[quote quoting="post"] They whine about no Tactical Combat, I mean really let it go, and move on. [/quote] I'll nitpick and disagree on this one point. Not because I want to continue to beat a dead horse but because this is AT LEAST related to the the game and the preference of tactical combat is not by itself an internetz troll behavior (although it CAN devolve to that point)
Firehawk153
[quote who="Frogboy" reply="38" id="3485465"] I like tactical battles too but GalCiv isn't the place for them. The fleet battles in GalCiv III, however, are far far more sophisticated than what we in GalCiv II. But we don't want players having to give individual move orders to individual ships. [/quote] I'd venture to say that most of us that want some form of tactical combat are after more sophistication rather than more m
Screw hexes! I say we use SPHERES... [e digicons]:D[/e]
Chuck Norris' Candle
[quote who="mattiscool555" reply="290" id="3411704"] as per: https://forums.galciv3.com/449479/page/2/#3411697 Quoting Frogboy, reply 38 Those who like the idea of designing carriers and seeing carriers in action in fleet battles I think will be happy. Those who imagine fleet battles that play like MOO2 (i.e. where you're micro managing individual units) will be less happy.[/quote] I agree with DsRaider, I do
No, Zydor isn't trolling he's stating his opinion and there's nothing wrong with that. What is irritating though is when people state their OPINION as FACT. Doesn't make it trolling but its annoying.
My guess is that if they do include tactical combat, the player will have the option in the game setup to toggle tactical combat on or off in its entirety for that particular game. That way, the strategic purists can have the game like they like it and the arm-chair fleet admirals can have it their way. See? Its like politics! We all win! [e digicons]:rofl:[/e]
Wow, that is pretty darn impressive.
Ash FTW!
The latest expansion of Distant Worlds (Shadows) lets you play as a pirate though I think the game play mode itself needs a bit of tweaking.
No, the most important thing is for the combat to have good animations....everyone knows good animations trumps gameplay every time.
The intelligence of the above post is mind boggling, I'm not sure if I can grasp it all.
[quote who="Cronocke" reply="157" id="3407086"] quoting post Will we be getting turn based or real time tactical combat ? I presume we are getting tactical combat in the series finally. Here's my two cents. *plink, plink* The thing I love the most about GalCiv 2 is the ability to make ridiculous starships. If we make the game about tactical combat (more specifically, what we&#
[quote who="Frogboy" reply="22" id="3404680"] I think you guys will like what we're doing with the battles. I'm dying to talk about it but I'd be instantly killed off. I think it'll seem obvious in hindsight.[/quote] Is anyone else curious by what Brad means by "obvious in hindsight"? I'd like to think it means "No tactical combat in GalCiv2. However, we tried tactical combat in Elemental/FE/FE:LH, learned how to implement it
I was hoping this badge would impress my wife but so far, nada.
I'd hardly call tactical combat a "shoot-em-up"...
Yep, needs tactical combat (even if it is stepped back to a BOTF-esque level). While I'd love to have detailed combat like MOO2 I can see how that would slow down multiplayer and cause a lot of late game tedium. Hopefully, a balanced auto-resolve will take some of that tedium out.