Some cheeze for newbies

Hi,

Cheeze 1.

here is some cheeze.. of which i am one... this one i stumbled on by accident.. but afterwards it made sence

when any empire looses its last planet and prior to ending your turn.. you can get all their money,techs,ships if you have enough of a lead in tech...

Simply offer them all the tech you have for all their their tech,money,ships... (if they dont accept your offer.. then scale down your demands till they do... by selecting what your after most

it doesn't matter if you give them all your tech as at the end of the turn they'll be out of the game...

So what your actually doing is getting stuff for nothing..

end of cheeze 1

Keep looking here for more cheeze...

If you have any more cheeze then post it in here
503 views 19 replies
Reply #1 Top
Evil Cheese 101 . . .

Cheese 2

The AI seems to have a talent for maintaining a huge millitary and balancing thier budget . . . thats great! I am happy for them . . . >:(

Unfortunately for them they seem oblivious to the activites of thier 'allies' as far as Starbase managment goes.

Once your approaching completing all your research spend your spare resources building constructors. Send these humble little worker bees off to build Terror Stars (TS) in adjacent sectors to all thier planets. Building the minimum reqired add-ons you sould be able to have a Terror Star for thier every planet by the time you get 'Beyond Human'.

Since they rarely launch thier ships (not seeing the threat since your an Ally) each TS destroyes not only a plannet but also its resident armarda.

Nestle your dear little Trojan TS's right up against thier happy little planets 'un-ally' and destroy as many as you like . . .

It helps not to have a conscience . . . (:(

Not that I've ever tried anything like this . . it's just a theory?

End of chees 2 :d
Reply #3 Top
Cheeze 3

Did you know that you can change the names of the races you're playing against..

Simply get to the AI player selection screen.. then click your mouse in where you see their race name appears.. and type in a new name..

end of Cheeze 3

To Tie into the metaverse.. I have mine set to the top 5 empires .. This way I can Kick their butts... LOL
Reply #4 Top
It's not cheeze to change the player's name. You're supposed to be able to change their names.
Reply #5 Top
ty Frogboy,

I found it out by accident. so I thought it would be worth putting up here as some players mightn't know

Reply #6 Top
Unfortunately for them they seem oblivious to the activites of thier 'allies' as far as Starbase managment goes.
End of quote


At harder difficulty levels this gets nearly impossible to do. On masochistic I tried building a terror star in the sector next to a Torian world and they declared war on me over it.
Reply #7 Top
morazella cheese:

at the start of the game, go to different parts of the map and click on the little four colored square at the corner. without exploring you can find the home sectors of all the empires. this way you can grow in directions that suit you. ie, avoid the aggressor, or rush him to minimze his planet lead.
Reply #8 Top
Being able to change the names is great.
I can use the people from work.

It is a great pity there isn't a printed manual with this game. You have to learn how to play by acident.

(I hate those PDF thingies) It costs a pack of paper and a set of cartridges to print the damn things off.
Reply #9 Top
Citizen Robert LeMaster - I must admit I've never tried it on maso (Terro Star Backstabbing) but when your allied on crippling this tactic (or so I've heard . . hehe) seems to work fine. Perhaps Frogboy might change the coding so the AI isn't so trusting even when allied.

Alternatively victory conditions that promote senseless slaughter over and above all others as a means to obtain a higher score might be re-considered?

Economic Cheese 4

Although it's been mentioned befor and is probably obvious a co-ordinated simultaneous attack is the best way to stave off any chance of a counter.

If you have a 'technological advantage', to make this tactic even more certain it's important to disable your opponents cash flow (even if only for a few turns) during your assault by causing them to go into debt (offering and selling them trade goods and technologies the poor 'blighters' will never get to utilise).

Once your fleet and transports are within striking distance of your prey (never mass in thier sectors) . . . sell them all and every tech you have (except supa duppa millitary advances naturally). Now that thier broke thier at your mercy.

Appendix - you can do the same with minors and make an absolute fortune (especially with trade goods). In all likely hood the other AIs will attack and conquer them if they appear later in the game anyway. In this instance I leave them be . . . they seem to have a knack for getting out of debt most of the time anyway in which case you can leach them for more funds later if they manage to survive.

The above cheese tends to work up to about Painful . . . beyond that the AI tends to like to keep a positive bank balance.

I know theres more precious cheese out their, do please share :notsure: . Ultimately the game benifits because these exploits can be addressed . . .

End of Cheese 4

[Message Edited]
Reply #10 Top
when any empire looses its last planet and prior to ending your turn.. you can get all their money,techs,ships if you have enough of a lead in tech...

Simply offer them all the tech you have for all their their tech,money,ships... (if they dont accept your offer.. then scale down your demands till they do... by selecting what your after most

it doesn't matter if you give them all your tech as at the end of the turn they'll be out of the game...

So what your actually doing is getting stuff for nothing..
End of quote


I don’t know about you, but I do something every time I employ this tactic - I kill an empire. Why shouldn’t I absorb all or most of their technology? (I would, however, agree that this is “cheese”)

You're supposed to be able to change their names.
End of quote


I tried this for a while (Purple Bots, Crazy Swedes (don’t ask), Mellow Yellow, Red Apes, Green Geeks), but I got confused whenever I read a manual or the forum. Now I just play with the default names... which I guess have more meaning for me now.

Alternatively victory conditions that promote senseless slaughter over and above all others as a means to obtain a higher score might be re-considered?
End of quote


I take personal offense to this! >:( Senseless slaughter is an oft under appreciated art!

hee hee j/k ;)

I have some extra details to add to Cotal’s “Cheese 4”, but it’s gonna be a long explanation. It’ll be my next post here.
Reply #11 Top
Expanding Cotal’s Cheese: The Fine Art of Alpha Strikes

First of all, since this thread is labeled for newbies, I better explain the basics first.

An Alpha Strike, as I use the term, is a tactic where you quietly move attack ships and transports up to unsuspecting planets. Ideally you take all of an enemy’s planets in one turn. They can’t respond because they’re gone from the game the very next turn. :D This brief guide will explain how to do it and the lesser degrees (Beta Strikes?) that employ the same techniques.

Although it's been mentioned befor and is probably obvious a co-ordinated simultaneous attack is the best way to stave off any chance of a counter.
End of quote


There are actually varying degrees of this tactic. 1) You can wipe out all of an opponent’s planets with one foul strike if you have a large enough fleet. This is ideal for when you’re thinking either “oh, just make them go away” or “%#*@ those [empire name] $#*%*@#!!!” 2) You can grab just a portion of an enemy’s empire. This is ideal for at least two situations. One is when you want to keep cash cows around for freighter or tech trading. A second is when you’re behind in tech, military, population, economy, or whatever prevents you from a full alpha strike. When you’re grabbing just a portion, I advise positioning yourself for economic capitals, manufacturing capitals, and other major systems. 3) An offshoot of this tactic is to wipe out an empire and give it one of your puniest planets in a peace treaty. For example, on masochistic, I find the Carinoids to be only so useful. The buggers have a tendency to resist bankruptcy while building trade goods and wonders. What do I do? You guessed it - the ol’ alpha strike ‘n switch to a puny planet (edit: for minor races it's actually gift a puny planet first and then take their better planet second). From a guarded position behind my empire, they can at least provide some freighter trade.

If you have a 'technological advantage', to make this tactic even more certain it's important to disable your opponents cash flow (even if only for a few turns) during your assault by causing them to go into debt (offering and selling them trade goods and technologies the poor 'blighters' will never get to utilise).

Once your fleet and transports are within striking distance of your prey (never mass in thier sectors) . . . sell them all and every tech you have (except supa duppa millitary advances naturally). Now that thier broke thier at your mercy.
End of quote


Cotal is referring to “Tech Whoring”, a manual unto itself.

Let’s go over the mechanics of an Alpha Strike, shall we? As per Staffa’s tips in the Unofficial Guide, move your transports out ASAP and your attack ships can catch up. Make sure you stay out of enemy sectors as much as possible, just as Cotal suggests, so you don’t provoke your prey. Check enemy planet defenses, check enemy populations, mass your ships accordingly, and do so at a point nearest to the target planet(s), but outside their sector.

Finer points:

You might be wondering “how does Kit set all this up when his empire is so much weaker than his targets?” Well several manuals would be necessary to explain it all - Tech Whoring, diplomacy tricks, fleet maneuvers, etc. I’ll just lay out some basics that haven’t been touched on yet.

Get those aliens to fight amongst themselves. Knowing how much of an investment is worth getting two empires to duke it out is difficult to explain. I should, however, point out one very important advantage that is gained. After a turn or two, your target empire will move some ships out of orbit. Voila! Easier target!

Avoid engaging enemy attack fleets as much as possible. As Staffa says over and over “you are here to take planets, not fight enemy fleets.” Sometimes I have to ‘war’ for more than a single turn. When I’m outgunned, speed is the best solution, decoys are the second best. When I say ‘speed’, I’m referring to the ability to fly circles around enemy fleets. Speed bonuses and Gravity Accelerators can be crucial. Eyes of the Universe are also extremely helpful for the ability to outflank the enemy. Decoys are less effective because the AI will sometimes go for your transports rather than a closer decoy ship. This process can be VERY tedious as you must constantly count off ranges from enemy ship positions in order for it to be effective... but some overlords like the thrill of the chase! ;) “Why go through all this trouble if it’s a bore?” you might ask. Well enemy attack ships that are chasing you around the galaxy aren’t attacking your planets. Eventually the enemy empire will realize how much weaker they are since you’ve taken key systems. A reasonable peace deal will become available.

You might want to position a few ships to take out vulnerable enemy star bases. If you don’t have enough tech or cash to get ‘em in a deal, now is a good time to ‘borrow’ resources... for the rest of the game. Planets, however, are usually much more important.

Core Detonators are your friends. If you’re struggling, it’s because you don’t have enough friends. Find your friends on enemy planets. (note: even I consider this a desperation tactic)

Terror Stars can be fun. Give ‘em a try! :) I don’t use them anymore because an absent system is a system absent of slaves, torture victims, Kentucky Fried Drengin, Arcean Ribs, Torian Shushi, ...oh and money too. :(

Now lemme gloat some! One time, at band camp... no no no. One time, on a gigantic map, I took out the Altarians, Yor, and Drengin in one turn! That was like three dozen systems! :D I hope this has been helpful and that you can use this ‘cheese’ to gloat about your future conquests. :)

[Message Edited]
Reply #12 Top
For those of you who have not read this, Gengsta started a similar thread some time ago.http://www.galciv.com/forum.asp?BID=GF&id=76271#78842

Reply #14 Top
Here is one...

If you are tired of aliens picking off a minor, or major, civilizations planet that u are trading with, form a wall around it. Your trade ships can go right through, but the enemy can't attack the planet.

I havn't tried it in awhile tho.
Reply #15 Top
I once blockaded a whole corner sector with corvettes. However, I wouldn't recommend that. After a few years it seemed that several hundred corvettes appeared, spread evenly across the small map, which were supposed to be owned by that civ. When I clicked on them, a message came up like "Kill Killa" or something like that. It was quite unnerving. Fortunately, my military was sufficiently strong that I still retained a military lead (so the civ didn't attack me), and, there were so many that the maintenance costs brought the civ's economy to a standstill.

Reply #16 Top
Hehehe . . . I can picture using those gifted 100 corvettes on a tiny map to make a impenitrable (sp?) wall across most of the screen. I never knew ships could physically block access for the other tubs, I just always thought they overlaped.
Reply #17 Top
Not really cheese but a useful hint for reducing lag on large maps (or slow computers)!

When something rather graphics/sound intensive is going on (i.e. about 400 ships suddenly beguin to mobilize after the breakdown of an alliance or mabye 100 stacked corvettes decide its time to kamakasi themselves all over your most wisely upgraded Star Base . . . etc) You can just throw up a screen like the research page while each turn passes . . .

Using the mini-map you can still basically see whats going on with ship movements until your curiousity gets the better of you again . . .

Reply #18 Top
Wow, no one mentioned the autopilot cheese! This is essential to make Alpha Strike work in some situations. You can move your ships right into an enemy's sector as long as they're set to autopilot out of it at the end of the turn. So you can move your fleets right next to the enemy planets--just use up their movement points and set them on autopilot out of the sector, and the AI won't even peep at you. Then the next turn, cancel your autopilot orders and take over the enemy planets.
Reply #19 Top
Plenty of reload cheese out there for takers. Maybe well covered elsewhere already. Here's one less well known perhaps. When you catch any diplo increase (tech but trade good in particular), save and load to have that added during the same turn. Same true for Star Dem and many other improvements (but not ship speed).

Note that DTTG is also easiest to catch fresh: same turn the announcement of AI or Minor having reached it pops up. Looks like they get it added next turn also (?).

Relationships: Give 1 influence point and your relations often improve ;)

[Message Edited]