questions about alignment

Regarding your alignment in Galciv I am curious about the mechanisms that move you in either a good or evil direction (or don't move you as a neutral). From various threads I get the impression that there is a way to gauge where you are (a meter or scale perhaps?) but I am not aware of where its location is (or if this is an added mod perhaps). It also seems from my own experiences that alignment can change dramatically (or go nowhere) depending on each event; is this directly related to the potential changes brought on by each event? For eaxample in one game my first event gave me an "evil opportunity" to improve a PQ by 46%, and as I always play on RARE this was too important not to take-as a result I was catapulted to evil. In another game I chose the evil decision 7-8 times in succession (with lessor benefits for making these choices) and somehow still stayed neutral. Conversely as an evil empire in another game I chose 6 good decisions in a row and still remained evil. Is the change randomly generated by the computer instead-and has no relation whatsoever to the benefits/drawbacks available in each event?

Any assistance in this matter would be appreciated!

Captain Cheezdoodle
619 views 29 replies
Reply #1 Top
Using the F4 key (Domestic Policy Screen), you will could have access to various stats. One will present your morality.

And for alignement shifting, the greater the effect of the choice (benefit or penalty), the greater is the shift. And good choice can have only penalties (or no effect). And Evil choice can have only benefit (or no effect).

For each choice, the alignement shift can vary between 1 and 10.
Taking good choices when it doesn't lead to penalties ans evil choice for great bonus (like PQ +46%) is a sure way to evilness in Galciv.

Hope this help
Reply #2 Top
You can find out your alignment from the "Stats" button in the Empire screen (the one with all the sliders). Click on the "Society" button to find out your alignment.

Alignment changes are kind of strange, but a good thing to remember is if you get the PQ event, you'll probably change your alignment +10 or -10, depending on what you choose. Other events don't give such a drastic change in alignment, although Matthew Downie of the Fellowship of the Ring has been testing different events to see what the alignment change is. I'm sure he could answer your question a lot better.
Reply #3 Top
The scale on which your goodness/evilness is graded, by the way, is 0 (Demonic) to 100 (Saintly). You start at 50 (Neutral) and are considered to have swayed sufficiently to one side or the other when you've moved 20 points. So an alignment of 70 makes you Good, and 30 makes you Evil. As Theoden and PPhoenix said, each choice changes your alignment 0 to 10 points in the appropriate direction, so if you got 8 events that were each 2-point evil options, you would be a 34, which isn't quite EVIL yet.
Reply #5 Top
30 makes you Evil
End of quote


The fundamentalist don't believe in that scale. If you have 35 or below, they may get some of your planets when they show up.

My alignment came up as saintly, even though it was only 62
End of quote


The latest version has a bug in displaying the alignment title. 62 is still neutral in reality.

~SDC~
Reply #6 Top
An added question/note on alignment: 70 may cause your screen to change to"good" (i.e. blue on white selection buttons) but I think you need to be REALLY good to get some of the techs associated with morality. Most notably "hypertrade", I have had an alignment of 76 and I could not get the hypertrade tech until I was much more saintly. Does anyone know what the cut off is for this and other morality dependant techs? (I don't know anything about evil techs because I never play evil). ;)
Reply #7 Top
Thought I read 90 someplace.

And Fanamar... drop by the CSF thread... eh? LOL
Reply #8 Top
70 may cause your screen to change to"good" (i.e. blue on white selection buttons) but I think you need to be REALLY good to get some of the techs associated with morality. Most notably "hypertrade", I have had an alignment of 76 and I could not get the hypertrade tech until I was much more saintly.
End of quote


The same holds true with the heavily evil techs. Sometimes I'll be near the end of the tech tree, when all of a sudden I can research techs like Advanced Slavery and Master Race that I would have had access to before if I was more evil.
Reply #10 Top
Actually, I just looked in the .tech file and saw that Hyper Trade is 80. I'm sure it was 90 when I first looked a few versions ago. You can search through your .tech files for the string "Alignment_Category" to find out which techs are alignment-specific and what the requirements is.

~SDC~
Reply #11 Top
What's a good strategy for playing an evil race and still being able to get Terror Stars?
Reply #12 Top
What's a good strategy for playing an evil race and still being able to get Terror Stars?
End of quote


What do you mean? Terror Star is avalible to evil races.
Reply #13 Top
What's a good strategy for playing an evil race and still being able to get Terror Stars?
End of quote

Terror Stars aren't alignement based. So you can always have them.

But there are some UP laws that ban terror stars. So you might:
- wait until the law is no longer active. Due to a bug, reloading game clear UP laws.
- leave the UP whan you want to build TS

Reply #14 Top
There actually was a bug a few versions back that prevented evil races from getting Large Scale Building. I don't remember what version it was exactly, but the latest is 1.20. If you're not playing that, upgrade.

~SDC~
Reply #15 Top
Hmm, are you sure? IIRC, what happened was, I went very high up on the tech tree (Overlords) and finally I stole a tech (Forgot, naturally) from the Altarians, and it specifically stated that it was "ironic" that the person who developed the tech wouldn't have survived in an evil civilization. I took that to mean that if you became evil before you got this technology, you would not be able to acquire it without stealing it.
Reply #16 Top
That would be Hyper Warp I believe. Just another speed boosting tech.
Reply #17 Top
Matthew Downie of the Fellowship of the Ring has been testing different events to see what the alignment change is.
End of quote


Bard of Prey said the change in alignment always seems to be within one point of (ActualBonusValue, multiplied by MoralityWeight, divided by 10). This is fairly consistent with my own experiments.

ActualBonusValue is the number that appears when you see the event, like 36 if you're offered -36% morale, or 78 if you're offered +78BC. MoralityWeight is a hidden value you can find in .EVENT files, between 1 and 5 (so it should be 1 for something small like money, or 5 if something big like planet quality or empire-wide morale).

Notes:
Alignment is always modified at upwards at least one point for good choices, and downwards at least one point for evil choices.
Only harmful changes are permitted for good choices, and only positive changes for evil choices.
Most of the modding documentation mistakenly claims that Morality Weight 1 is for big changes and 5 is for small changes.
ActualBonusValue is a random number between 1 and the maximum value.
For more instructions on modifying your events, see GC Empires / The Prancing Pony / Post 748 or the GC Mods forum (especially Random Events and GalCiv Writer).

~SDC~
Reply #18 Top
Matt... This is the clearest explination of this game aspect I have read.

Thanks. :)
Reply #20 Top
Why does the ocean always connect to the land?

Why do birds suddenly appear every time you are near?
Reply #21 Top
Why does the ocean always connect to the land?
End of quote

Well, in the olden days, there were often huge chasms separating the land from the sea, but these have now all been filled in by the government's Department of Holes, who felt these gaps were a hazard both to shipping and to sunbathers.

Why do birds suddenly appear every time you are near?
End of quote

I glue birdseed to my head.

~SDC~
Reply #25 Top
Nice link. But that's the speed of the European swallow. Even the author of that article never said the speed of the African swallow. Maybe no one knows :sniff!: ;)