to easily allow you to use any race in sandbox mode. You can already make your own custom "races" easily , so the last thing we need is just some good models for elves/orcs/trolls/undead, several of which Stardock likely already has made already to use as "creeps." Then you can derive races l

108 Replies 229,693 Views

double post. blasted forums edit: might as well use this space to say totally agreed on the decision to add more "wonders" and special buildings. That's what makes towns fun and customizable, not 20 studies here and 20 merchants there.

79 Replies 222,655 Views

The number one thing I would work on if I were you is coming up with a better way to gain essence besides leveling up. While it is an interesting choice to give up 3 levels so that my town can build a farm, it's a choice that isn't really fun to make because my character, the main part of Elemental, is stagnating. Your character should always be getting more and more powerful - that's the #1 principle of any good, addictive character-building game. I do

79 Replies 222,655 Views

[quote who="Frogboy" reply="1" id="2664395"] So I was checking out Beta 2-B and I ran into a female adventuer (My Sov. was male) and saw the Ring Icon to get married. So I proposed, and she agreed to become queen. I was able to recruit her from 3-4 tiles away. I then took my Sov in the other direction and sent her back to the city. My Sov continued adventuring, and next thing I know i'm being prompted that my wife has given birth!!! Wait a second... <br

7 Replies 2,056 Views

I like the idea of needing some research to explore a dungeon "properly." Imagine an unprepared novice simply walking into an ancient ruin and being instantly killed by some booby trap he would have been able to disarm properly had his scholars taught him about them prior. It's really a matter of explaining the need for the tech in the "flavor text" on the tech screen. If the writers can come up with a convincing reason for a "recruiting" tech or whatever then it seems fine.&nbs

6 Replies 1,315 Views

[quote who="Sir-Jack" reply="21" id="2663856"]if i look at the text i saw that are were more tech trees than i thought. i always thought that it were just civilazation, warfare, magic, adventure and diplomacie or are the tech trees diffrent between the kingdom and empire. Also a question is if there wil be a open beta? i am looking at the videos of Gorstagg and if i look i am thinking of things to do but i can't because i am not allowed in the beta right now [/quote]

45 Replies 83,543 Views

Frogboy, your'e starting to sound like a broken record ;P Just blow away all the haters at release. edit: also, as for your optimizations, the game itself seems fine to me but the main menu screen lags like crazy. I have a dual-core 3.0ghz e8400.

12 Replies 10,556 Views

So what's the deal with the big event that comes up when you murder an innocent champion? For those who haven't done this yet, killing champions in 2B leads to the game bringing up an ominous cutscene, proclaiming that the world now sees your sovereign as a cold-blooded monster. Does this even have diplomacy ramifications? Will traveling champions start to fear you or attack you in later builds? Can we expect more awesome moral ramifications like this throughout the game? There'

2 Replies 4,205 Views

I have to say I really love the satisfaction of building up your empire from scratch. By the time it's well-oiled and ready for a world-war you have intimate memories of every town and every resource you've fought over and are ready to put your baby to the test against those damn infidels.

20 Replies 8,392 Views