A little history.
Everytime the players have requested a scoring change it comes out worse than before. And I was part of a few of these requested changes, so I'm just as at fault as the next guy.
1. We wanted the alliance and the beyond human victories nerfed because after all, you shouldn't score points by hiding in the corner, hitting turn, and doing nothing. (this is important and we'll be revisiting this shortly)
At the time I suggested that a good scoring system should know the difference between having 3 planets in the corner and having the entire shebang save one planet. IE. A tech win with only one planet not taken should score about the same as a military win with one tech not researched. But a tech win where you hold 1 planet and were about to be crunched. should score quite a bit less.
So they nerfed em. (Isn't this one of the big complaints now?)
2. We wanted pop nerfed to stop guys like Staffa and I. So we nerfed pop. I suggested we reward pop at certain years and beyond that not. But that's not the way we nerfed it. And it had the unintended consequence of letting the air out of maso scores because wonders (which you get fewer of on Maso) became more important)
Then the maso players screamed and screamed that they were totally the best players and should be rewarded handily...and the crankers thrashed. Maso's 10 times harder. You peons can't play maso, therefore, you don't know. Blah blah blah. Oh it went on and on and on...
So we made another change and boosted maso hugely. And to stop milking, we just put a cap on.
Trouble is Maso isn't harder. It just involves exploits. And they are all published. And now we come to a situation where the best way to get to the top is to do guess what? Hide in the corner, hit turn, do nothing and get an alliance win for 60k, it can be done with one planet!!!!! Say this sounds familiar... Alternatively, on 1.02, do nothing, hide in the corner, hit turn untill terror star tech, send da constructors out 5 to a planet, then alpha strike the place (there will be no computer response) Say weren't these changes going to eliminate Cranking? OOPS.
As far as the aging goes, I'm against it. Why shouldn't it be tough to get to the top? If you don't want a bunch of dead players at the top, it takes a few lines of code to sort out the non active players, take them off the tables, and put them back on when they return. Many of the older players, knowing of the handicap of aging, jettisoned their old scores. I still think that's kind of cheating so I kept mine. still stayed near the top under several different scoring regimes despite the aging ball and chain. But eventually, unless there is much more score inflation, I will become stagnant. Come 6 more months for me and I either have to crank em out faster, or I become Stagnant. Of course, I can't see myself playing this game in 6 months. It's become far too easy. I can whip one out in 30 minutes if all goes well. Trouble is, I can only stand playing about an hour anymore. And I see no fun in running a monkey see, monkey do system as is required these days. The computer is absolutely no comp for me. I still use cntrl-n not because I can't win, but to save time.
Edit: (spoiler taken out. Sorry)
So now the thing to do is hide in the corner, hit turn and score big. That reminds me. What was our first change? Oh yeah. No one should be able to just hide in the corner and get a big score. HMMM. Funny how things come full circle.
Note: I use the term We, sometimes to note a change stardock made. I use it in the sense that we were as much a part of it as they as they were just trying to respond to us, even though they did the actual changing.
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