Mystic Angel

Mystic Angel

Joined Member # 2417455
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I've been working with meshes in 3ds Max for a number of months now and felt like I was getting moderately comfortable with the system. Just recently I've discovered that everything I save or export (regardless of the format, seemingly) is automatically smoothed out. The only possible reason I can come up with is that an addition 1000 or so vertices are added to the mesh upon export. I've just noticed, but it could have been happening to all of my models without my realizing

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[quote who="HybridTheory" reply="670" id="2355216"]Some may kill me for giving this idea (hell I still love the glory days of TOS and have a model of the Enterprise-A somewhere) but as far as this mod goes, perhaps replacing the Constitution class starship with the Oberth class scout would be a good idea? Oberth could act as both a colonizer and a scout... as of right now the Constitution is little more than nestalgic in nature since the Curry class now colonizes.[/quote]

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[quote who="Alpha_Sniper" reply="629" id="2353565"] Thats the lesson of World War 2, the germans had far better tanks, but couldn't make a lot of them, while the allies, had far inferior ones, but could produce thousands every month, and we all know how that turned out.[/quote] Except that at the moment the B'Rel currently outguns an Akira-class starship... Sounds to me like it's better and cheaper.

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[quote who="Alpha_Sniper" reply="615" id="2353340"]Federation Starbase? Overpowered? No. My lvl 10 Negh'var shot its torpedos, once, and killed one.[/quote] The Fed starbase isn't available for building. If you're referring to the research station or Jupiter station, those function as the Temple of Harmony and Temple of Hostility, respectively. So, I wouldn't be surprised if a fully upgraded Neg'Var took one out in one shot. <

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[quote who="just_jim" reply="490" id="2351479"]OK.. now is it my imagination? Is the mod team messing with us, or did the metal nameplate's letters suddenly turn blue??? [/quote] They've been turning blue as the gray melts away; it's just more visible now with most of the plate being black. One, maybe two more changes and we should be good to go.

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[quote who="eisenhorn666" reply="459" id="2349778"]Are we going to get a 3: 2: 1: lift off for this then [/quote] Just have a look at the Sacrifice of Angels plate above the yellow alert graphic at the top of the page. The top part just turned black today, so I'm guessing the other sides will disappear one at a type (or maybe the left and right at the same time). That's been the most consistent form we've seen on the forum.&n

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So, I was struck by a bolt of inspiration while I was going through the Developer exe folder that I downloaded a while back. It escaped my notice that all of the files were already in text format (I've had everything I needed up until this point), which is a big deal because my conversion program doesn't like the older vanilla Sins files for some reason. So, I hadn't been able to look at and copy stuff directly from the vanilla version that I was working in. (Now, at this

46 Replies 107,194 Views

[quote who="psychoak" reply="341" id="2345107"]You really blew that, could have just said she was a politician.[/quote] I could have, but that wouldn't have been as melodramatic. [e digicons];)[/e] Bringing my end of the conversation back on topic, the starbase looks great! It seems to be at the edge of the gravity well and isn't quite as large as we perceive in this image, though. Then again, maybe we should look into expanding the size of the plan

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Ah, crap! I already caught that one and changed it in my Mod folder without transfering it back to the file I uploaded. It was a holdover from restarting the process with some older files, which still had the PerformAlways. You'll be glad to know I've now changed those originals so I don't have this problem again. [e digicons]:thumbsup:[/e] Your advice is good. I've been trying to stick to it since I started work on the unit entity files a while back but do so

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[quote who="cperceful" reply="337" id="2345057"]****ing Kai Winn[/quote] Oh, I hate that character! She's corrupt, self-centered, evil, disrespectful, hypocritical, hateful, manipulative, envious, faithless, deceitful, arrogant, nasty, undeserving...shall I go on? She's certainly more contemptable than Dukat, and could even be in the running for ultimate evil villian of the series as far as I'm concerned. Edit: Ah, Beemer beat me to it. I like self-righ

1,969 Replies 4,023,732 Views

I think I'm in need of a fresh pair of eyes. I feel like I keep walking into a brick wall and expecting something different to happen (which is the definition of insanity, is it not?). As far as I can tell, the original destruction buff is never getting removed. It's present on the ship's construction, then the separation buff kicks in. At that point (and I have no idea what this means), the separation buff moves to the first spot in the list of buffs, but the

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[quote who="just_jim" reply="335" id="2344966"]He was also on a DS9 episode, along with Commanders Kang and Koloth[/quote] Kor went on to co-star in two others if I'm not mistaken. One involved the Sword of Kahless, and the other featured Kor's glorious and heroic death, which gave a small Klingon strike force the time it needed to escape awing of Jem'Hadar fighters. I never saw the the episode from the original series, but the character of Kor you described matches his

1,969 Replies 4,023,732 Views

[quote who="Weed_Warrior" reply="326" id="2344776"]i wonder if Ironclad will add in a cloaking system in a future patch? would be awesome to have an antimatter draining cloak for this mod in the future!! [/quote] There already is a "cloaking" system that drains antimatter while active. I can't remember if its the ability these guys came up with for the mod or if it was already in the game, but I know I came across it when I was adding abilit

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Ah, I see. So, if I wanted to create a ship that separates into just two pieces, I would only use Ships 1 and 2. Don't worry about the developer stuff, I've already gotten into that. The Destruction Buff is present from the unit's creation, so it must be something dealing with the removal of that buff. It isn't that learning is annoying, it's the fact that there are so many little things that all have some kind of effect on what I'm doing, and then there are so man

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So, is Ship 4 just a fourth spawned ship that's there to illustrate an extension of the sequence or is it the cruiser? I thought the cruiser was spawned with the GrandFinale, which extends out of the Ship 4 sequence of events. (I think.) Sure thing; I didn't think about uploading a zipped file. You should see how many particle effects are written into a single explosion in the entity file. Frigates start off around 5 or 6 with ca

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Yeah, I've been using the Developer exe. I'm sure there are a few more useful tools on it that I haven't discovered yet, but it's been a great asset so far. Okay, so here's the what's happened: 1) Somehow the explosion bit worked itself out...don't ask me how because I'm not sure. Could have been the "PeformAlways" that I changed (which must have come about in a haze of frustrated dilerium). Anyway, I played around with the explosion effects bu

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It doesn't explode, and it has something to do with the "OnOwnerDeath" line. I tried using "OnTakingDamage" instead and get an explosion every time the ship is hit. My guess is that I need to use something other than ApplyBuffToSelf, but I'm not sure what. Maybe ApplyBuffToTargetsInRadius with a radius of 0? I suppose there is something else I could try, but it's a long shot and is a totally different approach. I'll look into both tomorrow and see what I can co

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Yeah, that makes a lot of sense. I'll have to play around with it, but I won't be able to test anything until I can actually get the explosion buff working. Here is what I'm working with now, but I'm not sure if it's using the right command lines or not.

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There's an aiUseTime and aiUseTargetConditions for OnlyWhenTakingDamage and HullDamageExceedsAmount, respectively. I haven't run across them on any other abilities or buffs that I've seen so far. Might they be usable?

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The effect won't apply, but that's just the beginning, really. I'm assuming that it needs to start out as some kind of passive ability. Then I'm assuming that I just create a buff with a trigger of OnOwnerDeath. From that point on I don't know what I'm doing wrong. There's no explosion at all. Heck, I've even spawn a a totally different cruiser after the destruction of the first one, but there's no explosion for that one either! I'm testing out a few more

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