Lore Weaver

Lore Weaver

Joined Member # 2409437
0 Posts 3 Replies 9,250 Reputation

As we can all see how many players are in a game, in the name of your hosted game, put the number of players that you intend to start the game with and adhere to that number such that people know if the game is full, maybe a '+' sign if anonymous//random people are welcome. - (+) example FunTest-4 (four players, no random people) Funzzor-6+ (six players, anyone welcome) MasterB-1 (

2 Replies 1,049 Views

Key binidngs really solve this. When it came to assassin gameplay in the last version, "WASD" was rather comfortable. We'll have to see how it plays with Generals, the same could hold true. Also, I think "Attack Move" is likely to be more intuitive these days then "A", but I didn't play Sup-Com, so I could be wrong.

20 Replies 8,194 Views

Getting Boxed copies shipped from Stardock to Canada is lame. I got a copy of Sins sent by box and it cost me an extra $30. How many times have I used those disks? ZERO ZERO TIMES. The poster was nice... but still. Most of that charge wasn't Stardock either... [Edit]: Basically, digital distribution is the way of the future. Discs are a dead medium.

26 Replies 143,630 Views

I think "unit control" needs to be handled carefully. What happens if you're on a 2v2 map with one portal and two generals on one side? I think the General should get his own dudes spawn from the portal that he can control, in addition to the regular dudes the assassins normally get. Their abilities would then be aura specific and unit altering (upgrading units around them, and all units on their side). Keep it simple, and it'll work w

13 Replies 31,884 Views

Like the title suggests, I'm playing on a laptop with a non-standard scroll funtionality (IBM Lenovo Thinkvantage T500). Game runs pretty well, but it doesn't have a standard scroll wheel, instead, it has a button you can hold down, and when you move the cursor, it scrolls while the button is being held. This functionality isn't recognized by the game. (This bug persists in Sins of a Solar Empire as well). This wouldn't be so bad if there was a way to set the

8 Replies 2,030 Views

[quote who="andydude27" reply="3" id="1871984"]the game is already 'fun' as is. Can't wait for this![/quote] It's got fun potential. I wouldn't call it "fun" at this point. Funlike? Contains elements of fun? Both fair. It's about as exciting as playing DoTA against no opponents :D But I can see that it will get insanely fun, and could well be the quintesential multiplayer game.

81 Replies 61,504 Views

I think it's a matter of how you skill up, and using the dude properly. There probably are some balance issues, but in the 10 games I've played, the Torchbearer seems much more powerful. He can easilly eliminate scores of mooks, and deal lots of damage as well. Regulus can also be quite interesting, once you get his range way up, he outranges the defense towers. It's pretty trivial to sneak up and capture a portal. With the Rook's structure killing ability, it'

79 Replies 11,783 Views

------------------ System Information ------------------ Time of this report: 9/4/2008, 19:39:14 Machine name: ******* Operating System: Windows Vista™ Home Premium (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.080425-1930) Language: English (Regional Setting: English) System Manufacturer: INTEL_

2 Replies 3,937 Views