Tying up Loose Ends

Sooner or later you have to clean your sink

Well, I've spent the last few days dealing with various things I've been putting off. None of them were particularly difficult or time-consuming; they just weren't particularly interesting. However, the end result is an improvement over what the planet management looked like at the start of the week. The shot below still has a lot of placeholder art, but it gives one a better idea of how everything works together. And, yes, I've managed to gorf up the terrain coloring a bit in this one; two steps forward, one step back. Enjoy!



28,528 views 9 replies
Reply #1 Top
Will the planet displayed at the top left of the screen correspond to the map? Currently it doesn't seem to be the case.
Reply #2 Top
tion without being overly busy or overwhelming.
Reply #3 Top
Looks like great work so far, cant wait to see it once all the terrain graphics are fleshed out.
Reply #5 Top
Gorf? As in "We are the Gorfian Robots!" and "Bad luck Space Ca-det!"?
Reply #6 Top
The plan is to have the planet in the upper left look like the map (at least roughly), but that will take a little more work (mainly because I didn't structure my map-creation code right to make it easy to get the planet's texture from it).

The maintenance numbers and other figures may or may not end up in the final game. Originally we were going to have a simple model for those kinds of things, but even that may be too much micromanagement, especially late in the game when you're not really interested in what's going on on each planet. But, as it currently stands, Solitair is on the right track: every improvement you place on the planet employs a certain number of people, creates so much industrial output and/or food, etc. And of course there will be governors to take care of building stuff for you if you don't want to deal with the minutiae.
Reply #8 Top
I noticed the icon for soil enhancement or something in one of the tiles and was wondering if that is how you upgrade your planet quality... Tile by tile ?
Reply #9 Top
That was probably a dumb question.. but, here is another. If that is the way it works is there a certain(set) number of improvements/buildings you can build per sector?