Suggestion for Galciv2 (somewhat long)
from
Stardock Forums
Hi, have a suggestion, one thing that really bothers me about Galciv is that everyone has come up with the tried and true formula for starting a game. Make sure pq is 20 or better, set tax rate up but keep approval at 100. It just seems like you can just use these tactics over and over again. I know this would be a challenge to program but perhaps give us more control of the planet, or different techs and such, or something that changes the formula for starting each game. Maybe have each rach with his or her or it's own important things and weakness. Yes I know that sounds alot like the MOO games but really that's one of the things I like about different sides in Strategy games, the whole unique feeling playing as them. This is not a flame against Galciv or Moo or anything, I just want to see alittle more variety in how you can play Galciv.