A few musings
from
Stardock Forums
Probably my biggest complaint about this game is the random maps. I enjoy playing the game, but often spend as much as 2 hours trying to find a playable map. I know how to 'control N' right past a map that appears unplayable on its face, but so many times there are maps that seem playable - then after 15 minutes you discover that not a single star system you can reach has a habitable planet so you start the process again. I cannot believe that the high-powered programmers who develop games like this can't devise an algorithm for a 'modified random' that somewhat balances starting positions of the races to prevent this lengthy start-up process. I like to play, but hate wasting so much time on the start-up (which is why at the moment I don't play that much preferring other games where I can actually play every time I start). I know the AP expansion will allow for scenario and map development, but random games remain my favourite form. I have limited time for game play and really want to spend it at play.
The minor races need tweaking. There is nothing more annoying than getting a message on the 10th turn that 'the Carinoids have developed diplomatic translators' only to encounter that civilization 10 turns later and find they have yet to develop techs that (for me at least) are precursors to the tech that allows that advance.
'Control N' - does not appear to reset alien race technology advances. At one point I would 'control-N' after playing 15-20 turns rather than going back to the menu and start a new civ. Then I encountered a nearby race that had more techs than turns had been played. Not likely.
Generally a pretty interesting game with the limitations mentioned. I am looking forward to the AP expansion when it comes out on CD but won't even try to download from a dial-up.
The minor races need tweaking. There is nothing more annoying than getting a message on the 10th turn that 'the Carinoids have developed diplomatic translators' only to encounter that civilization 10 turns later and find they have yet to develop techs that (for me at least) are precursors to the tech that allows that advance.
'Control N' - does not appear to reset alien race technology advances. At one point I would 'control-N' after playing 15-20 turns rather than going back to the menu and start a new civ. Then I encountered a nearby race that had more techs than turns had been played. Not likely.
Generally a pretty interesting game with the limitations mentioned. I am looking forward to the AP expansion when it comes out on CD but won't even try to download from a dial-up.