Thoughts on Multiplayer from the developers...
I was thinking (happens once in a great while) about how one could do multiplayer in turn based strategy game.
Then it hit me, why not have the game exist not on any of the player's computer but instead reside on the server as part of a database. This would combine the best features of play by email and RTS together. Let me explain:
Player Joe starts a new game. The game is then added to the Metaverse as an active game. Joe gets a special "master" code for his game. Other players can then join in at any time. Player Joe can set it so that only people who know the guest code can join in or any player can join in. Each turn updates the data on the master server so the data is persistent on the server. Players who join in at the start get a guest code.
Dropped connection? No problem, just reconnect and continue where you left off, an AI player can take over while you reconnect. Then just enter your guest code and continue.
Long game? No problem, just agree to play X number of years and resume a week later. If that next week one of the guys can't make it, you can continue on without him (unless he's the game creator i.e. the "dungeon master" so to speak) -- obviously it would be polite to get the missing guy's permission to do that.
And because it's handled by a central server, you could have smart turns. This would be something in between simutenous (sp) turns and individual turns. Smart turns would be such that if two human players can't possibly interact in a given turn with their units, they can move at the same time. Otherwise, any units in areas that conflict would have to go in player order.
And by having the game data on the Metaverse rather than one of the player machines, other players can optionally be able to check out the stats on the game in real time. Almost like box scores in baseball.
But the key thing here is having the persistent server handling it all. It reduces the bandwidth needed and eliminates the whole "disconnect" problem since players can jump back in later on or you can have other players jump in or just exit and continue later with fresh players to pick up where you left off.
These are just some thoughts and there won't be any multiplayer system in GalCiv 1.x and if there is a 2.x it probably wouldn't be in that initially either. But it seems, on paper anyway, that this kind of system is workable.