Bug report thread v1.11.078

Might as well get things rolling for the newest patch. And to start things off, it seems that the AI is not bound to the new starbase rules--in my first 1.11 game I found that the Drengins had constructed a group of starbases, with two of them closer than the new rules allow (one was a tile to the right and two above the other--a position that the rules prohibited me from duplicating).
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Reply #1 Top
here's the first one.....
got no music. all files are in correct place but nothing playing. just had first quiet event :notsure:
any ideas?
Reply #2 Top
First of thanks for a great game...

Just observed 1 thing:
the updating of the "range grid" for ships seems to be one turn behind (only the displayed grid)
Reply #3 Top
When I first tried to patch to 1.11 early this evening, something failed (no idea what) and my existing installation became corrupted. Stardock no longer recognized that I had any version installed, and the program would exit immediately when I tried to run it. THIS SHOULD NOT HAPPEN, especially not with no error messages and no indications as to what is happening or what should be done to correct it. I had to burn two hours to uninstall the game, reinstall from scratch and re-download the patch over dialup. At least that got me back into working order, but I hope Stardock can squash whatever bugs there are in the patching process.

- Sirian
Reply #5 Top
It's been reported elsewhere but I've check it in here.

There seems to be a problem with auto-harvesting (using one of the options to not bring up the harvesting prompt) of resources in 1.11.

The starbase would be constructed over the resource but sans the mining bonus (ie. empty starbase).

Harvesting it manually works fine so that's a workaround for those who are having problems with this.

~SDC~
Reply #6 Top
Maybe it's just me and I screwed something up but the menu screen still says Options 1.10 ?
Shouldn't it be Options 1.11 if everything went well ?
~SDC~
[Message Edited]
Reply #7 Top
#6 by Citizen Snowraven - 10/26/2003 8:16:38 AM Maybe it's just me and I screwed something up but the menu screen still says Options 1.10 ?Shouldn't it be Options 1.11 if everything went well ?
End of quote


yes it should show 1.11
olny thing i can suggest is to send email to [email protected] they are normaly pretty good but may take a while as it is the weekend.

[Message Edited]
Reply #8 Top
The disappearing ships is very annoying.
Play 3-4 hours the graphics for some ships disappear.
Reload the game the graphics are back.

I do not what gives. Stardock must know of the problem it has been in every version.

They must be ignoring the bug or they do not know how to fix it.

Stardock should really adress known bugs before giving us some thing new.

Invisible ships,
Being able to exploit trade with AI "Example give 1 IP",
by the way before anybody asks I do not use such exploits.



Starbase limit is fine why do Aliens ignore the new rule.

Is there a bug is the way Aliens declare war ?
I can not Ally with anybody all the Aliens care only about declaring war on each other.
Reply #9 Top
Stardock should really adress known bugs before giving us some thing new.
End of quote


Fine in theory, but if Microsoft followed that doctrine, we would still be using Windows 1.x. I believe you didn't mean it quite so literally, so we're actually speaking of a certain tolerance for bugs. In that case, my personal bug tolerance level tells me that the product was sufficiently bug-free to warrant an upgrade. The bugs that you've mentioned, while annoying, aren't show stoppers and they can be worked around. And the particular bug that you've mentioned - disappearing ships - doesn't happen to everyone, so that one might never be fixed. And I would imagine that the folks at Stardock are pulling their hair out in clumps trying to track that one down.

So relax, pop the top off your favorite canned beverage and enjoy beating on alien civilizations in the name of Metaverse points. LOL

Bill

~SDC~
Reply #10 Top
here's the first one.....
got no music. all files are in correct place but nothing playing. just had first quiet event
any ideas?
End of quote


I had the same but saw the User Defined Playlist was set to ON. When I switched it to OFF the music plays again.
Reply #11 Top
I had the same but saw the User Defined Playlist was set to ON. When I switched it to OFF the music plays again.
End of quote


tried it and now plays music on events etc. is there upposed to be music all the time though?
[Message Edited]
Reply #12 Top
Fine in theory, but if Microsoft followed that doctrine, we would still be using Windows 1.x.
End of quote


This is a game not an OS,

I have never had a problem with a Microsoft program.
Reply #13 Top
The first game I tried was fine, but in my current game...

All sorts of problems with starbases. Two resources are within 4 squares of each other (there's three squares between them), but I could only colonize one of them. The other gives the message about being too close. This shouldn't happen, regardless of how close they are.

I destroyed the first starbase, then built on the second resource successfully. Shortly thereafter, my starbase was wiped out. I was then unable to build on either resource (kept getting the error message). There were no other starbases nearby.

In this same game, I was unable to mine any resource (the resource acted like a normal starbase). Additionally, clicking on a resource starbase resulted in the message "harvesting this resource will give you a great advantage" or some such, rather than the starbase inventory screen.

Lastly, the "starbases are too close" error message continues to pop up at random intervals, regardless of what I'm doing (i.e., even when there's no constructors anywhere near a resource!)

My guess is, something I did early on in this game triggered a whole series of bugs. Frogboy, I'll keep the savegame around if you wish to look at it.

Foul

P.S. I'm not real big on the expanding minors, either. In my opinion, it makes the initial game harder -- you're competing with not five, but eight other expanding empires. Maybe set the minors on a timer, and let them expand after a certain number of turns?

P.P.S. While on the subject of starbases -- I artificially limit myself to a maximum of two starbases per sector. This makes "Painful" only beatable (by me) about 50% of the time, and higher levels are fairly impossible. Which is about the way it should be. I'm guessing that 90% of the Metaverse leader board uses such "exploits" (as I consider them) as culture bombing, production bombing, etc to win. Limiting these exploits/features further would put the players on more even keel with the computer, who never builds 32 starbases in a sector.

~SDC~
Reply #14 Top
Tried a second game, and have the exact same problems. This time, the resources are in separate sectors. I'm unable to mine the resource, and the random 3-sector-warning message keeps popping up.

I've got auto-build-on-resource turned on, and prompt-to-upgrade-starbase turned off. If that helps any.

Foul

~SDC~
Reply #15 Top
had the same problem with auto build resource. if you turn it off it should rectify the problem. and its only an extra couple of secs to say yes. hope this helps.
ps with auto set to on there is also the bug that the starbase set on a resource does not get the bonus for some strange reason.
Reply #16 Top
tried it and now plays music on events etc. is there upposed to be music all the time though?
End of quote


Yes, that should be the case. It works fine for me, now. So I don't know what the problem is at your side.
Reply #17 Top
This is a game not an OS,I have never had a problem with a Microsoft program.
End of quote


Never? You must be the first person in computing history to never have a Microsoft program... did you fall through some portal from an alternate universe which didn't have Office problems? :P

The 1 IP exploit was fixed in the latest patch wasn't it? Or have I missed something? And I'll have to admit I've never had a ship disappear on me yet personally
Reply #18 Top
I have a similar starbase problem that foulfoot reported. One of my non-resourse starbases was destroyed. I am unable to build a new base in the same location. There are no other starbases in the sector. I've saved the game if you want it.

This conflict has never been solved: GalCiv and WinDVD (OEM ver 1.0) can not exist on the same machine. I kept getting CTD until I un-installed Intervideo's WinDVD. I know the bug doesn't exist in WinDVD ver 5 trialware but why should I spend $75 for an upgrade I only need when the wife want the TV and I want my DVD? I've complained to Dell and Intervideo - no luck. Work-around: re-install WinDVD on an as-needed basis.
Reply #19 Top
I have a vague memory of seeing this bug listed elsewhere but as its fuzzy I'll risk repeating it...

...I made a fleet with an avatar and Terror Star but then found each ship was cycled through individually at move time. However, the Terror Star was now able to move at Avatar speed and went flying across the galaxy! :D
Reply #20 Top
I have never had a problem with a Microsoft program
End of quote


LOL! Almost shot coffee through my nose when I read this. LOL . You must not use microsoft products very much. Windows OS gave the term "restart" a whole new meaning.
Reply #21 Top
I made a fleet with an avatar and Terror Star but then found each ship was cycled through individually at move time. However, the Terror Star was now able to move at Avatar speed and went flying across the galaxy
End of quote


I saw above elsewhere too and did it in last game. My terror star had 6 moves per turn - just like the os/2 version of the game. ;)
Reply #22 Top
In the round you meet a minor it is not in the diplo screen, but you can talk to them directly. But this leads to the startingcondition war instead of peace!

The speedup terrorstar bug was already in version 1.05 :(
Reply #23 Top
Scores are still incorrectly marked as Anomalous. I submitted a few games recently that were incorrectly marked as Anomalous.

When something happens to disqualify your score, you should be immediately notified. I guess this would help cheaters, but the current situation is unfair for non-cheaters.

I think I know what did it. I was playing tiny/rare/intelligent. I had Earth plus one other decent planet. I was taking technologists with max research and diplomacy. I was researching techs and trading them for lots of cash, going over 25000 rather quickly.

It also appears that the "AI won't trade enough cash to bankrupt it" still wasn't fixed. It also appears that the AI only looks at the current trade. It does not take into account tribute it has already agreed to pay in prior deals.
Reply #24 Top
It appears that the "starbases must be 3 sectors apart" is met with disapproval by many players. Perhaps this should be made optional?

Do enemy starbases count towards the "3 sectors apart" limit? That can create awkward situations were you or the AI block each other from building starbases.

How about putting in some more modules to make up for fewer starbases? I'd really like to get more than +50% trade. Actually, the trade model can use lots of improvement.
Reply #25 Top
This isn't new to 1.11, but...

The AI doesn't recognize it when the player takes over a ship or planet. For example, the Yor and I are both fighting the Torians. Yor has dreadnoughts en route to Torian home world. I invade and take over Torian homeworld. Three turns later when Yor dreadnoughts arrive, they go ahead and attack planet that is now mine, which starts a war between me and Yor (even though relations were "Friendly"). The same thing can happen when you buy/trade for a ship from the AI; if some other AI had already decided it was going to attack that ship, it will go ahead and do so even though the ownership changed.

In the planet scenario I described, the only way I could get around it was to not have any ships in orbit on the planet I took over - those Yor dreadnoughts continued to sit there and would attack any ship I put on that world, even 20-30 turns later. The only way it eventually cleared the original Yor orders was when they finally declared war on the Arceans and then moved the ships elsewhere.

Needless to say, this is annoying ;)