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Bug Reports for Gal Civ 1.20

Bug Reports for Gal Civ 1.20

I built a starbase on a resource and it doesnt show up.. whats worse is that when I position it so that the starbase should show in the main screen the darn game crashes (Using StarTrek Mod) this didn't happen in 1.13 ... so whats going on... ??? (BTW I didn't get charged 2000 for the starbase... it was my first starbase.. I havn't built any others yet... Just lately I'm getting peeved....

hope this can be remidied quickly.. as it makes the game totaly unplayable for me in masso gigantic rare tight...

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Reply #151 Top
End Game report bug:

Conquered Civs use the best of their worlds AND your worlds. IE, Drengin's happiest world = Earth. They do retain their own score points, but not best world for what box on the report chart.
Reply #152 Top
Reload bug:

"Generic" named Governor is named after player's civ. I have a saved game available for demonstrating this... Also, it includes a "\n" in the display between the space seperated name. Literally: "Star\N Federation" (I use the name Star Federation for the name of the Human Empire).
Reply #153 Top
Sorry if it has been reported before but I am simply to lazy to read through the entire thread.

In the end game military screen it shows that the number of enemy and personal ships destroyed is 0. Same goes for Soldiers killed in battle.

In my case that is simply not correct since I wiped out to other major races as well as one minor.

Could it be a reload issue this as well?
Reply #154 Top
Just finshed a game the CTD when I destroyed 5 Dengren planets to with DeathStars. When I reloaded and completed the game again, all the usual data are missing, but I noticed the the Dengrin's most productive planet was Earth? :sniff!: :sniff!: :sniff!:
I was not aware that I had lost Earth at any time during the game, in fact I am postive I had not. Earth was still mine in the endgame screen. Must be another bug related to the data that is saved or not save.
Reply #155 Top
There are quite a few issues with the final stats, and not all from saving and loading either.

My last game claimed that none of the races had researched any techs, and that my most productive research colony had been a second-rate world I picked up about 3 turns before the end, plus a few others I don't recall.

I'd been playing quite a while since the last reload too.
Reply #156 Top
Yes, final stats ARE quite a mess around here lately. And I agree with Jelvis, I am also too lazy to read through the entire thread.
Is the solution as simple as saving every time as a "new save game" instead of overwriting an existing game? I seem to remember that somewhere?
Reply #157 Top
Bug - A PQ 14 world of mine that cultural rebelled and joined the Drengin became the Drengin's new capital. Not as in POLITICAL capital. Just the brown shield starting home world capital. It's influence did increase accordingly.

It's nice to know that those traitors are so proud of their new people, and the Dreg are so proud of them, to make a cruddy little PQ14 world circling an orange star as their "homeworld". But it does look odd. ;)
Reply #158 Top
I just finished a game in which some strange things happened. I colonized a PQ14 planet on a small white start system. It was in a sector in which the Drengin and another AI both had planets at 30+ with the Drengin having a slight influence edge and therefore owned the sector. I built a SB and loaded up with culture modules, but the planet flipped at PQ17. Within a few turns the planet under Drengin control was PQ 31. Eventually I captured the sector and the planets flipped to me. The planet that was a PQ31 the turn before flipping was suddenly a PQ25. The other planets also dropped in PQ. I had not noticed this before - am I missing something? Or is this a bug?

~SDC~
Reply #159 Top
If the AI has a PQ bonus (which they will at Masochistic difficulty), then PQ will change as they change side. The AI may also decide to destroy the improvements on a planet that it thinks will flip, like soil enhancement, which will lower PQ further.

~SDC~
Reply #160 Top
There is no victory movie when a major civilization's last star system is taken over by cultural influence (ie. no 'It is the end of the Arcean Empire as an independent power.').
Reply #161 Top
since installing version 1.2, i get a large object desktop icon appaering during startup, is there a reason for this?
End of quote


THAT'S what I'm seeing ... it's been going by too fast for me to read it ... I could just get "Object" something.
Reply #162 Top
Bug - A PQ 14 world of mine that cultural rebelled and joined the Drengin became the Drengin's new capital. Not as in POLITICAL capital. Just the brown shield starting home world capital. It's influence did increase accordingly.

It's nice to know that those traitors are so proud of their new people, and the Dreg are so proud of them, to make a cruddy little PQ14 world circling an orange star as their "homeworld". But it does look odd.
End of quote


Actually, it looks to me that the AI switches capitals every time it takes over a new planet... or at least most times.

It might be a bug, or it might be deliberate, as an effort to get them to focus outward, toward their borders.
Reply #163 Top
Star Pilot: I noticed the same bug when gifting useless colony ships and defenders to a minor, I'd get a diplomatic boost but my ships would never flip posession.

Reply #164 Top
the starting PQ bonus pick seems to be broken, I started a game w/ +5% and colonized a pq26: 26 * 1.05 = 27.3, so it should have jumped immediately. Similarly I can't make pq 13's or 14's useful anymore. I've used PQ +5% + hab + soil to turn 13's into 16's quickly in the past.
Reply #165 Top
I just downloaded 1.2 and now my in game music is all static. If I turn off music I only hear static when I click to new screens.
Reply #167 Top
There is no sound for the movie played when your freighters are first attacked. All other movies work fine. I think this may have been after updating to 1.20 (from 1.12) or maybe it never had sound to begin with... can't remember.
Reply #168 Top
Sorry if it has been reported before but I am simply to lazy to read through the entire thread.
End of quote


same here :)

i did a uninstall-reinstall and started a new game. Its late in the game and I built my first Terror Star. After destroying a star, the game crashes before the turn is over. same address both times:

Stardock SmartException Logging Information
-------------------------------------------

OS Version : Windows XP
Video Card : NVIDIA GeForce3
Application Exception code: C0000005 ACCESS_VIOLATION
Crash Addr: 00508989 01:00107989 C:\Program Files\Stardock\Drengin.net\galciv\galciv.exe

Processor Registers (x86):
EAX:0DA1F7A0
EBX:00000000
ECX:0DA1F7A0
EDX:CCCCCCCC
ESI:005A9A09
EDI:0012FD6C
CS:EIP:001B:00508989
SS:ESP:0023:0012FB94 EBP:0012FB9C
DS:0023 ES:0023 FS:003B GS:0000
Flags:00010286

---------------------------------------------
and
---------------------------------------------
Stardock SmartException Logging Information
-------------------------------------------

OS Version : Windows XP
Video Card : NVIDIA GeForce3
Application Exception code: C0000005 ACCESS_VIOLATION
Crash Addr: 00508989 01:00107989 C:\Program Files\Stardock\Drengin.net\galciv\galciv.exe

Processor Registers (x86):
EAX:0D3C6658
EBX:7FFDF000
ECX:0D3C6658
EDX:3AA00DBF
ESI:00000002
EDI:70A9F1AB
CS:EIP:001B:00508989
SS:ESP:0023:0012F8E4 EBP:0012F8EC
DS:0023 ES:0023 FS:003B GS:0000
Flags:00010202

-------------------------------------------------
I usually dont build TS. the new sound is :D

had another crash - check code for transports. after terror attack, their defense shot up from 27 to 169 and another time to 1073743. I have screen prints and a saved game if you want.
[Message Edited]
Reply #169 Top
I just downloaded 1.2 and now my in game music is all static
End of quote


This has come up many times in different threads and has never been fully addressed. This problem, for me, started with v1.19. My sound problems are now intermitant. Cari posted a link to an Mp3 update in the 1.19 bug thread, but it didn't do anything to solve the problem.
This is not a wiring problem. This is not only one person experiencing a problem. This is related to the updates! Everyone may not be experiencing the problem, but enough of us are that logic dictates that it is a code problem.
Also, when are the obvious "savegame" problems going to be addressed? People keep mentioning anomolies in thier saved games, others post similar stories, and then nothing.
It is a little maddening to play a Gigantic galaxy, win a tech victory, and hen have the game tell you that you have researched 1 tech! :sniff!:
Reply #170 Top
check code for transports. after terror attack, their defense shot up from 27 to 169 and another time to 1073743
End of quote


just zapped another star and nearby Alterian fleet of 1 CombatTransport and 3 Avatars had their Att/Def changed. 1 Avatar and CT went to 0/0, the other Avatar to 244/169, and the 3rd Avatar remained unchanged at 46/27.

Is this a new TS bug?
Reply #171 Top
for more info on Autoservey bug see my msg in AP beta thread.. posted less than 3 min ago

Reply #172 Top

Matthew: then go ahead and send me the save game.

Star Pilot: if you just gave them stuff, you can't give them more stuff for awhile.  Can you send me the save game with the generic governor thing?

TheoLeo: yes I want the save game.

I think that I have the save game and messed up score information fixed.

 

Reply #173 Top
Here we go; AGAIN, the scoring within the game (NOT the Metaverse) is messed up. Researched techs are not counted if you save and reload. I just played a test game, and in both the new save game file I created and the saved file I had written over, once I retired the final scoring showed 0 techs researched. It showed 14 techs discovered (the number of techs I'd researched) but NO techs researched! Bottom line: WHAT IS UP? >:(
Will this be fixed in 1.21? :d
Somebody? Anybody? (:(
Reply #174 Top
SLW
Will this be fixed in 1.21?
End of quote


Senator CariElf
I think that I have the save game and messed up score information fixed.
End of quote


I think CariElf answered your question before you asked - "God-like" :D
Reply #175 Top

The save game and scoring bugs should be fixed in the current AP beta.  We made some changes there that we want tested before we put them into a build for the main public.