Fundamentalists have never been a problem for me. In about 8 games where I have played Evil, I have yet to lose a single planet to them.
I think the key is keeping morale high (which I do for production / tax purposes)... a neat side effect is that I've been thus far immune to both the Fundies and the I-League.
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The Fundies event that broke the camel's back and led me to post this rant took place when my entire civ was parked on 100% morale. Seven systems, fourteen planets, went to the Fundies. They all had 100% morale, because ALL of my planets had 100% morale. I had every single morale trade good in the game, plus morale bonus picks, plus three morale resources mined by starbases. I had over +300% morale boost. Why, then, did the Fundies get any of my worlds if they only hit low morale?
So much for that theory, eh?
The goodies don't get anything, besides easier diplomatic relationships.
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That's like saying the President of the United States doesn't control anything, besides the most powerful military and economic nation on the planet.
Trade Centers are the best non-wonder improvement in the game, BY FAR, and there are several other noteworthy good-only items and advantages. 10% extra morale boost from Cure For Depression, an extra speed from Hyperwarp, two more trade routes than neutral civs, the Trade Monument. All this for taking a few penalties on planets, which may not even matter much, or for taking a few minor hits to the pocketbook from those easy-to-absorb middle and late game events that cost only money, when you've got money to burn anyway.
the fact is evil is too powerful in this game as it is
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LOL Are we talking about the same game here?
There are only two differences between good and evil in this game: who you'll have a devil of a time making friends with, and the minor effects of the rewards/penalties attached to the morality choice events.
You are WAY WAYYYYYYYYYY overvaluing the occasional PQ boost from an event. If the map layout breaks slightly differently, and by luck you get one extra PQ20 planet in your range, compared to a different map... That's worth more than the boost of THREE PQ events, which are themselves fairly rare anyway. I've not gotten more than three of those in the same game. Most games I get one or two, and some I don't get any. The rest of the evil bonuses are chump change by comparison.
The random luck of the draw on the map itself far outweighs the impact of the evil bonuses. A couple of hits on Ctrl-M can hand a good player a situation twice as beneficial as what an evil player who plays what he is handed is sitting on AFTER the bonuses are implemented. And you take none of this into account in your analysis of the issue.
Morality events only pop up for about one in three planets you settle, and any effect (always only a single effect) applies only to that planet. Relative to your entire civilization, it's penny ante, except for the PQ events. One of those on a rare map can turn the game, but on most maps they just improve the terrain luck a little bit.
So where do you get the idea that "evil is already too powerful"? You do realize, do you not, that your alignment does not affect your strategy. Heck, it doesn't even affect your tech usage. If you can trade for The Dark Side with a civ who researches it, you can sit on Saintly 100 perfect good and still build the Life Force Power. How's that for logic. You can assemble and use terror stars, use WMD on planetary invasions, whatever. NONE of that brings penalties to the "good" alignment player.
Evil isn't any more powerful in this game than good. Quite the opposite, evil has significant DISadvantages built in, aside from the Fundies event. Eating some (or even all) of the minor penalties on the morality events is made up for by the fact that other good civs will almost never bully you around when you are good, and will come to your aid in wars far more quickly and readily. Evil civs respect only power. If you are evil, other evil civs only buddy up to you if you are strong. I've literally been sitting on Demonic Zero in some games and been unable to get the Drengin to stop targetting me. That NEVER happens when playing good. The other good alignment civs always cozy up.
Resources go down the tubes when you take on extra wars with those who should be your friends, but aren't because evil still fights evil. Those costs can more than erase the benefits gained in those morality events. So when you poohpooh the value of those "easier diplomatic relationships", you are distorting the facts and wandering off into lala land.
The benefits of the morality events when the evil options are chosen are minor, while the penalities of possibly having no friends at all are major. If you play huge or gigantic maps, the fact that alignment bottoms out at 0 provides a loophole. Pure evil can drop to zero and then enjoy more and more benefits for no additional costs, but sitting that far down, your political options with the other civs are curtailed. Yet I am not talking only about gigantic maps and pure evil. I'm talking in general, all settings, map sizes, and flavors of evil. One can be deemed "evil" by the Fundies, having taken only ONE SINGLE EVIL CHOICE in one morality event. How's that for balanced?
Perhaps if the alignment costs to playing "good" were more restricting -- no acquisition or use of evil techs, no terror stars, restricted WMD usage, no use of bribes to foment wars, etc -- then we could sit down and talk about the "need" for a catastrophic random event to bring comeuppance to evil civs.
I don't view good and evil in this game as meaningful. The game design does not embrace role playing. Stardock made it expressly clear that they did not want to go that route. They put good and evil into small boxes, specifically limited the impact on the game, and treated them like flavors of ice cream.
If you like variety, you can enjoy all the flavors. OH WAIT. They put fish oil in some of the chocolate cartons. If you don't want to risk tasting fish oil, you had better stick to vanilla and strawberry. OH YEAH, THAT MAKES SENSE. Not.
There are a limited number of alignment-based techs and options. Both good AND evil get two techs apiece that boost trade routes (penalizing the neutral player, in fact). Evil gets Master Race and Mind Terror Weapons, minor boosts to soldiering. Good gets Cure for Depression and the strong Trade Centers (if you get up over 90 alignment rating). Evil can build the Life Force Power if they are evil enough. These are interesting bits, but all minor.
The real value and significance of alignment is the diplomatics, the politics. Those vary per map, based on who is closer to you, who grows larger and fatter because they have more/better systems in their space, etc.
All other things being equal, playing good is easier. The benefits are stronger and the alliances much more stable. But what happens if the Altarians got stuck in a corner and have only three systems, while the Torians drew bad land and have only four, and both are far from you, while the Drengin, right next to your space, have twelve systems. Those good civs can't really help you. If you can't improve relations with the Drengin, you are in trouble.
So, what's the deal supposed to be? In order to be effective in sucking up to the most dangerous rivals, the player has to choose his alignment BASED ON THE PARTICULARS OF THE GIVEN MAP. Canned gameplans need not apply, unless they want to wimp out and Ctrl-N their way to situations they can handle, or else simply eat the losing game when the map hands them evil superpowers and runaway evil empires.
If you are limiting your evaluation of choice of alignment to the minor, often insignificant rewards/penalties of the morality events, you are missing the big picture.
The diplomatics are the best part of GalCiv, setting it apart from lesser games where the AI's are all the same and there's no way to try to choose your friends. The fact that this one random event undermines what is otherwise a skillfully crafted balance is intrusive on my gaming experience.
We're talking about Russian Roulette here. That's all, nothing more grand or meaningful. Evil civs are the only ones who have to play, too.
I have played evil and lost virtually my entire empire, so I don't play evil anymore -- kinda the price you pay.
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Ridiculous.
it is not random because you made a decision in order to get this event deal you damage.
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Nobody who responded in this thread to disagree with my position has bothered to notice that I'm equally unhappy with this event when I play good. Did you guys bother to read my entire argument? Watching a random event take out the opposition is not my idea of entertainment. I find that far more insulting to my gaming experience than when it happens to me directly.
I have literally been losing a game and then had it handed to me on a silver platter by this event. My opponents had to put the gun to their heads, and BANG, it went off that time. No more opponents. Kill off the last few planets the Fundies didn't take out, and the Good Alliance prevails. Oh yay. Yippee. Wow, what a satisfying victory. :notsure: I invest a whole day of my life into playing a game of GalCiv, so I can watch one roll of the dice take out the opposition. Brilliant game element? Balanced gameplay? Cool feature? "The price I have to pay"? I don't think so.
If I wanted to let a single dice roll determine the outcome, I don't need the game to do it for me. I could grab my own dice here at home, roll a D6, and every time it rolls a 6, declare myself "winner" if I am good or "loser" if I am evil. Hey, don't even have to bother with GalCiv! Just cut to the chase, roll the dice, then go do something else with the time I save.
if LDiCesare's post made much sense we may as well just scrap the opportunity to be evil. If everyone plays around it, why even enable it?
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Exactly.
The suggestion to "keep some transports floating in space" as a workaround to the event is BEYOND INSULTING. That's not strategy, it's exploiting the game design. It makes no sense whatsoever to the context of the event. If the situation depicted by the event were to happen in reality, the evil leaders would never park billions of people in space waiting for the planets to revolt. They'd send in the secret police and suppress it before it could flower. Why don't we get the chance to do THAT?
This event is broken.
- Sirian