I think some of you have no idea how much you suck the fun out of doing these updates.
You know, we did a helluva lot of other thigns to improve the game in 1.04 and you guys fixate because you can't trade tradegoods easily. A few polite posts explaining your position would have done plenty of good in us modifying it. But instead, it seems like abuse gets heaped onto us.
End of quote
Brad, I am by no means trying to "suck the fun" out of you doing updates with my bitching. OTOH, the fact that this got snuck into the released patch without any external testing or obvious declaration gives the impression, whether merited or not, that you guys are doing what you can to "suck the fun" out of the game.
And it's not the first change that I haven't seen any satisfactory explanation for or resolution to. How many updates has it been since you *for no public reason that I've been able to grasp* removed the PQ bonuses from the endgame techs such as 'Near Omnipotence' without any reduction in their cost? How many people are even building Battle hammers any more since they were "fixed"?
I don't wan't to sound (too much) like a broken record here, but a lot of your fixes are reactionary to things that people like Staffa are doing without any seeming attention to what a more "normal" strategy gamer is doing with the game. The end result is you get the same two or three people who whine about how easy the AI is applauding every hamstring and hurdle you toss at the players while, I dare say, the majority are sitting there scratching their heads wondering why the game just got *even harder* for them.
So, for me, the neat changes to 1.04 (slider locks, yeah

, better tactical combat, whee

, etc.) get overshadowed by the fact that this one change did pretty much make the game seem like work instead of fun, and, I assume, that's not what any of us want.
I thank you for responding that you'll re-address the trading issue, and I hope you will continue to try and make the game more *fun* and not just harder.