To me, the absolute most crucial UI problem is the placement of the "Turn" button, and the fact that it is active even if you are on the planet screen. Overshoot just a little while mousing down to click "Done," and your turn starts going in the background . The fact that it is easy to hit by mistake when using the mini-map is bad, but the fact that it can be hit while in the Planet Manager is unforgiveable from a UI design standpoint. The UI also does very badly at allow
Ray Radlein
I agree about the Guidebook, but I find Orbital Terraformer to be incredibly useful, especially if I have enough cash to buy it outright. Doing so means I don't have to waste any turns of production terraforming tiles here and there on all my planets (it also means, as has been pointed out, that all conquered planets get an instant upgrade). If you don't have enough cash on hand, and have to spend twenty turns building it, it's obviously a lot less useful.
In the game I am currently playing, I got a Precursor Mine on my homeworld; and then the second planet I colonized had... a Precursor Mine. The third planet (PQ18) had three different Precursor Artifacts (300% Research) tiles. That's by far the earliest I've ever found a clear-cut Technology Capital.
I've never traded any Trade Goods, either, because I've been unclear on whether I'd be giving away all of my Magic Beans, or just sharing them with the other civilization. I mean, it's obvious that the Trade Goods I have made work for me : My ships fly faster, my teeth shine whiter, my wives notice that little something extra -- but what isn't obvious is that I can trade it to the Drengin for a Mickey Mantle rookie card and a Mess of Potage and still
I've found Rangers in every game I've ever played, except for my most recent one. Heck, I once got the Ranger event on two consecutive turns. They are slow as Christmas, and they only have armor (no shields or point defense), but with their monstrous attack values and hit points, I've never lost one in combat yet (and after a few successful Ranger-vs.-Enemy Fleet battles, their hit point totals really get obscene. If I had to guess about why you haven't had th
Am I the only one who first heard about it in the Civilization IV forums at Aployton? I was eagerly awaiting GCII 's release for months thanks to Apolyton.
Crap. Apologies for the double post -- I got a timeout error from the forums when I first hit "Submit," so I foolishly assumed it hadn't gone through. Grrr.
For me, at the moment, the greatest annoyance with the game involves resource management and strategic overview on large galactic maps. I've probably spent enough time searching around to try to find where that resource I saw was so that I could send a Constructor over to mine it (or the anamoly that my scout saw so that I could send a survey ship over), and panning around the map to make sure that I've explored everything, to have played another entir