You can no longer say a contract would be for 1 turn but only pay for 0 turns (you could save vast amounts of money if you exploited that). It finally works as it should and 1 turn means 2 payments instead of one!
the new mods section does not appear to work
have sent email to powers that be in the hope it is something i am doing wrong!
council logos no longer show on selection screen or in game screen. not got to elections yet. whats happened. the graphics were fine before this update?
Scrolling of the mini-map in zoom mode appears to be faulty.
Once you've changed there steeing in there you then have to restart GalCiv for the setting to take effect..
This would be better if it was on the game setup screens.. eg:pol party etc..
I concur.. that the scrolling in the mini map is broken.. I miss it a lot.. (I play gigantic)
It still suffers from the "Disapearing ships" bug
I'm about half way through a gigantic masso at the moment with it..
ARGGGGHHH!!!
Of course, they previously gave the microsoft response. Closedown/reboot, not worth fixing as there is an acceptable workaround.
Yes, it directly impacts my game play also and I am not impressed by it all. It is a direct contributer to me playing & submitting less.
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Perhaps allies should somehow coordinate their peace offers?
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With a warship and transport in a fleet I managed to fligh into an enemy Starsystem if there was no defense and I used autopilot.
AIs have more transports now, good, but they sometimes keep them hanging around in space and be waiting for something so that in a war where I, the Torians and the Drengins together attacked the Altarians I was the onlyone to actually conquer planets. That was on Intelligent-AI-Setting. But maybe I only was a bit too fast for them...
still awaiting news about party logos. (:(
seems trivial i know but spent hours sorting new graphics out for the parties and moded ones. now no logos apear.
You can edit the prefs.ini file to enable the mods (EnableMods=1) to enable/disable the mods prior to loading a game. You can also leave the mods in your normal data folder and it will act as it usually does. The mods folder is for organizational purposes as opposed to changing functionality.
I'll check into the political party logos not showing up and the minimap bugs.
LOL That would be fun. ![]()
I've had people report problems with ship battles being really slow, and the problem gets fixed when they update their sound and/or video drivers.
But it is quite possible that it's just the way that the fleet code is written. After all, when was the last time that you tried moving 80 ships at once?
What would the response be on the issue with the fleet that can enter an enemy System? I guess something like: "When you know how to reproduce it, simply don't do what you have to do to get your ships inside of an enemy system!"
However if yoz have spare time to adress it, here are the facts how to reprouce it:
- group a normal ship and a transport in one fleet
- autopilot them to an enemy system withot defenses
they now will enter the system as if it was free space... one might say it's the 3rd dimension and they are behind it.
Looks funny when the Altarians attack their own planet (actually they attack my ships behind it)...
Sticking to Medium maps - sometimes even a Large - is an OK workaround, though. My eyes aren't good enough to see the minimap on a Gigantic anyway.
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