I think that increasing the points value for maso is a good thing because I play casually and find it silly that a scoring system reward lower difficulty games more. There ARE casual maso players. They should be rewarded for playing that level. The casual gamer will never make it to the top anyway because there are people who play the MV, not the game, no matter what the rules are.
Qui Gon Jinn, as far as protecting stuff and preventing reloaded games etc., there are many games with that pattern, in particular RPGs (nethack, diablo2). Note that CTD is not a problem in nethack since there is a recovery option. Nothing prevents the player from 'scave scumming' (moving the files by hand). The only protection against that is to play on a server like diablo2's battle.net. I submit games easily one week after playing them and don't want to be connected when I play so that is not a solution.
Ray,
1) AI to recognise value of resources, esp military
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AIs should also consider it a hostile act to park constructors near their starbases. It reeks of "I'm waiting for your enemy to take it out so I can steal it later". In fact, once a resource has been taken by the ai, it should consider it his own and make demands on anyone else who takes it afterwards.
Also, the whole diplomacy stuff should be changed rather than capping stuff/changing figures. Selling techs would be better made if you could make bids, where everyone can buy or sell, so you can't buy one tech for 1000bc and sell it to all other races for a profit (in terms of techs, war declarations, etc.). The diplomacy aspect would be diminished, but at least the ai could cope with it. Leave one on one meetings for declaring war and peace, extorsion and maybe planet trading.
Also, increase the value of espionnage by allowing people with good spies to know that race X paid race Y to declare war on race Z.
And let the ai pay another civ in order to declare war, rather than say 'you should do something about the Drengins', let them start an offer.