I don't know if I'm crazy, but I seem to have had trouble with alignment since this update. I was about 30-40% between the neutral and good on the slider and I wanted to get neutral, so as I claimed the next 7-10 planets I took the 'good' choice even when it was a difficult one to take. I never could get to neutral.
Kinjiru
I would -LOVE- to see a Stardock take on something roughly Oblivion-like.
I am at a loss on this one, it didn't seem to make a lot of sense from either a logical or gameplay stance to me: Can no longer steal techs that belong to a different ethical alignment
I wanted to just add that I crash on saving sometimes in massive scale games. As I play, after so long an auto or quick save will eventually do me in. However, I am not using a small swap file as mentioned. I have 2GB of physical RAM and a 3.5GB swap file.
While this is a valid issue, I see it as more of a pet peeve among some than a serious concern. I would describe my spelling knowledge as well above average and grammar as above average. While I'm not fit to be an English professor or even a professional proofreader, I must simply say that I have noticed very few of the errors either professional would and it has had no impact on my enjoyment of the game.
When you zoom in the mini map, the coloring for control of areas of the map, i.e. red color to denote drengin territory etc., disappears and I personally find this to make navigation more difficult. I assume this is a display bug.
I enjoy MP but I completely agree with the points against it, and I'm glad it's not in GC2.
I can't believe you actually took the time to make a post like that xFlukex. Why bother if that's all you have to say?
I actually would have to say none of the above. I saw the game in the store (Best Buy) and picked it up, liked what I saw.
I wish I had a problem with GalCiv 3 :/
I also don't like that you can't put a ship on a starbase and have it guard and it actually perform the function you'd expect. Ships placed on a starbase should act as barriers to invading ships until destroyed.
I'm confused on one point: If you have production allocated to both military and social, and you have no improvements to build the production is funneled into military (in v 1.1) yes? If you have no military to build, it's dumped into social, yes? If you have neither to build, do you still spend money on useless production that does nothing for you?
I love it. Shoot, even add a way you can send ships on discovery missions outside of the galaxy and they return in X time with results.
On the flipside, the more techs you have (regardless of how you get them) the more research costs for successive techs. So in this respect getting a lower end tech you don't feel you need can be additionally detrimental, and it's not as if you can "refuse" the tech theft when it comes up. But all in all I don't have a problem with how it works, either.
Thanks for the feedback. By the way, my medals also don't show and I tried the default button but it seemed to do nothing (I only have one character, too).
I just have to take a moment to sound off on a pet peeve, so in advance, forgive the rant. When you start new game, placement of planets is so utterly random that it takes a lot of the strategy of the game out and makes it much more a game of luck - or a game of new games. Often I'll get stuck in a corner with a few inhabitable worlds while half the other civs have a plethora of planets. Or, I'll get a so-so selection of planets bound tigh