CorranH96 CorranH96

Increasing the occurrence of random events and United Planets issues.

Increasing the occurrence of random events and United Planets issues.

Is it possible to increase the occurrence rate of random events and United Planets issues?

~SDC~
801 views 45 replies
Reply #26 Top
even if only a little
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Now that works for me. Using a TS would be the start of a long slide down a slippery slope. Wheeee! LOL
Reply #27 Top
I wasn't referring to anyone specifically, I just didn't want this thread to turn into an argument :)

As for the terror stars, I still think it should give a morale drop because it's the worst thing you can do, even if it's to your enemy. (And what if you're actually on good terms with the AI beforehand? That's even worse...)

I've always assumed that even with a flat-out conquest you don't kill *everybody*, it's only the end of them as an independent power. I like to think that when I'm done crushing them, whatever's left of the race is absolutely thrilled to join the Terran Expansionists and find employment in our factories. :D
Reply #28 Top
And what if you're actually on good terms with the AI beforehand? That's even worse...
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Hummm... That's call back stabbing. All's fair in love and war. LOL

whatever's left of the race is absolutely thrilled to join the Terran Expansionists and find employment in our factories
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Oh... A benevolent dictator. :D
[Message Edited]
Reply #29 Top
I wasn't referring to anyone specifically, I just didn't want this thread to turn into an argument
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I was just making sure that my post wasn't misread. I completelly agree with you :)

As for the terror stars, I still think it should give a morale drop because it's the worst thing you can do, even if it's to your enemy. (And what if you're actually on good terms with the AI beforehand? That's even worse...)
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Again, I agree. Except maybe for the "even worse" part: dead is dead. It won't make any difference for them. As for our civ, once we go for mass murder/extermination on planatery scale, does being duplicitous or a liar really make it worse ;p

I've always assumed that even with a flat-out conquest you don't kill *everybody*, it's only the end of them as an independent power. I like to think that when I'm done crushing them, whatever's left of the race is absolutely thrilled to join the Terran Expansionists and find employment in our factories.
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Same here. Sometimes, to avoit that a minor is invaded giving to big an edge to my ennemies, I have no choice but to make the strategical decision of forcing their adhesion into my Federation... And in the end, they're all perfectly happy, I'm quite sure ;) . "The true victory is to make your ennemy, once defeated realise he was wrong to oppose you in the first place" ;p
Reply #30 Top
All's fair in love and war.
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To quote James Stewart mother's reaction to that remarq in Capra's "It is a beautiful life": "I don't know about war..."
Reply #31 Top
I don't know about war..."
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LOL

Sure you do... It's called GalCiv. ;)
Reply #32 Top
Indeed.
And in it even if you kill billions, things stay quite clean, no graphic violance. And once you won, killed everyone in the galaxy, since your people will write the history of galaxy, no wonder they will end up thinking of them as good, no matter what...

Have you ever played Shogun or Medieval Total war? These are different (but still great strategy games, RTS and TBS mixed): it's quite gruesome when in the end of a battle you choose to execute or not the prisonners...
Reply #33 Top
Nope haven't played either. But I do play FPSes. Now that is violence.

And the victor always writes the history. No diffent than RL. ;)
Reply #35 Top
And only for those who lack imagination. :)
Reply #36 Top
Sorry guys just a quick OTP. Hey John.. Drop by the CSF thread. Now back to your regular programming. :D
Reply #37 Top
Interesting to see the various philosophical leanings come out in response to a game - just goes to show that we live and play in a way that is consitant with what we believe, or the character we are acting and believe that that is what he would believe (this for the evil people who are not really evil at heart, they just wnat to emulate that type of person) :) :)

But, in a recent game, a good and chaotic good AI on close terms would not form an aliance with me because they thought I was barbaric even though I had the white good colors (don't remember my alignment number). Eventually they both decided they could live without me, and proceede to make it happen. >:( >:(
Reply #38 Top
But, in a recent game, a good and chaotic good AI on close terms would not form an aliance with me because they thought I was barbaric even though I had the white good colors (don't remember my alignment number). Eventually they both decided they could live without me, and proceede to make it happen.
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That's hapenning to me now! Except for that they're demonic and allied. I guess they think I'm too good for them, or to endure life in such an evil galaxy. So they're on their way to put me out of my misery... (:(
Reply #39 Top
quick OTP.
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Doh... Wrong thread. Apologies.
Reply #40 Top
But, in a recent game, a good and chaotic good AI on close terms would not form an aliance with me because they thought I was barbaric even though I had the white good colors (don't remember my alignment number). Eventually they both decided they could live without me, and proceede to make it happen.
End of quote


Could it just be that your diplomacy isn't high enough?
Reply #41 Top
From what I can figure out it's a combination of things. You must be able to convince the AIs that you are a worthy alliance partner... This requires a combination of population (money), trade, diplomatic relationship, military strength, production capcity and of course a healthy bribe. :D

Your alignment does have an effect on your ability to ally with the 'good' races. But it's your military strength that bring the 'evil' ones to the table. This is probably an over simplification I think but is 'generally' true.
Reply #42 Top
Could it just be that your diplomacy isn't high enough?
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I don't know, I haven't check it. If I still have the game, I will check. But I am not sure how diplomacy plays in the AI decision making. Can someone shed some light on that angle?

thanks
Reply #43 Top
This requires a combination of population (money), trade, diplomatic relationship, military strength, production capcity and of course a healthy bribe
End of quote


In my previous post, I did not say where I was in each of these elements. My money was about 45,000bc, not a lot, but enough on a small map. My military strengh according to the graph was the highest, but I did not check the numbers themselves. I was trading with 3 routes to each AI. My production capacity was high as I was turning out ships every 3 to 4 turns and Researching every 2 to 3 turns and building social production every 1-6 turns. I think the real problem is they were quite far ahead of me in technology and therefor the "barbarian" attribute.
Reply #44 Top
I was just guessing, but I know that sometimes when you go to talk to them and look at "Diplomatic Evaluation" it'll say something like "They think we're barbarians"
Reply #45 Top
So Weyrleader... Did you gift them some of that 45,000 BC?