Possible Enhancements for GalCiv II
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Stardock Forums
Posted this in another message. Sorry for the long post.
What do other players think?
1.) An option to cancel all yyy social developments on all colonies.
examples: a. to reduce overall maintenance costs (whatever the reason, war, generate money, etc.)
b. When you take over many planets in a few turns, the enemy civs usually build extra social dev. out of your ordinary social development list.
2.) An option to build military project till one more turn till completion, then stop production. Essentially you have a queue of military development.
examples: a. I'm hoping this makes sense. In the real world when you build a particular product, the queue to me, would include gathering raw materials, planning, building the framework for a future product. For instance if you build a house, you might stop constuction almost at the end and if you decide you want to build a few extensions then at least you have a framework, you just need more materials and a little more time. Now if you want to build a skyscraper instead (like building a starfighter then switchin to battleship) this will take longer, but at least you have a few materials to get started. Now it would be nice to be able to do his on a multi-colony scale. I don't like micromanagement, but I would like to have a few colonies with a military construction queue, just in case I need to build emergency ships for whatever reason.
What do other players think?
1.) An option to cancel all yyy social developments on all colonies.
examples: a. to reduce overall maintenance costs (whatever the reason, war, generate money, etc.)
b. When you take over many planets in a few turns, the enemy civs usually build extra social dev. out of your ordinary social development list.
2.) An option to build military project till one more turn till completion, then stop production. Essentially you have a queue of military development.
examples: a. I'm hoping this makes sense. In the real world when you build a particular product, the queue to me, would include gathering raw materials, planning, building the framework for a future product. For instance if you build a house, you might stop constuction almost at the end and if you decide you want to build a few extensions then at least you have a framework, you just need more materials and a little more time. Now if you want to build a skyscraper instead (like building a starfighter then switchin to battleship) this will take longer, but at least you have a few materials to get started. Now it would be nice to be able to do his on a multi-colony scale. I don't like micromanagement, but I would like to have a few colonies with a military construction queue, just in case I need to build emergency ships for whatever reason.